Log in

Inclusive AR/VR: accessibility barriers for immersive technologies

  • Long Paper
  • Published:
Universal Access in the Information Society Aims and scope Submit manuscript

Abstract

Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to immersive technologies for people with disabilities. To address current gaps in knowledge, we led two multidisciplinary sandpits with key stakeholders (including academic researchers, AR/VR industry specialists, people with lived experience of disability, assistive technologists, and representatives from national charities and special needs colleges) to collaboratively explore and identify existing challenges with AR and VR experiences. We present key themes that emerged from sandpit activities and map out the interaction barriers identified across a spectrum of impairments (including physical, cognitive, visual, and auditory disabilities). We conclude with recommendations for future work addressing the challenges highlighted to support the development of more inclusive AR and VR experiences.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price includes VAT (Germany)

Instant access to the full article PDF.

Similar content being viewed by others

Data availability

All data generated or analysed during this study are included in this published article.

References

  1. Macdonald, S.J., Clayton, J.: Back to the future, disability and the digital divide. Disabil. Soc. 28(5), 702–718 (2013)

    Article  Google Scholar 

  2. Watling, S.: Digital exclusion: coming out from behind closed doors. Disabil. Soc. 26(4), 491–495 (2011)

    Article  Google Scholar 

  3. Meta (2021) Welcome to Meta | Meta. [Online] about.facebook.com. Available at: https://about.facebook.com/meta/. (Accessed: 29 April 2022)

  4. Kuhlen, T., Dohle, C.: Virtual reality for physically disabled people. Comput. Biol. Med. 25(2), 205–211 (1995)

    Article  CAS  PubMed  Google Scholar 

  5. Draganov, I.R., Boumbarov, O.L.: Investigating oculus rift virtual reality display applicability to medical assistive system for motor disabled patients. In: Proceedings of the 2015 IEEE 8th International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, IDAACS 2015, vol 2, pp. 751–754 (2015)

  6. Hawsawi, O., Semwal, S.K.: EEG headset supporting mobility impaired gamers with game accessibility. In: Conference Proceedings–IEEE International Conference on Systems, Man and Cybernetics, pp. 837–841 (2014)

  7. Tang, L.Z.W., Ang, K.S., Amirul, M., Yusoff, M.B.M., Tng, C.K., Alyas, M.D.B.M., Lim, J.G., Kyaw, P.K., Folianto, F.:Augmented reality control home (ARCH) for disabled and elderlies. In: 2015 IEEE 10th International Conference on Intelligent Sensors, Sensor Networks and Information Processing, ISSNIP, (2015)

  8. Ruta, D., Fox, T. J., Jordan, L., Boakes, R.: WebSight: using AR and WebGL shaders to assist the visually impaired. In: Proceedings of the 15th Web for All Conference : Internet of Accessible Things, W4A, (2018)

  9. Du, P. & Bulusu, N.: An automated AR-based annotation tool for indoor navigation for visually impaired people. In: ASSETS 2021–23rd International ACM SIGACCESS Conference on Computers and Accessibility, (2021)

  10. Mahmud, M. R., Stewart, M., Cordova, A., Quarles, J.: Auditory feedback for standing balance improvement in virtual reality. In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 782–791. IEEE, (2022)

  11. Guo, R., Quarles, J.: Differences in presence between healthy users and users with multiple sclerosis. In: 2012 IEEE VR Workshop on Perceptual Illusions in Virtual Environments, PIVE, pp. 1–6, (2012)

  12. Guo, R., Samaraweera, G., Quarles, J.: The effects of VEs on mobility impaired users: presence, gait, and physiological response. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, pp. 59–68, (2013)

  13. Guo, R., Samaraweera, G., Quarles, J.: Mobility impaired users respond differently than healthy users in virtual environments. Comput. Anim. Virtual Worlds 26(5), 509–526 (2015)

    Article  Google Scholar 

  14. Arafat, I. M., Ferdous, S. M. S., Quarles, J.: Cybersickness-provoking virtual reality alters brain signals of persons with multiple sclerosis. In: 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018–Proceedings, pp. 113–120, (2018)

