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Article
Understanding food consumption lifecycles using wearable cameras
Application of design in HCI is a common approach to engendering behavioural change to address important challenges such as sustainability. Encouraging such change requires an understanding of current motivati...
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Article
Open AccessUnderstanding mass participatory pervasive computing systems for environmental campaigns
Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, scho...
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Open AccessDesigning for reportability: sustainable gamification, public engagement, and promoting environmental debate
There is a growing emphasis in many countries on matters such as participation in e-government, e-democracy, the provision of forums for online debate, and so on. A critical issue in all of these cases is one ...
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Article
Exploring attractions and exhibits with interactive flashlights
Flashlights are cheap, robust and fun. Most people from adults to children of an early age are familiar with flashlights and can use them to search for, select and illuminate objects and features of interest. ...
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Article
Locating experience: touring a pervasive performance
Touring location-based experiences is challenging, as both content and underlying location services must be adapted to each new setting. A study of a touring performance called Rider Spoke as it visited three ...
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Article
MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones
Mobile sensing and map** applications are becoming more prevalent because sensing hardware is becoming more portable and more affordable. However, most of the hardware uses small numbers of fixed sensors tha...
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Article
The iterative development of a tangible pin-board to symmetrically link physical and digital documents
There is an asymmetry in many tangible interfaces: while physical objects can be used to manipulate digital information, the reverse is often not possible—the digital world cannot push back. We introduce a new...
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Article
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical experiences, performances and...