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Chapter and Conference Paper
Correction to: Research on Conversational Interaction Design Strategy of Shop** APP Based on Context Awareness
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Chapter and Conference Paper
Visual Compiler: Towards Translating Digital UI Design Draft to Front-End Code Automatically
One assignment of a front-end engineer is to transform the User Interface (UI) design drafts to arrangements with program compatibilities. To furnish the customer requirement, engineers usually need to consid...
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Chapter and Conference Paper
Construction of Airlines Safety Subculture Based on Human Factor Analysis
Airlines safety culture is composed of many elements, which can be called subculture or branch of safety culture. The human factors that lead to unsafe incidents in airlines were analyzed, mainly including vio...
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Chapter and Conference Paper
Safety Performance-Based Risk Assessment for Aviation Fuel Supply of Civil Aviation
With the wide implementation of safety management system in civil aviation industry, the implementation efficiency of safety management system has been paid more and more attentions. Safety performance managem...
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Chapter and Conference Paper
Design Method of Online Health Education with Service Interaction System for the Elderly
The demand for elderly health education and health counseling is increasing and the quality of health services for the elderly needs to be improved. Therefore, the purpose of this study is to explore the fact...
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Chapter and Conference Paper
Comprehensive Evaluation of an Educational Information Management Solution for Parents: MyStudentScope
Existing electronic student information systems used by schools were designed from the perspective of the educators or students, not the parents. Parents and caregivers have challenges optimizing their use of ...
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Chapter and Conference Paper
An Ergonomic Solution for Hand Rehabilitation Product Design for Stroke Patients
Rehabilitation training is a crucial part that helps stroke patients to train their muscles and rebuild the connection between muscle, nervous system and brain. This study conducts an ergonomic redesign of han...
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Chapter and Conference Paper
Design Criteria for Kansei-Oriented Elderly Products
The purposes of this study included: (1) identifying the specific design components of functional shoes that affect the psychological feeling of the elderly, and establishing their weights; (2) exploring the ...
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Chapter and Conference Paper
A Framework to Quantitatively Assess Safety Performance for Civil Aviation Organization
As many other high-risk industries, safety is the most important prerequisite and foundation for the development of civil aviation. A systematic framework is presented to quantitatively assess the safety perfo...
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Chapter and Conference Paper
Study on Spatiotemporal Characteristics of Gaze Gesture Input
The gaze gesture input has the advantages of high bandwidth, high efficiency, no misoperation and high customization, but it also has the disadvantages of high cognitive load and high fatigue degree. At prese...
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Chapter and Conference Paper
Gamification in Local Intangible Cultural Heritage Museums for Children: A Case Design
Nowadays, local intangible cultural heritage is in danger of disappearing. The museum is a good way to protect it but the current problem is that visitors are less willing to visit boring museums. Gamification...
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Chapter and Conference Paper
ShadowHunter: Facilitating Children’s Outdoor Exploration with Shadows
Currently, HCI researchers focus on novel solutions that combine technology into children’s outdoor activities to address the modest decline in such experience. This research presents a novel AR game in which ...
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Chapter and Conference Paper
Mouse Behavior as an Index of Phishing Awareness
Phishing attacks are one of the most common security challenges faced by individuals and organizations today. Although many techniques exist to filter out phishing emails, they are not always effective leaving...
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Chapter and Conference Paper
Optimal Range of Information Quantity for Decision Making
Information quantity is an important factor in decision making, but the relationship between them in digital interface is still unclear. This paper presents a study on the range of information quantity that i...
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Chapter and Conference Paper
A Study of Japan’s Welfare Beauty Service from Cultural Creative’s Perspective
According to the National Development Council, Taiwan has one of the fastest growth rate of ageing and disabled population in the world. The two issues combined form a social problem that needs to be addressed...
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Chapter and Conference Paper
Physiological Indicators for User Trust in Machine Learning with Influence Enhanced Fact-Checking
Trustworthy Machine Learning (ML) is one of significant challenges of “black-box” ML for its wide impact on practical applications. This paper investigates the effects of presentation of influence of training ...
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Chapter and Conference Paper
Training Demand Analysis for Airlines Safety Manager Based on Improved OTP Model
The problems existing in the training demand analysis for airlines safety managers are analyzed. In view of the shortcomings of the OTP model, the OTP model is improved, which enriches the content and dimensi...
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Chapter and Conference Paper
Modeling and Simulating Astronaut’s Performance in a Three-Level Architecture
Astronaut’s capabilities to successfully complete specific tasks during missions is of vital importance for spaceflight. While in spaceflight, astronauts are exposed to numerous stressors, such as microgravity...
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Chapter and Conference Paper
From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage
Based on the present situation of digital communication of cultural heritage at home and abroad, this article compares, analyzes and summarizes the current typical methods of digitized communication. At the s...
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Chapter and Conference Paper
A Study of Applying Slow Technology on Wearable Devices
This study proposes two conceptual products using wearable devices (smartwatches) for the purpose of emotional management. One is designed with Slow Technology, and the other is designed with Personal Informa...