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Smell and Taste-Based Interactions Enabled Through Advances in Digital Technology
Innovations around smell and taste interfaces are quickly emerging in the literature and practice, they include fully controllable sensory delivery... -
On the Use of Deep Learning Models for Automatic Animal Classification of Native Species in the Amazon
Camera trap image analysis, although critical for habitat and species conservation, is often a manual, time-consuming, and expensive task. Thus,... -
Spatial Shrinkage Prior: A Probabilistic Approach to Model for Categorical Variables with Many Levels
One of the most commonly used methods to prevent overfitting and select relevant variables in regression models with many predictors is the penalized... -
Efficient Motor Learning Through Action-Perception Cycles in Deep Kinematic Inference
How does the brain adapt to slow changes in the body’s kinematic chain? And how can it perform complex operations that need tool use? Here, we... -
Dynamical Perception-Action Loop Formation with Developmental Embodiment for Hierarchical Active Inference
To adapt an autonomous system to a newly given cognitive goal, we propose a method to dynamically combine multiple perception-action loops. Focusing... -
Contextual Qualitative Deterministic Models for Self-learning Embodied Agents
This work presents an approach for embodied agents that have to learn models from the least amount of prior knowledge, solely based on knowing which... -
Assessment Framework for Immersive Learning: Application and Evaluation
Technological advances, changing demands of students and employers as well as the stiff competition among higher education (HE) institutions are... -
Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality
The accessibility of digital systems determines the participation of a large number of people in everyday life. Therefore, it is important to teach... -
An Immersive Laboratory Environment for a Customized Learning Experience
Science, technology, engineering, and mathematics (STEM) are important drivers of innovation, yet students are often unmotivated and do not... -
Role of Adaptation Phase in Educational Results of Virtual Reality Communication Training for Managers
Adaptation to new devices and interfaces is actively studied by user experience and human-computer interaction specialists but is typically neglected... -
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
The widespread availability of smartphones facilitates the integration of digital, augmented reality (AR), and tangible augmented reality (TAR)... -
A Multimodal Document Viewer in Fully Immersive Virtual Reality
Immersive learning using fully immersive virtual reality (VR) is typically utilized to present 3D objects that cannot be represented easily on a... -
Flood Adventures: Evaluation Study of Final Prototype
It is vital that individuals of all ages know what preparations to make prior to a flooding event and what actions to take during an actual flood... -
\(\textsc {IVE}\) : An Immersive Virtual Environment for Automotive Security Exploration
With the increasing integration of electronics, software, and sensors, autonomous vehicles are becoming highly complex, distributed cyber-physical... -
Digital Twins, Metaverse, and Learning. Review and Proposal of Conceptual Framework
Digital twins (DT) technology has advanced and is gaining momentum of applicability in different contexts. The metaverse enables immersive... -
Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality
For a sustainable living, it is everyone’s responsibility to do our best at recycling. However, waste classification can be complex. The existing... -
Immersive Learning Environments for Self-regulation of Learning: A Literature Review
Self-regulation of learning (SRL) plays a decisive role in learning success but characterizing learning environments that facilitate development of... -
Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning Applications
Education and learning continue to evolve as a result of the rapid speed of technological advancement in the 21st Century. The growing presence of... -
A Platform for Analyzing Students’ Behavior in Virtual Spaces on Mozilla Hubs
Social Virtual Reality (VR) or “Metaverse” platforms provide teachers with the opportunity to use educational virtual spaces for both distance... -
A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi
This paper discusses and evaluates a self-contained portable multi-user cross-platform Virtual Reality (VR) setup that was devised and configured...