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The IndagApp mobile app: an inquiry-based science teaching resource: usability evaluation with pre-service teachers
Virtual laboratories and simulations have emerged as innovative solutions for science teaching. However, existing resources have various limitations...
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Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students’...
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Usability research in educational technology: a state-of-the-art systematic review
This paper presents a systematic literature review characterizing the methodological properties of usability studies conducted on educational and...
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The feasibility and usability of mixed reality teaching in a hospital setting based on self-reported perceptions of medical students
BackgroundClinical teaching during encounters with real patients lies at the heart of medical education. Mixed reality (MR) using a Microsoft...
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WeChat mini program in laboratory biosafety education among medical students at Guangzhou Medical University: a mixed method study of feasibility and usability
BackgroundLaboratory biosafety should be a priority in all healthcare institutions. In traditional laboratory safety teaching students typically...
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Examination of the usability of Tinkercad application in educational robotics teaching by eye tracking technique
Like all sectors, the education sector has been negatively affected by the Covid-19 pandemic. Considering the decision to conduct face-to-face...
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A software prototype of formative assessment: designing and usability measurement
The purpose of this study was to develop and measure the usability of the software prototype of formative assessment in the LMS. This study was...
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A suggestive approach for assessing item quality, usability and validity of Automatic Item Generation
Automatic Item Generation (AIG) refers to the process of using cognitive models to generate test items using computer modules. It is a new but...
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A study of validity and usability evidence for non-technical skills assessment tools in simulated adult resuscitation scenarios
BackgroundNon-technical skills (NTS) assessment tools are widely used to provide formative and summative assessment for healthcare professionals and...
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The Museum of Instructional Design: an Examination of Learner Experiences & Usability in a Collaborative 3D Virtual Learning Environment
This study examines learner experiences in the Museum of Instructional Design (MID), a 3D Virtual Learning Environment (VLE) developed using Mozilla...
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The usability, feasibility and fidelity of the Ethics Quarter e-learning intervention for nurse managers
BackgroundNurse managers (NMs) expect support to carry out their ethical activities in a complex health care environment. In this study, the Ethics...
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Knowledge, usability and challenges of e-learning platforms for continuing Professional Development of healthcare professionals at University Teaching Hospital of Kigali
BackgroundHealthcare professionals constitute a critical component of clinical care services. To provide the expected service, they must continuously...
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Collecting evidence of validity for an assessment tool for Norwegian medical students’ non-technical skills (NorMS-NTS): usability and reliability when used by novice raters
BackgroundThe NorMS-NTS tool is an assessment tool for assessing Norwegian medical students’ non-technical skills (NTS). The NorMS-NTS was designed...
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Evaluating system usability of mobile augmented reality application for teaching Karnaugh-Maps
The education system evolves and transforms towards interactive and immersive learning tools in this digital age. Augmented reality has also evolved...
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Usability and perceptions of a one-on-one telementoring program for young physicians in rural settings of Peru: a mixed method study
BackgroundTelementoring seems to be a promising strategy to deliver training and counselling to physicians in remote areas. In Peru, early graduated...
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Evaluating Usability in Blended Learning Programs Within Health Professions Education: a Sco** Review
Knowledge was mapped about how usability has been applied in the evaluation of blended learning programs within health professions education. Across...
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Evaluating the Usability of Mobile-Based Augmented Reality Applications for Education: A Systematic Review
Augmented Reality (AR) is an emergent technology with measurable benefits for education. However, its use is not without challenges. Usability issues... -
Reflection on feasibility and usability of interactive online international exchange program for occupational therapy students
The COVID-19 pandemic affected international exchange programs due to travel restrictions. There are few reports of online international exchange...
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The co-development and evaluation of an e-learning course on spinal cord injury physical activity counselling: a randomized controlled trial
BackgroundHealth, fitness and lifestyle professionals can play important roles in promoting physical activity in groups at risk of develo** an...
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Evaluation of the digital teacher professional development TARGET-tool for optimizing the motivational climate in secondary school physical education
Given the complexity of teaching, continuing teacher professional development (CPD) is essential for maintaining and enhancing teaching...