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Chapter and Conference Paper
ANTS: Agent-Based Navigational Training System
There is an explosive growth of e-learning trend during the last few years. More and more learning resources are generated by different purposes in the world. How to make the learning resources to be sharable ...
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Chapter and Conference Paper
A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters
Agent technologies have been successfully applied to craft believable characters in interactive scenarios. However, intelligent characters specialized for a controlled scenario with a predefined story are inad...
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Chapter and Conference Paper
Using Ontology to Establish Social Context and Support Social Reasoning
Believable agents are required to express human-like characteristics. While most recent research focus on graphics and plan execution, few concentrate on the issue of flexible interactions by reasoning about s...
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Chapter and Conference Paper
A Mental Workload Predicator Model for the Design of Pre Alarm Systems
This study investigated the operator’s mental workload of the fourth Nuclear Power Plant in Taiwan. An experiment including the primary and secondary tasks was designed to simulate the reactor shutdown procedu...
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Chapter and Conference Paper
Integration of Characteristics of Culture into Product Design: A Perspective from Symbolic Interactions
Cultural insight has become essential for improving designs for global and regional markets. However, little work is done on how to dissect culture and incorporate culture characteristics into design activitie...
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Chapter and Conference Paper
This Study of Hand Anthropometry and Touchscreen Size of Smartphones
With the development of communication technology, smartphone becomes an important personnel device that everyone must have. As the introduction of 3rd Generation mobile telecommunication, the technology of touch ...
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Chapter and Conference Paper
Collaborative Modes on Collaborative Problem Solving
Collaborative problem solving (CPS) is an important skill for 21st-century workplaces. We examined the effects of two collaborative modes (learner-on-computer agent mode and learner-on-learner mode) on the CPS pe...
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Chapter and Conference Paper
Investigating Students’ Use and Evaluation of Video as a Form of Computer Assisted Language Learning Material
This study examined a group of English language learners’ use and evaluation of digital videos as a form of computer assisted language learning (CALL) material, as they were engaged to complete a video-based v...
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Article
The impact of peer competition and collaboration on gamified learning performance in educational settings: a Meta-analytical study
This study is a meta-analytical study that examines the effectiveness of gamification in learning performance in educational settings (n = 29; year-span = 2011–2019). Specifically, it aimed to investigate (a) ...
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Article
A Method for Generating Course Test Questions Based on Natural Language Processing and Deep Learning
Assessment is viewed as an important means to understand learners' performance in the learning process. A good assessment method is based on high-quality examination questions. However, generating high-quality...