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  1. No Access

    Article

    Understanding food consumption lifecycles using wearable cameras

    Application of design in HCI is a common approach to engendering behavioural change to address important challenges such as sustainability. Encouraging such change requires an understanding of current motivati...

    Kher Hui Ng, Victoria Shipp, Richard Mortier in Personal and Ubiquitous Computing (2015)

  2. Article

    Open Access

    Understanding mass participatory pervasive computing systems for environmental campaigns

    Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, scho...

    Alan Chamberlain, Mark Paxton, Kevin Glover in Personal and Ubiquitous Computing (2014)

  3. Article

    Open Access

    Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate

    There is a growing emphasis in many countries on matters such as participation in e-government, e-democracy, the provision of forums for online debate, and so on. A critical issue in all of these cases is one ...

    Peter Tolmie, Alan Chamberlain, Steve Benford in Personal and Ubiquitous Computing (2014)

  4. No Access

    Article

    Exploring attractions and exhibits with interactive flashlights

    Flashlights are cheap, robust and fun. Most people from adults to children of an early age are familiar with flashlights and can use them to search for, select and illuminate objects and features of interest. ...

    Jonathan Green, Tony Pridmore, Steve Benford in Personal and Ubiquitous Computing (2014)

  5. No Access

    Article

    Pursuing Leisure: Reflections on Theme Park Visiting

    In this paper, we present the theme park as a novel commercial setting and distinct cultural ecology for CSCW research, presenting challenges to technology designers interested in supporting cultural visiting ...

    Abigail Durrant, David S. Kirk, Steve Benford in Computer Supported Cooperative Work (CSCW) (2012)

  6. No Access

    Article

    Locating experience: touring a pervasive performance

    Touring location-based experiences is challenging, as both content and underlying location services must be adapted to each new setting. A study of a touring performance called Rider Spoke as it visited three ...

    Alan Chamberlain, Leif Oppermann, Martin Flintham in Personal and Ubiquitous Computing (2011)

  7. No Access

    Article

    MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones

    Mobile sensing and map** applications are becoming more prevalent because sensing hardware is becoming more portable and more affordable. However, most of the hardware uses small numbers of fixed sensors tha...

    Eiman Kanjo, Steve Benford, Mark Paxton in Personal and Ubiquitous Computing (2008)

  8. No Access

    Article

    The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game

    This paper focuses on orchestration work in the first iteration of a mobile game called Day Of The Figurines, which explores the potential to exploit text messaging as a means of creating an engaging gaming exper...

    Andy Crabtree, Steve Benford, Mauricio Capra in Computer Supported Cooperative Work (CSCW) (2007)

  9. No Access

    Article

    The iterative development of a tangible pin-board to symmetrically link physical and digital documents

    There is an asymmetry in many tangible interfaces: while physical objects can be used to manipulate digital information, the reverse is often not possible—the digital world cannot push back. We introduce a new...

    Kher Hui Ng, Boriana Koleva, Steve Benford in Personal and Ubiquitous Computing (2007)

  10. No Access

    Article

    Develo** Digital Records: Early Experiences of Record and Replay

    In this paper we consider the development of ‘digital records’ to support ethnographic study of interaction and collaboration in ubiquitous computing environments and articulate the core concept of ‘record and...

    Andy Crabtree, Andrew French in Computer Supported Cooperative Work (CSCW) (2006)

  11. No Access

    Article

    Moving with the Times: IT Research and the Boundaries of CSCW

    The field of CSCW research emerged with the development of distributed computing systems and attempts to understand the socially organized (‘collaborative’ or ‘cooperative’) nature of work in order to embed such ...

    Andy Crabtree, Tom Rodden, Steve Benford in Computer Supported Cooperative Work (CSCW) (2005)

  12. No Access

    Article

    Citywide: Supporting Interactive Digital Experiences Across Physical Space

    The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical experiences, performances and...

    Shahram Izadi, Mike Fraser, Steve Benford in Personal and Ubiquitous Computing (2002)

  13. No Access

    Article

    A review of distributed architectures for networked virtual reality

    The aims of this paper are twofold. First, it identifies the general requirements of future large-scale distributed virtual reality (VR) systems based on an analysis of current VR systems, of more general dist...

    Dave Snowdon, Chris Greenhalgh, Steve Benford, Adrian Bullock in Virtual Reality (1996)