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A CNN-Based Real-Time Dense Stereo SLAM System on Embedded FPGA

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  1. Chapter and Conference Paper

    Correction to: Research on Conversational Interaction Design Strategy of Shop** APP Based on Context Awareness

    Fusheng Jia, **nyu Chen, Yongkang Chen in Human Interface and the Management of Information (2023)

  2. Chapter and Conference Paper

    Visual Compiler: Towards Translating Digital UI Design Draft to Front-End Code Automatically

    One assignment of a front-end engineer is to transform the User Interface (UI) design drafts to arrangements with program compatibilities. To furnish the customer requirement, engineers usually need to consid...

    Jiemao Pan, **ang Chen, Ting Chen, Bin Tang in Human Interface and the Management of Info… (2020)

  3. Chapter and Conference Paper

    Construction of Airlines Safety Subculture Based on Human Factor Analysis

    Airlines safety culture is composed of many elements, which can be called subculture or branch of safety culture. The human factors that lead to unsafe incidents in airlines were analyzed, mainly including vio...

    Yuan Zhang, Yanqiu Chen, Mingliang Chen in HCI International 2020 - Posters (2020)

  4. Chapter and Conference Paper

    Safety Performance-Based Risk Assessment for Aviation Fuel Supply of Civil Aviation

    With the wide implementation of safety management system in civil aviation industry, the implementation efficiency of safety management system has been paid more and more attentions. Safety performance managem...

    Mingliang Chen, Yuan Zhang, Yanqiu Chen in Digital Human Modeling and Applications in… (2020)

  5. Chapter and Conference Paper

    Design Method of Online Health Education with Service Interaction System for the Elderly

    The demand for elderly health education and health counseling is increasing and the quality of health services for the elderly needs to be improved. Therefore, the purpose of this study is to explore the fact...

    Binliang Chen, Yongyan Guo, Yinjun **a, Yiyang Mao in HCI International 2020 - Posters (2020)

  6. Chapter and Conference Paper

    Comprehensive Evaluation of an Educational Information Management Solution for Parents: MyStudentScope

    Existing electronic student information systems used by schools were designed from the perspective of the educators or students, not the parents. Parents and caregivers have challenges optimizing their use of ...

    Theresa Matthews, **juan Heidi Feng in Human Interface and the Management of Info… (2020)

  7. Chapter and Conference Paper

    An Ergonomic Solution for Hand Rehabilitation Product Design for Stroke Patients

    Rehabilitation training is a crucial part that helps stroke patients to train their muscles and rebuild the connection between muscle, nervous system and brain. This study conducts an ergonomic redesign of han...

    **g Luo, Yan Luximon, Wen Zhan in Digital Human Modeling and Applications in… (2020)

  8. Chapter and Conference Paper

    Design Criteria for Kansei-Oriented Elderly Products

    The purposes of this study included: (1) identifying the specific design components of functional shoes that affect the psychological feeling of the elderly, and establishing their weights; (2) exploring the ...

    Kuo-Hsiang Chen, Ching-Chien Liang in Human-Computer Interaction. Perspectives o… (2019)

  9. Chapter and Conference Paper

    A Framework to Quantitatively Assess Safety Performance for Civil Aviation Organization

    As many other high-risk industries, safety is the most important prerequisite and foundation for the development of civil aviation. A systematic framework is presented to quantitatively assess the safety perfo...

    Mingliang Chen, Min Luo, Yuan Zhang in Digital Human Modeling and Applications in… (2019)

  10. Chapter and Conference Paper

    Study on Spatiotemporal Characteristics of Gaze Gesture Input

    The gaze gesture input has the advantages of high bandwidth, high efficiency, no misoperation and high customization, but it also has the disadvantages of high cognitive load and high fatigue degree. At prese...

