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    Chapter and Conference Paper

    Simulation of City Evacuation Coupled to Flood Dynamics

    Crowd modeling is one of the key components of risk analysis and evacuation planning in emergency situations. This paper presents a simulation environment for experimenting with different city evacuation scena...

    A. S. Mordvintsev, V. V. Krzhizhanovskaya in Pedestrian and Evacuation Dynamics 2012 (2014)

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    Chapter

    Laser Dynamics Modelling and Simulation: An Application of Dynamic Load Balancing of Parallel Cellular Automata

    This chapter reviews the application of a biologically inspired heuristic technique - Cellular Automata (CA) - for develo** high performance simulations of a well known complex system: the laser.

    J. L. Guisado, F. Jiménez-Morales in Parallel and Distributed Computational Int… (2010)

  3. Chapter and Conference Paper

    A Client-Server Engine for Parallel Computation of High-Resolution Planes

    The paper describes a visualization mechanism that permits fast extraction of high-resolution slices of interest from large biomedical datasets stored remotely. To provide the user with real-time interaction, ...

    D. P. Gavidia, E. V. Zudilova, P. M. A. Sloot in Computational Science - ICCS 2004 (2004)

  4. Chapter and Conference Paper

    Virtual Reality and Desktop as a Combined Interaction-Visualisation Medium for a Problem-Solving Environment

    The paper addresses the problem of how to make a human-machine interaction user-friendlier within a problem-solving environment. Two different projection modalities — virtual reality and desktop solution — are...

    E. V. Zudilova, P. M. A. Sloot in Computational Science — ICCS 2003 (2003)

  5. Chapter and Conference Paper

    Lattice Boltzmann, a Robust and Accurate Solver for Interactive Computational Hemodynamics

    Surgical planning as a treatment for vascular diseases requires fast blood flow simulations that are efficient in handling changing geometry. It is, for example, necessary to try different paths of a planned b...

    A. M. Artoli, D. Kandhai, H. C. J. Hoefsloot in Computational Science — ICCS 2003 (2003)

  6. Chapter and Conference Paper

    ISS-Studio: A Prototype for a User-Friendly Tool for Designing Interactive Experiments in Problem Solving Environments

    In Problem Solving Environments (PSE), Interactive Simulation Systems (ISS) are an important interactive mode for studying complex scientific problems. But efficient and user-friendly tools for designing inter...

    Z. Zhao, G. D. van Albada, A. Tirado-Ramos, K. Zajac in Computational Science — ICCS 2003 (2003)

  7. Chapter and Conference Paper

    A Versatile Simulation Model for Hierarchical Treecodes

    We present here a performance model which simulates different versions of the hierarchical treecode on different computer architectures, including hybrid architectures, where a parallel distributed general pur...

    P. F. Spinnato, G. D. van Albada, P. M. A. Sloot in Computational Science — ICCS 2002 (2002)

  8. Chapter and Conference Paper

    A Simulation Environment for Job Scheduling on Distributed Systems

    In this paper we present a simulation environment for the study of hierarchical job scheduling on distributed systems. The environment provides a multi-level mechanism to simulate various types of jobs. An exe...

    J. Santoso, G. D. van Albada, T. Basaruddin in Computational Science — ICCS 2002 (2002)

  9. Chapter and Conference Paper

    AG-IVE: An Agent Based Solution to Constructing Interactive Simulation Systems

    An Interactive Simulation System (ISS) allows a user to interactively explore simulation results and modify the parameters of the simulation at run-time. An ISS is commonly implemented as a distributed system....

    Z. Zhao, R. G. Belleman, G. D. van Albada in Computational Science — ICCS 2002 (2002)

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    Chapter and Conference Paper

    Distributed Simulation of Silicon-Based Film Growth

    We present a numerical scheme, grid generation and associated parallel algorithm for the simulation of silicon-based film growth in plasma enhanced chemical vapor deposition reactors. An MPI-based computing en...

