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Showing 1-20 of 260 results
  1. Blink input interface enabling multiple candidate selection through sound feedback

    Several input interfaces that employ eye-blinking detection have been proposed. These input interfaces can detect operating intentions indicated by...

    Hironobu Sato, Kiyohiko Abe, ... Minoru Ohyama in Artificial Life and Robotics
    Article 18 January 2021
  2. Detection of Voluntary Eye Movement for Analysis About Eye Gaze Behaviour in Virtual Communication

    In this study, we aim to realize smoother communication between avatars in virtual space and discuss the method of eye-gaze interaction used for...
    Conference paper 2023
  3. Blink, Pull, Nudge or Tap? The Impact of Secondary Input Modalities on Eye-Ty** Performance

    Eye trackers (ET) are used in various domains, from assistive technology to virtual reality and gaming. Ty** with one’s eyes using on-screen soft...
    Conference paper 2023
  4. Folded ensemble deep learning based text generation on the brain signal

    The text generation technique employs the transformation of the word document from the source to the targeted document based on the sequence to...

    Vasundhara S. Rathod, Ashish Tiwari, Omprakash G. Kakde in Multimedia Tools and Applications
    Article 30 January 2024
  5. An Analysis of Pilot’s Eye Movement Metrics in Simulated Flight Scenarios

    Pilot’s visual activities are closely related to flight safety in approaches with visual flight rules (VFR). The objective of this study is to...
    Shan Gao, Yu Bai, ... Lei Wang in Engineering Psychology and Cognitive Ergonomics
    Conference paper 2024
  6. Pleasure–arousal–outlier model for quantitative evaluation of game experiences

    This study proposes a pleasure–arousal–outlier (PAO) model to quantify the experiences derived from games. The proposed technique identifies...

    Shin** Kang, Soo Kyun Kim in The Journal of Supercomputing
    Article 23 June 2022
  7. Accessible Hands-Free Input Methods for VR Games

    New ways to interact with VR environments come with both opportunities and challenges for accessibility. In this work, we summarize different...
    Fiona Heilemann, Gottfried Zimmermann, Patrick Münster in Computers Hel** People with Special Needs
    Conference paper 2022
  8. Facial Gesture Recognition Based Real Time Gaming for Physically Impairment

    Technology has refined online gaming by introducing new engagement modes that are being created at a rapid pace in today’s society. Eye blinking and...
    Anjali Agarwal, Ajanta Das in Artificial Intelligence
    Conference paper 2022
  9. Modeling and classification of voluntary and imagery movements for brain–computer interface from fNIR and EEG signals through convolutional neural network

    Practical brain–computer interface (BCI) demands the learning-based adaptive model that can handle diverse problems. To implement a BCI, usually...

    Md. Asadur Rahman, Mohammad Shorif Uddin, Mohiuddin Ahmad in Health Information Science and Systems
    Article 12 October 2019
  10. Development and Evaluation of a Mouse Emulator Using Multi-modal Real-Time Head Tracking Systems with Facial Gesture Recognition as a Switching Mechanism

    The objective of this study is to evaluate and compare the performance of a set of low-cost multi-modal head tracking systems incorporating facial...
    Shivanand P. Guness, Farzin Deravi, ... Mohammed Sakel in Pattern Recognition. ICPR International Workshops and Challenges
    Conference paper 2021
  11. A social robot as your reading companion: exploring the relationships between gaze patterns and knowledge gains

    Intelligent tutoring systems have been widely used in educational activities over the past 20 years. With significantly less effort put into writing...

    Xuan Liu, Jiachen Ma, Qiang Wang in Journal on Multimodal User Interfaces
    Article 12 October 2023
  12. Integration of Brain-Computer Interfaces with Alternative Augmentative Communication Systems

    There are multiple systems and tools that enhance the communicative interactions, called Alternative and Augmentative Communication Systems (AACS)....
    Javier F. Díaz, Laura A. Fava, ... Miguel Tellechea in Computer Science – CACIC 2023
    Conference paper 2024
  13. Mindfulness Is in the Eye of the Machine

    Mindfulness can be defined relative to mind-wandering, while the former is associated with focused attention and enhanced monitoring of conscious...
    Léa Lachaud, Geoffrey Tissier, Ugo Ballenghein in Human and Artificial Rationalities
    Conference paper 2024
  14. Advanced eye-gaze input system with two types of voluntary blinks

    Recently, several eye-gaze input systems have been developed. Some of these systems consider the eye-blinking action to be additional input...

    Hironobu Sato, Kiyohiko Abe, ... Minoru Ohyama in Artificial Life and Robotics
    Article 18 December 2018
  15. Empowering individuals with disabilities: a real-time, cost-effective, calibration-free assistive system utilizing eye tracking

    Recent innovations in real-time eye-tracking technology enhance accessibility, offering individuals with disabilities effective computer engagement....

    Govind Ram Chhimpa, Ajay Kumar, ... Dhiraj in Journal of Real-Time Image Processing
    Article 20 May 2024
  16. A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario

    Musical expression significantly impacts individual development, enriching cognitive, emotional, and social capacities. This influence is...
    Nicola Davanzo, Federico Avanzini, ... Carlos Marques in Computer-Human Interaction Research and Applications
    Conference paper 2023
  17. Impact of Ocular Artifact Removal on EEG-Based Color Classification for Locked-In Syndrome BCI Communication

    Locked-in Syndrome (LIS) is a neurological condition that results in paralysis of the body and the loss of communication abilities while leaving the...
    Paal S. Urdahl, Vegard Omsland, ... Marta Molinas in Computational Neuroscience
    Conference paper 2024
  18. A Fuzzy Approach to Detecting Suspected Disinformation in Videos

    Disinformation has become an increasingly significant problem in today’s digital world, spreading rapidly across various multimedia platforms. To...
    Jared D. T. Guerrero-Sosa, Francisco P. Romero, ... Jose A. Olivas in Flexible Query Answering Systems
    Conference paper 2023
  19. Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs

    Purpose

    Eye-tracking technology can be used for interaction functions involving the manipulation of various types of web content by replacing the...

    Soon-Bum Lim, Joo Hyun Park in Universal Access in the Information Society
    Article 15 November 2022
  20. Dwell-Free Ty** Using an EOG Based Virtual Keyboard

    This work presents the development of an asynchronous dwell-free virtual keyboard application which can be operated using electrooculographic (EOG)...
    Matthew Mifsud, Tracey A. Camilleri, Kenneth P. Camilleri in HCI International 2022 Posters
    Conference paper 2022
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