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Emoji Based Sentiment Classification Using Machine Learning Approach
Online media platforms like Facebook, Twitter, and Instagram continue to influence our world. People today are more closely connected than ever... -
Predictive Load Management Using IoT and Data Analytics
The objective of this paper is to design and implement an Internet of Things (IoT) based energy data acquisition system that incorporates a Long... -
An Enhanced PSO-Based Energy Efficient Clustering Routing Algorithm for Wireless Sensor Network
Wireless Sensor Network (WSN) comprises of a lot of sensor nodes which are implanted in an application system to track hardware elements in a... -
dSalmon: High-Speed Anomaly Detection for Evolving Multivariate Data Streams
We introduce dSalmon, a highly efficient framework for outlier detection on streaming data. dSalmon can be used with both Python and C++, meeting the... -
Caching Contents with Varying Popularity Using Restless Bandits
We study content caching in a wireless network in which the users are connected through a base station that is equipped with a finite capacity cache.... -
Quantum-Enhanced Control of a Tandem Queue System
Controlling computer systems in an optimal way using quantum devices is an important step towards next generation infrastructures that will be able... -
Tell Me What I See: Universal Design and Educational Video for Inclusive Digital Education
This paper is based on the film Tell Me What I See, a documentary about Simen, a student at NTNU with hearing and visual impairment. We present... -
New Trends Based on 4.0 Technologies for the Study of Juvenile Crime: A Bibliometric Study
The present study is directed towards identifying the new scientific trends based on 4.0 technologies for the study of juvenile crime in the Scopus... -
A Study on the Development of Digital Characters for Learning Contents
Since the COVID-19 pandemic, educational content using digital-based media has received significant public attention, and various methods to enhance... -
Research on Construction of Cantonese Cultural Design Resource Library
Intending to excavate and organize representative Cantonese cultural resources, the author proposes a method and process for constructing Cantonese... -
Research on Inclusive Design Elements of Urban Innovative Migrants Based on KANO Model
Purpose to explore the demand preferences of innovative immigrants towards cities, obtain demand priorities, and propose a framework for inclusive... -
The Testing of EEG and HRV Parameters to Quantitatively Differentiate between the IGD and Healthy Group
Studies have been conducted to determine the status of the internet gaming disorder (IGD) using various bio-signals, including quantitative studies... -
Identification of the Types of Strategies for the Development of Social Competencies in Virtual Environments of Management Students in Colombian Universities
The present study is directed towards the identification of the types of strategies for the development of social competences in virtual environments... -
Usability of Reservation Systems of Japanese Airlines
In recent years, the style of travel in Japan has changed with the epidemic COVID19. As a result, the chances of making individual reservations for... -
From Auxiliary Design Tools to Intelligent Collaborative Partners: The Transformation of the Relationship Between Design and Computing
Artificial intelligence, empowered by computing, has surpassed auxiliary design tools, fostering deep collaboration between human-machine... -
Hypersphere - XR Design for Metaverse by Synthesizing Neuro Reality and Virtual Reality
We design a product concept named Hypersphere - an XR wearable that integrates neuro reality and virtual reality based on electroencephalogram (EEG)... -
iLab-Gloves--Design of AR Experimental Gloves Based on Ergonomics and Force Feedback Technology
Experimental operations have always been a necessary link in popular science education. However, due to regional differences in educational... -
Exploring How Adolescents Collaborate with Robots
Robots are increasingly being employed in educational environments to enhance learning experiences. Adolescents may interact with robots differently... -
Comparing Samsung and Apple Top-End Mobile Cameras by Using NR-IQA Metrics
In this work, we compare the picture quality provided by two popular smartphone brands: Samsung and Apple. We use the top-end model of both brands in... -
The Virtual Environment as a Setting for Culture Heritage Mediation
The fully immersive virtual reality experience leads to living new cognitive and scientific experiences giving an additional dimension and value to...