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Chapter and Conference Paper
Designing At-Home Workout Products to Improve Sub-health of Young People
This paper describes an at-home workout product, aiming at improving the sub-health situation of young people and decreasing their low back pain (LBP), and guiding them to actively complete the training in the...
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Chapter and Conference Paper
PU-Transformer: Point Cloud Upsampling Transformer
Given the rapid development of 3D scanners, point clouds are becoming popular in AI-driven machines. However, point cloud data is inherently sparse and irregular, causing significant difficulties for machine p...
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Chapter and Conference Paper
Expression Recognition Algorithm Based on Infrared Image
It’s important to recognize facial expressions in social communication. To solve the problem that facial expression recognition by visible light is vulnerable to interference, we built a model from the perspec...
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Chapter and Conference Paper
NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training
This paper describes a tangible interactive prototype, aiming at reducing the risk of falling in older adults and ensure their adherence to the in-home balance training. The design of the prototype derived fro...
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Chapter and Conference Paper
Designing and Evaluating a Wearable Device for Accessing Gaze Signals from the Sighted
Gaze signals, frequently used by the sighted in social interactions as visual cues, are hardly accessible for low-vision and blind people. In this paper, we proposed a prototype, namely Tactile Band, to aim at...