  15. Peck, T.C., McMullen, K.A., Quarles, J.: DiVRsify: break the cycle and develop VR for everyone. IEEE Comput. Graph. Appl. 41(6), 133–142 (2021)

    Article  Google Scholar 

  16. Samaraweera, G., Guo, R., Quarles, J.: Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments. In: IEEE Symposium on 3D User Interface 2013, 3DUI 2013–Proceedings, pp. 23–30, (2013)

  17. Kreimeier, J., Karg, P., Götzelmann, T.: BlindWalkVR: Formative insights into blind and visually impaired people’s VR locomotion using commercially available approaches. In: ACM International Conference Proceeding Series, pp. 213–220, (2020)

  18. Mozumder, M.A.I., Sheeraz, M.M., Athar, A., Aich, S., Kim, H.C.: Overview: technology roadmap of the future trend of metaverse based on IoT, blockchain, AI technique, and medical domain metaverse activity. In: 2022 24th International Conference on Advanced Communication Technology (ICACT), IEEE, pp. 256–261, (2022)

  19. Zhou, F., Duh, H.B.L., Billinghurst, M.: Trends in augmented reality tracking, interaction and display: a review of ten years of ISMAR. In: 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality. IEEE, pp. 193–202, (2008)

  20. Kim, K., Billinghurst, M., Bruder, G., Duh, H.B.L., Welch, G.F.: Revisiting trends in augmented reality research: a review of the 2nd decade of ISMAR (2008–2017). IEEE Trans. Visual Comput. Graph. 24(11), 2947–2962 (2018)

    Article  Google Scholar 

  21. de Souza, R.F., Farias, D.L., da Rosa, R.C.L.F., Damasceno, E.F. Analysis of low-cost virtual and augmented reality technology in case of motor rehabilitation. In: 2019 21st Symposium on Virtual and Augmented Reality (SVR). IEEE, pp. 161–164, (2019)

  22. Chen, S., Hu, B., Gao, Y., Liao, Z., Li, J., Hao, A.: Lower limb balance rehabilitation of post-stroke patients using an evaluating and training combined augmented reality system. In: IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), pp. 217–218, (2020)

  23. dos Santos, L.F., Schmidt, H., Krüger, J., Dohle, C.: Visualization of virtual reality neurological motor rehabilitation of the upper limb—a systematic review. In: 2013 international conference on virtual rehabilitation (ICVR), IEEE, pp. 176–177, (2013)

  24. Hacıoğlu, A., Özdemir, Ö.F., Şahin, A.K., Akgül, Y.S.: Augmented reality based wrist rehabilitation system. In 2016 24th Signal Processing and Communication Application Conference (SIU), IEEE, pp. 1869–1872, (2016)

  25. Basílio, S.D.C.A., Ferreira, A.L.N., do Nascimento, D.G., Silva, R.S.N.: Augmented reality as mirror therapy in post stroke treatment. In: 2018 20th Symposium on Virtual and Augmented Reality (SVR), pp. 220–224, IEEE, (2018)

  26. Barioni, R.R., Chaves, T.M., Figueiredo, L., Teichrieb, V., Neto, E.V., Da Gama, A.E.: Arkanoidar: An augmented reality system to guide biomechanical movements at sagittal plane. In 2017 19th Symposium on Virtual and Augmented Reality (SVR), IEEE, pp. 207–214, (2017)

  27. Wang, K., Matsukura, H., Iwai, D., Sato, K.: Stabilizing graphically extended hand for hand tremors. IEEE Access 6, 28838–28847 (2018)

    Article  Google Scholar 

  28. Store.steampowered.com. (n.d.). WalkinVR on Steam. [Online] Available at: https://store.steampowered.com/app/1248360/WalkinVR/. [Accessed: 29 April 2022]

  29. Cuzzort, S., Starner, T.: AstroWheelie: A wheelchair based exercise game. In: 2008 12th IEEE International Symposium on Wearable Computers, IEEE, pp. 113–114, (2008)

