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Illustrator’s 2D and 3D Effects for Creating Infographics
In this chapter, we will look at how to apply 3D effects to your infographics. -
3D Graphics Programming
C++ is the programming language of choice for developers of high-performance applications. This often includes applications that are required to... -
Universal unsupervised cross-domain 3D shape retrieval
Most existing cross-domain 3D shape retrieval (CD3DSR) methods have assumed the setting of a fixed kind of query set (source domain), and all the...
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Deep learning-based 3D reconstruction: a survey
Image-based 3D reconstruction is a long-established, ill-posed problem defined within the scope of computer vision and graphics. The purpose of...
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Active self-training for weakly supervised 3D scene semantic segmentation
Since the preparation of labeled data for training semantic segmentation networks of point clouds is a time-consuming process, weakly supervised...
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Neural Mesh-Based Graphics
We revisit NPBG [2], the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are... -
Single-View 3D Reconstruction of Curves
This paper describes a method to generate a 3D curve from a planar polygonal curve. One application of such method is the modeling of trajectories of... -
3D estimation of single-view 2d images using shape priors and transfer learning
Humans possess a natural ability to infer the three-dimensional (3D) structure of a scene by leveraging prior knowledge and visual understanding....
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Efficient 3D object recognition in mobile edge environment
3D object recognition has great research and application value in the fields of automatic drive, virtual reality, and commercial manufacturing....
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EFECL: Feature encoding enhancement with contrastive learning for indoor 3D object detection
Good proposal initials are critical for 3D object detection applications. However, due to the significant geometry variation of indoor scenes,...
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Variational autoencoders for 3D data processing
Variational autoencoders (VAEs) play an important role in high-dimensional data generation based on their ability to fuse the stochastic data...
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3D hand pose and shape estimation from monocular RGB via efficient 2D cues
Estimating 3D hand shape from a single-view RGB image is important for many applications. However, the diversity of hand shapes and postures, depth...
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Neural 3D reconstruction from sparse views using geometric priors
Sparse view 3D reconstruction has attracted increasing attention with the development of neural implicit 3D representation. Existing methods usually...
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Augmenting Environmental Graphics in Healthcare Spaces
This chapter explores how augmented reality technologies can be used to augment the environmental graphic design typically seen in healthcare... -
A review of computer graphics approaches to urban modeling from a machine learning perspective
Urban modeling facilitates the generation of virtual environments for various scenarios about cities. It requires expertise and consideration, and...
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Conversion of Point Cloud Data to 3D Models Using PointNet++ and Transformer
AbstractThis paper presents an approach to 3D model reconstruction from point cloud data using modern neural network architectures. The method is...
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Rigid and non-rigid 3D shape classification based on 3D Hahn moments neural networks model
With the rapid development of 3D technology, 3D object classification has recently become a popular research topic in computer graphics and pattern...
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A data-centric unsupervised 3D mesh segmentation method
In this paper, a novel data-centric approach is proposed for solving the 3D mesh segmentation problem. The method uses node2vec, a semi-supervised...
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WPF Graphics Rendering Services
In this chapter, you’ll examine the graphical rendering capabilities of WPF. As you’ll see, WPF provides three separate ways to render graphical... -
MEAN: An attention-based approach for 3D mesh shape classification
3D shape processing is a fundamental computer application. Specifically, 3D mesh could provide a natural and detailed way for object representation....