Introduction to Everyday Virtual and Augmented Reality

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Everyday Virtual and Augmented Reality

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Abstract

Due to emerging consumer hardware solutions, virtual and augmented reality technologies are gaining increasing relevance in everyday contexts, such as living rooms or office spaces. This raises various challenges such as getting immersed in small and cluttered spaces, integrating immersive tools into existing processes and workflows, as well as the involvement of highly heterogeneous user groups in VR and AR applications. The current chapter aims to introduce and characterise this emerging research field by identifying various challenges in terms of the development and investigation of everyday VR and AR systems. Therefore, we give an overview of everyday VR and AR, discuss challenges for the field that we deem central to the continued adoption and integration of VR and AR into the wider public, as well as provide an overview of current everyday VR and AR in various application contexts and discuss some things from a users’ perspective. We then review works from previous WEVR workshops, which were established as a platform for the exchange of everyday VR and AR research, to face the main challenges and provide possible solutions. Finally, we discuss the WEVR impact and point out future research avenues.

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Notes

  1. 1.

    https://www.iso.org/standard/77520.html.

  2. 2.

    https://hello.vrchat.com/.

  3. 3.

    https://altvr.com/.

  4. 4.

    https://www.oculus.com/horizon-worlds/.

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Simeone, A., Weyers, B., Bialkova, S., Lindeman, R.W. (2023). Introduction to Everyday Virtual and Augmented Reality. In: Simeone, A., Weyers, B., Bialkova, S., Lindeman, R.W. (eds) Everyday Virtual and Augmented Reality. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-031-05804-2_1

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