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Chapter and Conference Paper
Correction to: Crossed-Time Delay Neural Network for Speaker Recognition
The book was inadvertently published with a typo in the third author’s name “**aoshu Shi”, i.e., an extra “s” was added whereas it should have read “**aohu Shi”. This has been now corrected with the erratum.
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Chapter and Conference Paper
Visual Compiler: Towards Translating Digital UI Design Draft to Front-End Code Automatically
One assignment of a front-end engineer is to transform the User Interface (UI) design drafts to arrangements with program compatibilities. To furnish the customer requirement, engineers usually need to consid...
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Chapter and Conference Paper
Comprehensive Evaluation of an Educational Information Management Solution for Parents: MyStudentScope
Existing electronic student information systems used by schools were designed from the perspective of the educators or students, not the parents. Parents and caregivers have challenges optimizing their use of ...
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Chapter and Conference Paper
A Genetic Algorithm for Travel Itinerary Recommendation with Mandatory Points-of-Interest
Traveling as a very popular leisure activity enjoyed by many people all over the world. Typically, people would visit the POIs that are popular or special in a city and also have desired starting POIs (e.g., P...
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Chapter and Conference Paper
Design Criteria for Kansei-Oriented Elderly Products
The purposes of this study included: (1) identifying the specific design components of functional shoes that affect the psychological feeling of the elderly, and establishing their weights; (2) exploring the ...
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Chapter and Conference Paper
Research on Agricultural Scientific and Technological Information Dissemination System Based on Complex Network Technology
In view of the complexity of information dissemination in agriculture and the uncertainty of farmers’ demand for scientific and technological information, this paper makes a comprehensive and accurate analysis...
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Chapter and Conference Paper
Study on Spatiotemporal Characteristics of Gaze Gesture Input
The gaze gesture input has the advantages of high bandwidth, high efficiency, no misoperation and high customization, but it also has the disadvantages of high cognitive load and high fatigue degree. At prese...
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Chapter and Conference Paper
ShadowHunter: Facilitating Children’s Outdoor Exploration with Shadows
Currently, HCI researchers focus on novel solutions that combine technology into children’s outdoor activities to address the modest decline in such experience. This research presents a novel AR game in which ...
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Chapter and Conference Paper
Deep Residual Attention Network for Spectral Image Super-Resolution
Spectral imaging sensors often suffer from low spatial resolution, as there exists an essential tradeoff between the spectral and spatial resolutions that can be simultaneously achieved, especially when the te...
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Chapter and Conference Paper
Mouse Behavior as an Index of Phishing Awareness
Phishing attacks are one of the most common security challenges faced by individuals and organizations today. Although many techniques exist to filter out phishing emails, they are not always effective leaving...
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Chapter and Conference Paper
Non-local NetVLAD Encoding for Video Classification
This paper describes our solution for the 2 \(^\text {nd}\) YouTube-8M video understanding challenge organiz...
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Chapter and Conference Paper
Automated Counting of Sex-Pheromone Attracted Insects Using Trapped Images
In this paper, an automatic segmentation and counting method for insect monitoring in orchard was proposed. The method based on image processing consisted of: (1) touching insect detection, (2) local segmentat...
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Chapter and Conference Paper
Optimal Range of Information Quantity for Decision Making
Information quantity is an important factor in decision making, but the relationship between them in digital interface is still unclear. This paper presents a study on the range of information quantity that i...
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Chapter and Conference Paper
AquaBot: An Interactive System for Digital Water Play
Water is a ubiquitous substance in everyday life and has been found in many cultures as a game medium. With advances in digital technology and computer-aided design, there is a great potential for water games ...
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Chapter and Conference Paper
A Study of Japan’s Welfare Beauty Service from Cultural Creative’s Perspective
According to the National Development Council, Taiwan has one of the fastest growth rate of ageing and disabled population in the world. The two issues combined form a social problem that needs to be addressed...
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Chapter and Conference Paper
Can 3D Pose Be Learned from 2D Projections Alone?
3D pose estimation from a single image is a challenging task in computer vision. We present a weakly supervised approach to estimate 3D pose points, given only 2D pose landmarks. Our method does not require co...
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Chapter and Conference Paper
PIRM2018 Challenge on Spectral Image Super-Resolution: Methods and Results
In this paper, we describe the Perceptual Image Restoration and Manipulation (PIRM) workshop challenge on spectral image super-resolution, motivate its structure and conclude on results obtained by the partici...
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Chapter and Conference Paper
“Factual” or “Emotional”: Stylized Image Captioning with Adaptive Learning and Attention
Generating stylized captions for an image is an emerging topic in image captioning. Given an image as input, it requires the system to generate a caption that has a specific style (e.g., humorous, romantic, po...
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Chapter and Conference Paper
Endo3D: Online Workflow Analysis for Endoscopic Surgeries Based on 3D CNN and LSTM
Surgical workflow analysis is an important topic of computer-assisted intervention and phase recognition is one of its important tasks. Features extracted from video frames by 2D convolutional networks were pr...
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Chapter and Conference Paper
From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage
Based on the present situation of digital communication of cultural heritage at home and abroad, this article compares, analyzes and summarizes the current typical methods of digitized communication. At the s...