  30. Gerling, K.M., Kalyn, M.R., Mandryk, R.L.: KINECTWheels: Wheelchair-accessible motion-based game interaction. In: CHI'13 Extended Abstracts on Human Factors in Computing Systems, pp. 3055–3058, (2013)

  31. Farroni, T., Valori, I., Carnevali, L.: Multimedia interventions for neurodiversity: leveraging insights from developmental cognitive neuroscience to build an innovative practice. Brain Sci. 12(2), 147 (2022)

    Article  PubMed  PubMed Central  Google Scholar 

  32. Gupta, T., Sisodia, M., Fazulbhoy, S., Raju, M., Agrawal, S.: Improving accessibility for dyslexic impairments using augmented reality. In: 2019 International Conference on Computer Communication and Informatics (ICCCI), pp. 1–4. IEEE.ACM Transactions on Accessible Computing (TACCESS), (2019)

  33. Thelijjagoda, S., Chandrasiri, M., Hewathudalla, D., Ranasinghe, P., Wickramanayake, I.: The Hope: An Interactive Mobile Solution to Overcome the Writing, Reading and Speaking Weaknesses of Dyslexia. In: 2019 14th International Conference on Computer Science & Education (ICCSE) (pp. 808–813). IEEE. 25th Pan-Hellenic Conference on Informatics (pp. 323–327), (2019)

  34. Hutama, B.A.A., Sihwi, S.W., Salamah, U.: Kinect based therapy games to overcome misperception in people with dysgraphia using dynamic difficulty adjustment. In: 2021 IEEE International Conference on Computing (ICOCO). IEEE, pp. 230–235, (2021).

  35. Abid, M., Bhimra, M.A., Mubeen, M., Zahid, A.B., Shahid, S.: Peppy: a paper-based augmented reality application to help children against dysgraphia. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children (pp. 544–549), Proceedings of the 37th ACM International Conference on the Design of Communication (pp. 1–10), (2019)

  36. Avila-Pesantez, D.F., Vaca-Cardenas, L.A., Delgadillo Avila, R., Padilla Padilla, N., Rivera, L.A.: Design of an augmented reality serious game for children with dyscalculia: a case study. In: International Conference on Technology Trends, pp. 165–175, Springer, Cham (2018)

  37. Wolf, D., Besserer, D., Sejunaite, K., Schuler, A., Riepe, M., Rukzio, E.: Care: an augmented reality support system for geriatric inpatients with mild cognitive impairment. In: Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, (pp. 1–11), (2019)

  38. Thapa, N., Park, H.J., Yang, J.G., Son, H., Jang, M., Lee, J., Kang, S.W., Park, K.W., Park, H.: The effect of a virtual reality-based intervention program on cognition in older adults with mild cognitive impairment: a randomized control trial. J. Clin. Med. 9(5), 1283 (2020)

    Article  PubMed  PubMed Central  Google Scholar 

  39. De Luca, R., Naro, A., Colucci, P.V., Pranio, F., Tardiolo, G., Billeri, L., Le Cause, M., De Domenico, C., Portaro, S., Rao, G., Calabrò, R.S.: Improvement of brain functional connectivity in autism spectrum disorder: an exploratory study on the potential use of virtual reality. J. Neural Transm. 128(3), 371–380 (2021)

    Article  PubMed  Google Scholar 

  40. Zhao, J.Q., Zhang, X.X., Wang, C.H., Yang, J.: Effect of cognitive training based on virtual reality on the children with autism spectrum disorder. Curr. Res. Behav. Sci. 2, 100013 (2021)

    Article  Google Scholar 

  41. Tosto, C., Hasegawa, T., Mangina, E., Chifari, A., Treacy, R., Merlo, G., Chiazzese, G.: Exploring the effect of an augmented reality literacy programme for reading and spelling difficulties for children diagnosed with ADHD. Virtual Reality, 25(3), pp.879–894.Inpatients with mild cognitive impairment. In: Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, pp. 1–11, (2021)

  42. Alqithami, S., Alzahrani, M., Alzahrani, A., Mostafa, A.: Modeling an augmented reality game environment to enhance behavior of adhd patients. In International conference on brain informatics, pp. 179–188. Springer, Cham, (2019)

