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    Article

    A novel mesh saliency approximation for polygonal mesh segmentation

    To assist a great variety of applications including object recognition or shape matching, 3D scene analysis, view point selection, mesh simplification, segmentation, and 3D printing etc., the approximation of ...

    Hung-Kuang Chen, Mu-Wei Li in Multimedia Tools and Applications (2018)

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    Article

    Evaluation of triangular mesh layout techniques using large mesh simplification

    Highly detailed polygonal meshes nowadays were created vastly from a great number of multimedia applications. Insufficient main memory space and inferior locality-of-reference nature of the input mesh sequence...

    Hung-Kuang Chen in Multimedia Tools and Applications (2017)

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    Article

    GPU-accelerated blind and robust 3D mesh watermarking by geometry image

    The prevalence of cheap and powerful consumer level graphics accelerated hardware introduces a significant growth of 3D applications. In this paper, we have proposed a GPU-accelerated blind and robust watermar...

    Hung-Kuang Chen, Wei-Sung Chen in Multimedia Tools and Applications (2016)

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    Article

    Generating high-quality discrete LOD meshes for 3D computer games in linear time

    The real-time interactive 3D multimedia applications such as 3D computer games and virtual reality (VR) have become prominent multimedia applications in recent years. In these applications, both visual fidelit...

    Hung-Kuang Chen, Chin-Shyurng Fahn, Jeffrey J. P. Tsai in Multimedia Systems (2006)