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  1. Smell and Taste-Based Interactions Enabled Through Advances in Digital Technology

    Innovations around smell and taste interfaces are quickly emerging in the literature and practice, they include fully controllable sensory delivery...
    Patricia Cornelio, Chi Thanh Vi, ... Marianna Obrist in Handbook of Human Computer Interaction
    Living reference work entry 2024
  2. On the Use of Deep Learning Models for Automatic Animal Classification of Native Species in the Amazon

    Camera trap image analysis, although critical for habitat and species conservation, is often a manual, time-consuming, and expensive task. Thus,...
    María-José Zurita, Daniel Riofrío, ... Maria Baldeon-Calisto in Applications of Computational Intelligence
    Conference paper 2024
  3. Spatial Shrinkage Prior: A Probabilistic Approach to Model for Categorical Variables with Many Levels

    One of the most commonly used methods to prevent overfitting and select relevant variables in regression models with many predictors is the penalized...
    Conference paper 2024
  4. Efficient Motor Learning Through Action-Perception Cycles in Deep Kinematic Inference

    How does the brain adapt to slow changes in the body’s kinematic chain? And how can it perform complex operations that need tool use? Here, we...
    Matteo Priorelli, Ivilin Peev Stoianov in Active Inference
    Conference paper 2024
  5. Dynamical Perception-Action Loop Formation with Developmental Embodiment for Hierarchical Active Inference

    To adapt an autonomous system to a newly given cognitive goal, we propose a method to dynamically combine multiple perception-action loops. Focusing...
    Kanako Esaki, Tadayuki Matsumura, ... Hiroyuki Mizuno in Active Inference
    Conference paper 2024
  6. Contextual Qualitative Deterministic Models for Self-learning Embodied Agents

    This work presents an approach for embodied agents that have to learn models from the least amount of prior knowledge, solely based on knowing which...
    Jan Lemeire, Nick Wouters, ... Aron Heirman in Active Inference
    Conference paper 2024
  7. Assessment Framework for Immersive Learning: Application and Evaluation

    Technological advances, changing demands of students and employers as well as the stiff competition among higher education (HE) institutions are...
    Chioma Udeozor, Jessica Lizeth Dominguez Alfaro, Jarka Glassey in Immersive Learning Research Network
    Conference paper 2024
  8. Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality

    The accessibility of digital systems determines the participation of a large number of people in everyday life. Therefore, it is important to teach...
    Paula Wiesemüller, Saba Mateen, ... Sarah Voß-Nakkour in Immersive Learning Research Network
    Conference paper 2024
  9. An Immersive Laboratory Environment for a Customized Learning Experience

    Science, technology, engineering, and mathematics (STEM) are important drivers of innovation, yet students are often unmotivated and do not...
    Michael Holly, Sandra Brettschuh, Johanna Pirker in Immersive Learning Research Network
    Conference paper 2024
  10. Role of Adaptation Phase in Educational Results of Virtual Reality Communication Training for Managers

    Adaptation to new devices and interfaces is actively studied by user experience and human-computer interaction specialists but is typically neglected...
    Dmitriy Vinitskiy, Lidia Yatluk, ... Rostislav K. Speransky in Immersive Learning Research Network
    Conference paper 2024
  11. Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment

    The widespread availability of smartphones facilitates the integration of digital, augmented reality (AR), and tangible augmented reality (TAR)...
    Sebastian Oberdörfer, Anne Elsässer, ... Marc Erich Latoschik in Immersive Learning Research Network
    Conference paper 2024
  12. A Multimodal Document Viewer in Fully Immersive Virtual Reality

    Immersive learning using fully immersive virtual reality (VR) is typically utilized to present 3D objects that cannot be represented easily on a...
    Rogelio Romero, Hubert Cecotti in Immersive Learning Research Network
    Conference paper 2024
  13. Flood Adventures: Evaluation Study of Final Prototype

    It is vital that individuals of all ages know what preparations to make prior to a flooding event and what actions to take during an actual flood...
    Robson Araujo-Junior, Zilong Pan, ... Jessica Vogel in Immersive Learning Research Network
    Conference paper 2024
  14. \(\textsc {IVE}\) : An Immersive Virtual Environment for Automotive Security Exploration

    With the increasing integration of electronics, software, and sensors, autonomous vehicles are becoming highly complex, distributed cyber-physical...
    Richard Owoputi, Md Rafiul Kabir, Sandip Ray in Immersive Learning Research Network
    Conference paper 2024
  15. Digital Twins, Metaverse, and Learning. Review and Proposal of Conceptual Framework

    Digital twins (DT) technology has advanced and is gaining momentum of applicability in different contexts. The metaverse enables immersive...
    Gustavo Alberto Moreno López, Hernando Recaman Chaux, Paula Andrea Molina Parra in Immersive Learning Research Network
    Conference paper 2024
  16. Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality

    For a sustainable living, it is everyone’s responsibility to do our best at recycling. However, waste classification can be complex. The existing...
    Qiming Sun, I-Han Hsiao, Shih-Yi Chien in Immersive Learning Research Network
    Conference paper 2024
  17. Immersive Learning Environments for Self-regulation of Learning: A Literature Review

    Self-regulation of learning (SRL) plays a decisive role in learning success but characterizing learning environments that facilitate development of...
    Daniela Pedrosa, Leonel Morgado, Dennis Beck in Immersive Learning Research Network
    Conference paper 2024
  18. Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning Applications

    Education and learning continue to evolve as a result of the rapid speed of technological advancement in the 21st Century. The growing presence of...
    Anna Ansone, Lana Franceska Dreimane, Zinta Zalite-Supe in Immersive Learning Research Network
    Conference paper 2024
  19. A Platform for Analyzing Students’ Behavior in Virtual Spaces on Mozilla Hubs

    Social Virtual Reality (VR) or “Metaverse” platforms provide teachers with the opportunity to use educational virtual spaces for both distance...
    Conference paper 2024
  20. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi

    This paper discusses and evaluates a self-contained portable multi-user cross-platform Virtual Reality (VR) setup that was devised and configured...
    Francis Kambili-Mzembe, Neil A. Gordon in Immersive Learning Research Network
    Conference paper 2024
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