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Article
Understanding food consumption lifecycles using wearable cameras
Application of design in HCI is a common approach to engendering behavioural change to address important challenges such as sustainability. Encouraging such change requires an understanding of current motivati...
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Article
Open AccessUnderstanding mass participatory pervasive computing systems for environmental campaigns
Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, scho...
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Open AccessDesigning for reportability: sustainable gamification, public engagement, and promoting environmental debate
There is a growing emphasis in many countries on matters such as participation in e-government, e-democracy, the provision of forums for online debate, and so on. A critical issue in all of these cases is one ...
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Article
Exploring attractions and exhibits with interactive flashlights
Flashlights are cheap, robust and fun. Most people from adults to children of an early age are familiar with flashlights and can use them to search for, select and illuminate objects and features of interest. ...
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Article
Pursuing Leisure: Reflections on Theme Park Visiting
In this paper, we present the theme park as a novel commercial setting and distinct cultural ecology for CSCW research, presenting challenges to technology designers interested in supporting cultural visiting ...
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Article
Locating experience: touring a pervasive performance
Touring location-based experiences is challenging, as both content and underlying location services must be adapted to each new setting. A study of a touring performance called Rider Spoke as it visited three ...
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MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones
Mobile sensing and map** applications are becoming more prevalent because sensing hardware is becoming more portable and more affordable. However, most of the hardware uses small numbers of fixed sensors tha...
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Article
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
This paper focuses on orchestration work in the first iteration of a mobile game called Day Of The Figurines, which explores the potential to exploit text messaging as a means of creating an engaging gaming exper...
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The iterative development of a tangible pin-board to symmetrically link physical and digital documents
There is an asymmetry in many tangible interfaces: while physical objects can be used to manipulate digital information, the reverse is often not possible—the digital world cannot push back. We introduce a new...
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Article
Develo** Digital Records: Early Experiences of Record and Replay
In this paper we consider the development of ‘digital records’ to support ethnographic study of interaction and collaboration in ubiquitous computing environments and articulate the core concept of ‘record and...
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Article
Moving with the Times: IT Research and the Boundaries of CSCW
The field of CSCW research emerged with the development of distributed computing systems and attempts to understand the socially organized (‘collaborative’ or ‘cooperative’) nature of work in order to embed such ...
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Article
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical experiences, performances and...
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Article
A review of distributed architectures for networked virtual reality
The aims of this paper are twofold. First, it identifies the general requirements of future large-scale distributed virtual reality (VR) systems based on an analysis of current VR systems, of more general dist...