  43. Francová, A., Darmová, B., Stopková, P., Kosová, J., Fajnerová, I., Virtual reality exposure therapy in patients with obsessive-compulsive disorder. In 2019 International Conference on Virtual Rehabilitation (ICVR). IEEE, pp. 1–2, (2019)

  44. Cullen, A.J., Dowling, N.L., Segrave, R., Carter, A., Yücel, M.: Exposure therapy in a virtual environment: Validation in obsessive compulsive disorder. J. Anxiety Disord. 80, 102404 (2021)

    Article  PubMed  Google Scholar 

  45. Dhanalakshmi, B., Dhanagopal, R., Raguraman, D., Thamdapani, T.: Improving cognitive learning of children with dyspraxia using selection based mid-air gestures in athynos game. In: 2020 3rd International Conference on Intelligent Sustainable Systems (ICISS), IEEE, pp. 231–237, (2020)

  46. Granquist, C., Sun, S.Y., Montezuma, S.R., Tran, T.M., Gage, R., Legge, G.E.: Evaluation and comparison of artificial intelligence vision aids: Orcam myeye 1 and seeing Ai. J. Visual Impair. Blind. 115(4), 277–285 (2021)

    Article  Google Scholar 

  47. Lee, J.Y.F., Rajeev, N., Bhojan, A.: Goldeye: Enhanced spatial awareness for the visually impaired using mixed reality and vibrotactile feedback. In: ACM Multimedia Asia, pp. 1–7, (2021)

  48. Coughlan, J.M., Miele, J.: AR4VI: AR as an accessibility tool for people with visual impairments. In: 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), IEEE, pp. 288–292, (2017)

  49. Lee, S., Troncoso Aldas, N.D., Lee, C., Rosson, M.B., Carroll, J.M., Narayanan, V.: AIGuide: augmented reality hand guidance in a visual prosthetic. ACM Trans. Access. Comput. (TACCESS) 15, 1–32 (2022)

    Google Scholar 

  50. Katz, B.F., Kammoun, S., Parseihian, G., Gutierrez, O., Brilhault, A., Auvray, M., Truillet, P., Denis, M., Thorpe, S., Jouffrais, C.: NAVIG: augmented reality guidance system for the visually impaired. Virtual Reality 16(4), 253–269 (2012)

    Article  Google Scholar 

  51. India, G., Jain, M., Karya, P., Diwakar, N., Swaminathan, M.: VStroll: An audio-based virtual exploration to encourage walking among people with vision impairments. In: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, pp. 1–13, (2021)

  52. Andrade, R., Waycott, J., Baker, S., Vetere, F.: Echolocation as a means for people with visual impairment (pvi) to acquire spatial knowledge of virtual space. ACM Trans. Access. Comput. (TACCESS) 14(1), 1–25 (2021)

    Article  Google Scholar 

  53. Zhao, Y., Bennett, C.L., Benko, H., Cutrell, E., Holz, C., Morris, M.R., Sinclair, M.: Enabling people with visual impairments to navigate virtual reality with a haptic and auditory cane simulation. In: Proceedings of the 2018 CHI conference on human factors in computing systems, pp. 1–14, (2018)

  54. Kim, J.: Vivr: presence of immersive interaction for visual impairment virtual reality. IEEE Access 8, 196151–196159 (2020)

    Article  Google Scholar 

  55. Kreimeier, J., Karg, P., Götzelmann, T.: Tabletop virtual haptics: feasibility study for the exploration of 2.5 D virtual objects by blind and visually impaired with consumer data gloves. In: Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive Environments, pp. 1–10, (2020)

  56. Lang, F., Machulla, T.: Pressing a button you cannot see: evaluating visual designs to assist persons with low vision through augmented reality. In Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology, pp. 1–10, (2021)

  57. Zhao, Y., Cutrell, E., Holz, C., Morris, M.R., Ofek, E., Wilson, A.D.: SeeingVR: a set of tools to make virtual reality more accessible to people with low vision. In Proceedings of the 2019 CHI conference on human factors in computing systems, pp. 1–14, (2019)