    V. V. Krzhizhanovskaya, M. A. Zatevakhin in Parallel Processing and Applied Mathematics (2002)

  11. Chapter and Conference Paper

    Accuracy of 2D Pulsatile Flow in the Lattice Boltzmann BGK Method

    We present detailed analysis of the accuracy of the lattice Boltzmann BGK (LBGK) method in simulating oscillatory flow in a two dimensional channel. Flow parameters such as velocity and shear stress have been ...

    A. M. Artoli, A. G. Hoekstra, P. M. A. Sloot in Computational Science — ICCS 2002 (2002)

  12. Chapter and Conference Paper

    N-Body Simulation on Hybrid Architectures

    N-body codes are routinely used for simulation studies of physical systems, e. g. in the fields of computational astrophysics and molecular dynamics. Typically, they require only a moderate amount of run-time m.....

    P. M. A. Sloot, P. F. Spinnato, G. D. van Albada in Computational Science - ICCS 2001 (2001)

  13. Chapter and Conference Paper

    Cellular Automata as a Mesoscopic Approach to Model and Simulate Complex Systems

    We discuss the cellular automata approach and its extensions, the lattice Boltzmann and multiparticle methods. The potential of these techniques is demonstrated in the case of modeling complex systems. In part...

    P. M. A. Sloot, A. G. Hoekstra in Computational Science — ICCS 2001 (2001)

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    Chapter and Conference Paper

    Experiments with Migration of Message-Passing Tasks

    The combined computing capacity of the workstations that are present in many organisations nowadays is often under-utilised, as the performance for parallel programs is unpredictable. Load balancing through dy...

    K. A. Iskra, Z. W. Hendrikse, G. D. van Albada in Grid Computing — GRID 2000 (2000)

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    Chapter and Conference Paper

    Performance Analysis of Parallel N-Body Codes

    N-body codes are routinely exploited for simulation studies of physical systems, e.g. in the fields of Computational Astrophysics and Molecular Dynamics. Typically, they require only a moderate amount of run-ti.....

    P. Spinnato, G. D. van Albada, P. M. A. Sloot in High Performance Computing and Networking (2000)

  16. No Access

    Chapter and Conference Paper

    Simulating Job Scheduling for Clusters of Workstations

    In this paper we study hierarchical job scheduling strategies for clusters of workstations. Our approach uses two-level scheduling: global scheduling and local scheduling. The local scheduler refines the sched...

    J. Santoso, G. D. van Albada, B. A. A. Nazief in High Performance Computing and Networking (2000)

  17. No Access

    Chapter and Conference Paper

    Performance Measurements on Dynamite/DPVM

    The total computing capacity of workstations can be harnessed more efficiently by using a dynamic task allocation system. The Esprit project Dynamite provides such an automated load balancing system, through t...

    K. A. Iskra, Z. W. Hendrikse in Recent Advances in Parallel Virtual Machin… (2000)

  18. No Access

    Chapter and Conference Paper

    Computational aspects of multi-species lattice-gas automata

    We present computational aspects of a parallel implementation of a multi-species thermal lattice gas. This model, which can be used to simulate reaction-diffusion phenomena in a mixture of different fluids, is...

    D. Dubbeldam, A. G. Hoekstra, P. M. A. Sloot in High-Performance Computing and Networking (1999)

  19. No Access

    Chapter and Conference Paper

    Iterative momentum relaxation for fast lattice-boltzmann simulations

    Lattice-Boltzmann simulations are often used for studying steady-state hydrodynamics. In these simulations, however, the complete time evolution starting from some initial condition is redundantly computed due...

    D. Kandhai, A. Koponen, A. Hoekstra in High-Performance Computing and Networking (1999)

  20. No Access

    Chapter and Conference Paper

    Geoprove: Geometric probes for virtual environments

    We present a software architecture that can be used to instrument interactive virtual environments with virtual probes to obtain quantitative information from geometric presentations. This architecture provide...

    R. G. Belleman, J. A. Kaandorp, D. Dijkman in High-Performance Computing and Networking (1999)

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