Skip to main content

and
  1. Article

    Open Access

    PhyDSLK: a model-driven framework for generating exergames

    In recent years, we have been witnessing a rapid increase of research on exergames—i.e., computer games that require users to move during gameplay as a form of physical activity and rehabilitation. Properly balan...

    Maria Teresa Baldassarre, Danilo Caivano in Multimedia Tools and Applications (2021)

  2. Chapter and Conference Paper

    A Grammar-Based Framework for Rehabilitation Exergames

    Numerous serious exergames advocate the use of engaging avatars to motivate a consistent exercise regimen. However, the process of specifying the prescribed exercise, implementing it as avatar animation, and d...

    Victor Fernandez-Cervantes, Eleni Stroulia in Entertainment Computing - ICEC 2016 (2016)