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  1. No Access

    Chapter and Conference Paper

    ANTS: Agent-Based Navigational Training System

    There is an explosive growth of e-learning trend during the last few years. More and more learning resources are generated by different purposes in the world. How to make the learning resources to be sharable ...

    Yu-Lin Jeng, Yueh-Min Huang, Yen-Hung Kuo in Advances in Web-Based Learning – ICWL 2005 (2005)

  2. Chapter and Conference Paper

    The Use of Dynamic Display to Improve Reading Comprehension for the Small Screen of a Wrist Watch

    This study explored the feasibility of displaying dynamic Chinese text on the screen of a wrist watch. Three design factors (i.e., dynamic display, presentation method, and speed) were examined to investigate ...

    Yu-Hung Chien, Chien-Hsiung Chen in Human Interface and the Management of Info… (2007)

  3. Chapter and Conference Paper

    Integration of Characteristics of Culture into Product Design: A Perspective from Symbolic Interactions

    Cultural insight has become essential for improving designs for global and regional markets. However, little work is done on how to dissect culture and incorporate culture characteristics into design activitie...

    Yu-Hsiu Hung, Wei-Ting Li, Yi Sheng Goh in Cross-Cultural Design. Methods, Practice, … (2013)

  4. No Access

    Chapter and Conference Paper

    Enhancing the Restaurant Dining Experience with an NFC-Enabled Mobile User Interface

    We provide a field study of a smartphone application and server-side software for improving the on-premises restaurant experience. To increase customer engagement, the smartphone client uses Near-Field Communi...

    Diego Argueta, Yu-Ta Lu, **g Ma in Mobile Computing, Applications, and Servic… (2014)

  5. Chapter and Conference Paper

    Integrating Motion-Capture Augmented Reality Technology as an Interactive Program for Children

    The purpose of this study is to investigate the effects of free interactive games invention program on jum** performance. This study design interactive games using motion capture technology that enable parti...

    Chien-Yu Lin, Chien-Jung Chen, Yu-Hung Liu in Universal Access in Human-Computer Interac… (2015)

  6. Chapter and Conference Paper

    Effects of Facebook Like and Conflicting Aggregate Rating and Customer Comment on Purchase Intentions

    The conflict between an aggregate rating and a customer’s comment oftentimes cause consumers’ negative feelings on the quality of a product. The purpose of this study was to investigate whether such conflict i...

    Yu-Hsiu Hung, Hsueh-Yi Lai in Universal Access in Human-Computer Interac… (2015)

  7. Chapter and Conference Paper

    This Study of Hand Anthropometry and Touchscreen Size of Smartphones

    With the development of communication technology, smartphone becomes an important personnel device that everyone must have. As the introduction of 3rd Generation mobile telecommunication, the technology of touch ...

    Yu-Cheng Lin, Ming-Hung Lin in Human Interface and the Management of Info… (2015)

  8. Chapter and Conference Paper

    Collaborative Modes on Collaborative Problem Solving

    Collaborative problem solving (CPS) is an important skill for 21st-century workplaces. We examined the effects of two collaborative modes (learner-on-computer agent mode and learner-on-learner mode) on the CPS pe...

    Yu-Hung Chien, Kuen-Yi Lin, Kuang-Chao Yu in Human Interface and the Management of Info… (2016)

  9. No Access

    Chapter and Conference Paper

    The Implementation of a Kinect-Based Postural Assessment System

    In some hospitals, rehabilitation professionals usually adopt the visual assessment incorporated with some posture charts to assess whether a patient has good postures while he or she is standing still or stre...

    Mu-Chun Su, Sheng-Hung Lin, Shu-Fang Lee in Inclusive Smart Cities and Digital Health (2016)

  10. No Access

    Chapter and Conference Paper

    Investigating Students’ Use and Evaluation of Video as a Form of Computer Assisted Language Learning Material

    This study examined a group of English language learners’ use and evaluation of digital videos as a form of computer assisted language learning (CALL) material, as they were engaged to complete a video-based v...

    Hsiu-Ting Hung, Yu-Fang Lu, Hui-Chin Yeh in Emerging Technologies for Education (2017)

  11. No Access

    Article

    Integrating online partial pair programming and socially shared metacognitive regulation for the improvement of students’ learning

    Many universities around the world were forced to lock down and students had to continue their learning in online environments in response to the COVID-19 pandemic. Teachers thus had to adopt effective and app...

    Chia-Wen Tsai, Michael Yu-Ching Lin in Universal Access in the Information Society (2024)