Skip to main content

previous disabled Page of 4
and
  1. No Access

    Chapter and Conference Paper

    Evaluation of the Effect of Voice Technology in a Game Teaching E-Book on English Learning

    The progress of modern technology has led to diversified teaching methods. Currently, many teaching tools are gradually being combined with technology to create interactive experiences that differ from those o...

    Meng-Dar Shieh, Chang-Chen Ho, Fang-Chen Hsu in HCI International 2022 - Late Breaking Pap… (2022)

  2. No Access

    Chapter and Conference Paper

    Measuring Inconsistency in Written Feedback: A Case Study in Politeness

    Feedback, indisputably, has been widely recognized as one of the most important forms of communication between teachers and students and a significant lever to enhance learning experience and success. However,...

    Wei Dai, Yi-Shan Tsai, Yizhou Fan, Dragan Gašević in Artificial Intelligence in Education (2022)

  3. No Access

    Chapter and Conference Paper

    A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation

    This paper introduces the advantages and characteristics of VR painting compared with traditional painting and analyzes its application prospects. Based on the experience in interactive VR painting teaching, w...

    Yan**ang Zhang, Yang Chen in Extended Reality (2022)

  4. No Access

    Chapter and Conference Paper

    Generative Unknown-Aware Object Detection

    Building object detectors can identify unknown objects, which is critical yet underexplored. An additional discriminative inference pass is generally needed to generate final classification results for “unknow...

    Changhua Wang, Bao Li, Likang Chen, Qike Shao in Intelligent Robotics and Applications (2022)

  5. No Access

    Chapter and Conference Paper

    Popularity Prediction in MOOCs: A Case Study on Udemy

    Massive Open Online Courses (MOOCs) have dramatically changed how people access education. Though substantial research works have been carried out to improve students’ learning experiences, very little attenti...

    Lin Li, Zachari Swiecki, Dragan Gašević in Artificial Intelligence in Education (2022)

  6. No Access

    Chapter and Conference Paper

    Design and Modeling of a Novel Compliant Ankle Mechanism with Flexible Slider-Crank Limbs

    This paper presents the conceptual design and modeling of a novel compliant ankle mechanism, which has flexible slider-crank limbs. Two elastic beams are utilized as the springy elements to connect the sliders...

    Shujie Tang, Genliang Chen, Wei Yan, Hao Wang in Intelligent Robotics and Applications (2022)

  7. No Access

    Chapter and Conference Paper

    Towards the Automated Evaluation of Legal Casenote Essays

    A legal casenote essay is a commonly assigned writing task to first-year law students aiming to promote their understanding of legal reasoning and help them acquire writing skills in a legal domain. To ensure ...

    Mladen Raković, Lele Sha, Gerry Nagtzaam in Artificial Intelligence in Education (2022)

  8. No Access

    Chapter and Conference Paper

    Incorporating Ranking Context for End-to-End BERT Re-ranking

    Ranking context has been shown crucial for the performance of learning to rank. Its use for the BERT-based re-rankers, however, has not been fully explored. In this work, an end-to-end BERT-based ranking model...

    **aoyang Chen, Kai Hui, Ben He, **anpei Han, Le Sun in Advances in Information Retrieval (2022)

  9. No Access

    Chapter and Conference Paper

    Development and Validation of a Model for Estimation of the Effects of Ritual Design on Audiences’ Satisfaction with Fashion Show

    The modern economic era is experience-oriented, with pleasure generated through perceptual experiences to create an enjoyable process and more sales. Under the influence of the coronavirus-19 (COVID-19) pandem...

    Yu-Ju Lin, Jun-Liang Chen, I.-Hsiu Huang in Cross-Cultural Design. Interaction Design … (2022)

  10. No Access

    Chapter and Conference Paper

    Co-immersive-Creation: A Hybrid Approach for Using Virtual Reality and Telepresence Systems in Co-design Research

    The Covid-19 pandemic is changing the way design researchers conduct research activities with safety regulations restricting much of in-person methods of research. Co-design (or participatory design) utilizes ...

