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Showing 1-20 of 236 results
  1. Activity Monitoring Made Easier by Smart 360-degree Cameras

    This paper proposes the use of smart 360-degree cameras for activity monitoring. By exploiting the geometric properties of these cameras and adopting...
    Liliana Lo Presti, Giuseppe Mazzola, Marco La Cascia in Computer Vision – ECCV 2022 Workshops
    Conference paper 2023
  2. A Survey on 360° Images and Videos in Mixed Reality: Algorithms and Applications

    Mixed reality technologies provide real-time and immersive experiences, which bring tremendous opportunities in entertainment, education, and...

    Fanglue Zhang, Junhong Zhao, ... Stefanie Zollmann in Journal of Computer Science and Technology
    Article 30 May 2023
  3. Learning high-quality depth map from 360° multi-exposure imagery

    Monocular 360° depth estimation is an important and challenging task in computer vision and 3D vision. Recently, deep neural networks have shown...

    Chao Xu, Huamin Yang, ... Chao Zhang in Multimedia Tools and Applications
    Article 05 September 2022
  4. Map** the landscape of research on 360-degree videos and images: a network and cluster analysis

    The recent emergence of low-cost virtual reality technologies, like 360° videos and images is attracting the attention of researchers suggesting it...

    Valentina Mancuso, Francesca Borghesi, ... Pietro Cipresso in Virtual Reality
    Article Open access 24 April 2024
  5. Tracing the Visual Path: Gaze Direction in the 360 Video Experience

    In traditional storytelling, a kind of predefined structure typically guides the narrative. However, when we move beyond the constraints of a...
    Valentina Rozo-Bernal, Pablo Figueroa in Advances in Computing
    Conference paper 2024
  6. AdaPIP: Adaptive picture-in-picture guidance for 360° film watching

    360° videos enable viewers to watch freely from different directions but inevitably prevent them from perceiving all the helpful information. To...

    Yi-**ao Li, Guan Luo, ... Song-Hai Zhang in Computational Visual Media
    Article Open access 02 May 2024
  7. 360 \(^{\circ }\) Omnidirectional Salient Object Detection with Multi-scale Interaction and Densely-Connected Prediction

    Despite the fact that 360 \(^{\circ }\) cameras...
    Haowei Dai, Liuxin Bao, ... Jiyong Zhang in Image and Graphics
    Conference paper 2023
  8. An Integrated System for Spatio-temporal Summarization of 360-Degrees Videos

    In this work, we present an integrated system for spatio-temporal summarization of 360-degrees videos. The video summary production involves the...
    Ioannis Kontostathis, Evlampios Apostolidis, Vasileios Mezaris in MultiMedia Modeling
    Conference paper 2024
  9. Dense depth estimation from multiple 360-degree images using virtual depth

    In this paper, we propose a dense depth estimation pipeline for multiview 360 images. The proposed pipeline leverages a spherical camera model that...

    Seongyeop Yang, Kunhee Kim, Yee** Lee in Applied Intelligence
    Article 08 March 2022
  10. Towards 360\(^{\circ }\) image compression for machines via modulating pixel significance

    The rapid growth of computer vision-based applications, including smart cities and autonomous driving, has created a pressing demand for efficient 360

    Silin Zheng, Xuelin Shen, ... Xu Wang in Multimedia Tools and Applications
    Article 01 May 2024
  11. Constructing 3D Mesh Indoor Room Layouts from 2D Equirectangular RGB 360 Panorama Images for the Unity Game Engine

    To accelerate digital 3D environments creation, we propose a workflow utilizing neural network systems to create 3D indoor room layouts in the Unity...
    James C. P. Chan, Adrian K. T. Ng, Henry Y. K. Lau in HCI International 2021 - Posters
    Conference paper 2021
  12. QoE optimized adaptive streaming method for 360°virtual reality videos over MEC-assisted network

    As well-known, virtual reality (VR) video covers the entire 360° scene, while the best visual angle of the human eyes is about 120°, and the Field of...

    Article 13 November 2023
  13. Development of Standards for Production of Immersive 360 Motion Graphics, Based on 360 Monoscopic Videos: Layers of Information and Development of Content

    Virtual reality and immersive technologies are currently in full development. One of the most widely used formats in the medium are the 360 linear...
    Jose Luis Rubio-Tamayo, Manuel Gertrudix, Mario Barro in Virtual, Augmented and Mixed Reality: Design and Development
    Conference paper 2022
  14. One-Shot Wayfinding Method for Blind People via OCR and Arrow Analysis with a 360-Degree Smartphone Camera

    We present a wayfinding method that assists blind people in determining the correct direction to a destination by taking a one-shot image. Signage is...
    Yutaro Yamanaka, Seita Kayukawa, ... Satoshi Kurihara in Mobile and Ubiquitous Systems: Computing, Networking and Services
    Conference paper 2022
  15. Panoramic Vision Transformer for Saliency Detection in 360 \(^\circ \) Videos

    360 \(^\circ \) video saliency detection is one of the...
    Heeseung Yun, Sehun Lee, Gunhee Kim in Computer Vision – ECCV 2022
    Conference paper 2022
  16. A new tile boundary artifact removal method for tile-based viewport-adaptive streaming in 360 videos

    In recent years, 360 video is becoming popular with the development of the virtual reality technology. However, the 360 video streaming faces many...

    Amir Mahmoud Ahrar, Hoda Roodaki in Multimedia Tools and Applications
    Article 13 July 2021
  17. Deep 360 \(^\circ \) Optical Flow Estimation Based on Multi-projection Fusion

    Optical flow computation is essential in the early stages of the video processing pipeline. This paper focuses on a less explored problem in this...
    Yiheng Li, Connelly Barnes, ... Fang-Lue Zhang in Computer Vision – ECCV 2022
    Conference paper 2022
  18. Multi-viewport based 3D convolutional neural network for 360-degree video quality assessment

    360-degree videos, also known as omnidirectional or panoramic videos, provide the user an immersive experience that 2D videos cannot provide. It is...

    Jiefeng Guo, Lianfen Huang, Wei-Che Chien in Multimedia Tools and Applications
    Article 03 March 2022
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