  58. del Pezo Izaguirre, E., Abasolo, M. J., Collazos, C. A.: Mobile technology and extended reality for deaf people: a systematic review of the open access literature. In: Proceedings of the 15th Latin American Conference on Learning Technologies, LACLO (2020). https://doi.org/10.1109/LACLO50806.2020.9381186

  59. Peng, Y.H., Hsi, M.W., Taele, P., Lin, T.Y., Lai, P.E., Hsu, L., Chen, T.C., Wu, T.Y., Chen, Y.A., Tang, H.H., Chen, M.Y.: Speechbubbles: enhancing captioning experiences for deaf and hard-of-hearing people in group conversations. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1–10, (2018)

  60. Mirzaei, M. R., Ghorshi, S., Mortazavi, M., Combining augmented reality and speech technologies to help deaf and hard of hearing people. In: Proceedings–2012 14th Symposium on Virtual and Augmented Reality, SVR, pp. 174–181, (2012)

  61. Waldow, K., Fuhrmann, A.: Addressing deaf or hard-of-hearing people in avatar-based mixed reality collaboration systems. In: Proceedings–2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW, pp. 595–596, (2020)

  62. Jones, M., Bench, N., Ferons, S. Vocabulary acquisition for deaf readers using augmented technology. In: 2nd Workshop on Virtual and Augmented Assistive Technology, VAAT 2014; Co-Located with the 2014 Virtual Reality Conference—Proceedings, pp. 13–15, (2014)

  63. Mohd Zainuddin, N. M., Zaman, H. B., Ahmad, A.: A participatory design in develo** prototype an Augmented Reality Book for deaf students. In: 2nd International Conference on Computer Research and Development, ICCRD 2010, 400–404, (2010)

  64. Xu, D., Ma, Z., Jian, Z., Shi, L., Wang, L., & Gao, J.: Speech Rehabilitation System for Hearing Impaired Children Based on Virtual Reality Technology. In: Proceedings–2020 International Conference on Virtual Reality and Visualization, ICVRV 2020, 209–212, (2020)

  65. Tenesaca, A., Oh, J. Y., Lee, C., Hu, W., Bai, Z.: Augmenting communication between hearing parents and deaf children. In: Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct, pp. 431–434, (2019)

  66. Nazareth, D. R., dos Santos Alencar, M. A., de Magalhães Netto, J. F.: ELRA—Teaching Brazilian sign language using augmented reality. In: Proceedings—2014 16th Symposium on Virtual and Augmented Reality, SVR 2014, pp. 110–113, (2014)

  67. Mirzaei, M., Kan, P., Kaufmann, H.: Multi-modal spatial object localization in virtual reality for deaf and hard-of-hearing people. In: Proceedings—2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR, p. 588–596, (2021)

  68. Mott, M., Tang, J., Kane, S., Cutrell, E., Ringel Morris, M.: “I just went into it assuming that I wouldn't be able to have the full experience” Understanding the accessibility of virtual reality for people with limited mobility. In: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, pp. 1–13, (2020)

  69. Gerling, K., Dickinson, P., Hicks, K., Mason, L., Simeone, A.L., Spiel, K.: Virtual reality games for people using wheelchairs. In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1–11, (2020)

  70. Gerling, K., Spiel, K.: A critical examination of virtual reality technology in the context of the minority body. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–14, (2021)

  71. Malu, M., Findlater, L.: "OK Glass?" A preliminary exploration of google glass for persons with upper body motor impairments. In Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, pp. 267–268, (2014)

  72. Baker, S., Kelly, R.M., Waycott, J., Carrasco, R., Hoang, T., Batchelor, F., Ozanne, E., Dow, B., Warburton, J. and Vetere, F.: Interrogating social virtual reality as a communication medium for older adults. In: Proceedings of the ACM on Human-Computer Interaction, 3(CSCW), pp.1–24, (2019)

  73. Baker, S., Waycott, J., Robertson, E., Carrasco, R., Neves, B.B., Hampson, R., Vetere, F.: Evaluating the use of interactive virtual reality technology with older adults living in residential aged care. Inf. Process. Manag. 57(3), 102105 (2020)