    Wen-jun Hou, Si-qi Wu, **ao-lin Chen in Human-Computer Interaction. Recognition an… (2019)

  11. Chapter and Conference Paper

    Gamification in Local Intangible Cultural Heritage Museums for Children: A Case Design

    Nowadays, local intangible cultural heritage is in danger of disappearing. The museum is a good way to protect it but the current problem is that visitors are less willing to visit boring museums. Gamification...

    Yuchen Weng, Tao Shen, Sihuang Chen in Design, User Experience, and Usability. Ap… (2019)

  12. Chapter and Conference Paper

    ShadowHunter: Facilitating Children’s Outdoor Exploration with Shadows

    Currently, HCI researchers focus on novel solutions that combine technology into children’s outdoor activities to address the modest decline in such experience. This research presents a novel AR game in which ...

    Yang Chen, Yuyu Lin, Lijuan Liu, Ziyu Liu in HCI International 2019 – Late Breaking Pap… (2019)

  13. Chapter and Conference Paper

    Mouse Behavior as an Index of Phishing Awareness

    Phishing attacks are one of the most common security challenges faced by individuals and organizations today. Although many techniques exist to filter out phishing emails, they are not always effective leaving...

    Kun Yu, Ronnie Taib, Marcus A. Butavicius in Human-Computer Interaction – INTERACT 2019 (2019)

  14. Chapter and Conference Paper

    Optimal Range of Information Quantity for Decision Making

    Information quantity is an important factor in decision making, but the relationship between them in digital interface is still unclear. This paper presents a study on the range of information quantity that i...

    Wenzhe Tang, Shanguang Chen, Chengqi Xue in Human Interface and the Management of Info… (2019)

  15. Chapter and Conference Paper

    A Study of Japan’s Welfare Beauty Service from Cultural Creative’s Perspective

    According to the National Development Council, Taiwan has one of the fastest growth rate of ageing and disabled population in the world. The two issues combined form a social problem that needs to be addressed...

    Chin-Lon Lin, Hui-Yun Yen, Chun-Liang Chen in Cross-Cultural Design. Culture and Society (2019)

  16. Chapter and Conference Paper

    Physiological Indicators for User Trust in Machine Learning with Influence Enhanced Fact-Checking

    Trustworthy Machine Learning (ML) is one of significant challenges of “black-box” ML for its wide impact on practical applications. This paper investigates the effects of presentation of influence of training ...

    Jianlong Zhou, Huaiwen Hu, Zhidong Li, Kun Yu in Machine Learning and Knowledge Extraction (2019)

  17. Chapter and Conference Paper

    Training Demand Analysis for Airlines Safety Manager Based on Improved OTP Model

    The problems existing in the training demand analysis for airlines safety managers are analyzed. In view of the shortcomings of the OTP model, the OTP model is improved, which enriches the content and dimensi...

    Yuan Zhang, Yanqiu Chen, Yijie Sun in HCI International 2018 – Posters' Extended… (2018)

  18. Chapter and Conference Paper

    Modeling and Simulating Astronaut’s Performance in a Three-Level Architecture

    Astronaut’s capabilities to successfully complete specific tasks during missions is of vital importance for spaceflight. While in spaceflight, astronauts are exposed to numerous stressors, such as microgravity...

    Chunhui Wang, Shanguang Chen, Yuqing Liu in Engineering Psychology and Cognitive Ergon… (2018)

  19. Chapter and Conference Paper

    From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage

    Based on the present situation of digital communication of cultural heritage at home and abroad, this article compares, analyzes and summarizes the current typical methods of digitized communication. At the s...

    Zhigang Chen, **g Ma in Human-Computer Interaction. Interaction in Context (2018)

  20. Chapter and Conference Paper

    A Study of Applying Slow Technology on Wearable Devices

    This study proposes two conceptual products using wearable devices (smartwatches) for the purpose of emotional management. One is designed with Slow Technology, and the other is designed with Personal Informa...

    Meng-Dar Shieh, Shu-hui Meng, Tzu Yu Chuang in Human-Computer Interaction. Interaction in… (2018)

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