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Chapter and Conference Paper
A Case Study on Teaching HCI to Interactive Art Practitioners (and Learning from Them)
The fields of HCI and interactive art have long maintained an increasingly fruitful relationship of dialogue, exchange, cross-pollination, and complementation. From an art perspective, HCI knowledge and strate...
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Chapter and Conference Paper
Performance Assessment of a Solar/Gas Driven NH3/LiNO3 Absorption Cooling System for Malls
This study aims to assess the performance of a solar/gas assisted absorption chiller using NH3/LiNO3 for air conditioning in malls at the environmental conditions of the city of Barranquilla, Colombia. The perfor...
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Chapter and Conference Paper
Bootstrap** Safe IVIS Development with an Affordable Testing Suite
In-vehicle information systems (IVIS) represent a growing industry. IVIS were originally built and deployed by car manufacturers, which ensured that they complied with the safety regulations of the car industr...
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Chapter and Conference Paper
Investigating STEM Students’ First-Time Experience with Smart Glasses
We study how STEM students experience the use of smart glasses for the first time. We evaluate the glasses’ usability, degree of technological acceptance, experience, and elicited emotional response. To this e...
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Chapter and Conference Paper
An Approach to Model Haptic Awareness in Groupware Systems
Awareness is of paramount importance to effective collaboration. Groupware systems have traditionally implemented awareness in the form of visual cues. With the advent of alternatives user interface strategies...
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Chapter and Conference Paper
Studying the User Experience of an Educational AR-Based App for Smart Glasses
The steady evolution of wearable technology—along with augmented reality (AR)—has enabled important advances in teaching and learning. We present STEM Education, an interactive AR application for smart glasses. W...
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Chapter and Conference Paper
Smart Glasses User Experience in STEM Students: A Systematic Map** Study
User experience (UX) is related to the feelings and emotions that people undergo when interacting with technology. This concept also applies to wearable devices, such as smart glasses, which have been widely a...
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Chapter and Conference Paper
Specific Dyslexia Exploratory Test (TEDE): Two Tasks Using Augmented Reality
Dyslexia is a specific learning disability characterized by the difficulty to accurately and fluently recognize words due to a deficiency in the phonological component of language. This disability has a global...
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Chapter and Conference Paper
Extending OpenUP to Conform with the ISO Usability Maturity Model
Integrating practices and methods of Interaction Design and Usability into Software Engineering processes has posed some challenges. In this paper we extend a SE process to enable its instantiation as user cen...
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Chapter and Conference Paper
Advanced Patterns and Matches in Link Analysis
The Link Analysis Workbench (LAW) is a tool for detecting and monitoring situations of interest using inexact matching of graphical patterns. Here we describe some recent advances to LAW: incorporating hierarc...
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Chapter and Conference Paper
Adaptive Task Scheduling in Computational GRID Environments
In this work we present the design and development of an adaptive task scheduling model which enables the definition and exploitation of a framework especially suitable for managing environments of intensive c...