    Article  Google Scholar 

  74. Roberts, A.R., De Schutter, B., Franks, K., Radina, M.E.: Older adults’ experiences with audiovisual virtual reality: Perceived usefulness and other factors influencing technology acceptance. Clin. Gerontol. 42(1), 27–33 (2019)

    Article  PubMed  Google Scholar 

  75. Boyd, L.E., Day, K., Stewart, N., Abdo, K., Lamkin, K., Linstead, E.: Leveling the playing field: supporting neurodiversity via virtual realities. Technol Innov 20(1–2), 105–116 (2018)

    Article  Google Scholar 

  76. Motti, V.G.: Designing emerging technologies for and with neurodiverse users. In: Proceedings of the 37th ACM International Conference on the Design of Communication, pp. 1–10, (2019)

  77. D’Cunha, N.M., Nguyen, D., Naumovski, N., McKune, A.J., Kellett, J., Georgousopoulou, E.N., Frost, J., Isbel, S.: A mini-review of virtual reality-based interventions to promote well-being for people living with dementia and mild cognitive impairment. Gerontology 65(4), 430–440 (2019)

    Article  PubMed  Google Scholar 

  78. Evgenia, G., Ioannis, V., Cleo, S.: Head-mounted display systems as visual aids for the visually impaired: a survey. In: 25th Pan-Hellenic Conference on Informatics (PCI 2021), November 26–28, 2021, Volos, Greece. ACM, New York, NY, USA, p. 5, (2021)

  79. Teófilo, M., Lucena, V.F., Nascimento, J., Miyagawa, T. and Maciel, F.: Evaluating accessibility features designed for virtual reality context. In: 2018 IEEE International Conference on Consumer Electronics, ICCE, pp. 1–6, IEEE, (2018)

  80. Cardona-Reyes, H., Ortiz-Aguiñaga, G., Barba-Gonzalez, M.L., Muñoz-Arteaga, J.: User-centered virtual reality environments to support the educational needs of children with ADHD in the COVID-19 pandemic. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 16(4), 400–409 (2021)

    Article  Google Scholar 

  81. Rodríguez-Cano, S., Delgado-Benito, V., Ausín-Villaverde, V., Martín, L.M.: Design of a virtual reality software to promote the learning of students with dyslexia. Sustainability 13(15), 8425 (2021)

    Article  Google Scholar 

  82. Berenguer, C., Baixauli, I., Gómez, S., Andrés, M.D.E.P., De Stasio, S.: Exploring the impact of augmented reality in children and adolescents with autism spectrum disorder: a systematic review. Int. J. Environ. Res. Public Health 17(17), 6143 (2020)

    Article  PubMed  PubMed Central  Google Scholar 

  83. Korte, J., Constantin, A., Alexandru, C.A., Fails, J.A., Eriksson, E., Good, J., Pain, H., Hourcade, J.P., Garzotto, F., Waller, A.: Pushing the Boundaries of Participatory Design. In: IFIP Conference on Human-Computer Interaction, pp. 747–753. Springer, Cham (2019)

  84. Rodríguez-Cano, S., Delgado-Benito, V., Ausín-Villaverde, V.: Development areas for intervention in dyslexia: a virtual reality proposal. Ocnos 21(1), 1–15 (2022)

    Google Scholar 

Download references

Acknowledgements

The authors would like to thank Meta Reality Labs for supporting this project through a “Consider Everyone” research Grant. We would also like to thank participants for their valuable contributions during the sandpits.

Funding

Funding was provided by Facebook/Meta.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Chris Creed.

Ethics declarations

Conflict of interest

On behalf of all authors, the corresponding author states that there is no conflict of interest.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Creed, C., Al-Kalbani, M., Theil, A. et al. Inclusive AR/VR: accessibility barriers for immersive technologies. Univ Access Inf Soc 23, 59–73 (2024). https://doi.org/10.1007/s10209-023-00969-0

Download citation

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10209-023-00969-0

Keywords

Navigation