    M. F. Yang Chen in HCI International 2021 - Posters (2021)

  11. No Access

    Chapter and Conference Paper

    Artificial Intelligence in Pilot Training and Education – Towards a Machine Learning Aided Instructor Assistant for Flight Simulators

    The aviation industry was set to see unprecedented growth over the next two decades. Key occupations predicted to be in shortage included not only pilots, but also flight instructors. Undoubtedly, Covid-19 is ...

    Shuiqiao Yang, Kun Yu, Thorsten Lammers, Fang Chen in HCI International 2021 - Posters (2021)

  12. Chapter and Conference Paper

    Visual Compiler: Towards Translating Digital UI Design Draft to Front-End Code Automatically

    One assignment of a front-end engineer is to transform the User Interface (UI) design drafts to arrangements with program compatibilities. To furnish the customer requirement, engineers usually need to consid...

    Jiemao Pan, **ang Chen, Ting Chen, Bin Tang in Human Interface and the Management of Info… (2020)

  13. No Access

    Chapter and Conference Paper

    Real-Time Multiple Pedestrians Tracking in Multi-camera System

    This paper proposes a novel 3D realtime multi-view multi-target tracking framework featured by a global-to-local tracking by detection model and a 3D tracklet-to-tracklet data association scheme. In order to e...

    Muchun Chen, Yugang Chen, Truong Tan Loc, Bingbing Ni in MultiMedia Modeling (2020)

  14. No Access

    Chapter and Conference Paper

    CartoonRenderer: An Instance-Based Multi-style Cartoon Image Translator

    Instance based photo cartoonization is one of the challenging image stylization tasks which aim at transforming realistic photos into cartoon style images while preserving the semantic contents of the photos....

    Yugang Chen, Muchun Chen, Chaoyue Song, Bingbing Ni in MultiMedia Modeling (2020)

  15. No Access

    Chapter and Conference Paper

    AttenNet: Deep Attention Based Retinal Disease Classification in OCT Images

    An optical coherence tomography (OCT) image is becoming the standard imaging modality in diagnosing retinal diseases and the assessment of their progression. However, the manual evaluation of the volumetric sc...

    Jun Wu, Yao Zhang, Jie Wang, Jianchun Zhao, Dayong Ding in MultiMedia Modeling (2020)

  16. No Access

    Chapter and Conference Paper

    Leveraging Neural Network for Online Learning Performance Prediction and Learning Suggestion

    Learning performance analysis is such a research field that draws much attention from researchers though it has just been emerged in recent years. On the one hand, analyzing learning behaviors can help learner...

    Yingshan Shen, Weiwei Liu, Qiumei Wu, Ruiyang Chen in Emerging Technologies for Education (2020)

  17. Chapter and Conference Paper

    Comprehensive Evaluation of an Educational Information Management Solution for Parents: MyStudentScope

    Existing electronic student information systems used by schools were designed from the perspective of the educators or students, not the parents. Parents and caregivers have challenges optimizing their use of ...

    Theresa Matthews, **juan Heidi Feng in Human Interface and the Management of Info… (2020)

  18. Chapter and Conference Paper

    Design Criteria for Kansei-Oriented Elderly Products

    The purposes of this study included: (1) identifying the specific design components of functional shoes that affect the psychological feeling of the elderly, and establishing their weights; (2) exploring the ...

    Kuo-Hsiang Chen, Ching-Chien Liang in Human-Computer Interaction. Perspectives o… (2019)

  19. Chapter and Conference Paper

    Study on Spatiotemporal Characteristics of Gaze Gesture Input

    The gaze gesture input has the advantages of high bandwidth, high efficiency, no misoperation and high customization, but it also has the disadvantages of high cognitive load and high fatigue degree. At prese...

    Wen-jun Hou, Si-qi Wu, **ao-lin Chen in Human-Computer Interaction. Recognition an… (2019)

  20. Chapter and Conference Paper

    Gamification in Local Intangible Cultural Heritage Museums for Children: A Case Design

    Nowadays, local intangible cultural heritage is in danger of disappearing. The museum is a good way to protect it but the current problem is that visitors are less willing to visit boring museums. Gamification...

    Yuchen Weng, Tao Shen, Sihuang Chen in Design, User Experience, and Usability. Ap… (2019)

previous disabled Page of 4