Innovative Assessment for the 21st Century
Supporting Educational Needs
Article
Research fields related to learning (e.g., educational technology and learning sciences) have historically focused on what questions using traditional methods (e.g., comparing different learning tools and methods...
Chapter and Conference Paper
We present the design of CPSCoach, a fully-automated system that assesses and provides feedback on collaborative problem solving (CPS) competencies during remote collaborations. We leveraged existing data to d...
Article
In honor of Jim Greer, we share our recent work—a design and development study of various learning supports embedded within the game Physics Playground. This 2-dimensional computer game is designed to help studen...
Living Reference Work Entry In depth
According to Pearson’s Law: “That which is measured improves.” But some important constructs, like problem-solving skill, are generally viewed as very difficult to measure for a variety of reasons (e.g., lack ...
Reference Work Entry In depth
According to Pearson’s Law: “That which is measured improves.” But some important constructs, like problem-solving skill, are generally viewed as very difficult to measure for a variety of reasons (e.g., lack ...
Chapter
In this chapter, we describe the importance of assessing and develo** conscientiousness in students and how we are approaching this challenge. After discussing the benefits conscientiousness has for learning...
Chapter
While many researchers believe that problem solving skills can be improved via video gameplay, few empirical studies support the claim. This chapter describes a research project intended to bridge this gap. We...
Chapter
Assessing generally refers to the process of gathering information about a person relative to specific competencies and other attributes, in formal or informal learning contexts. This should lead to valid and ...
Chapter
Learning in games has historically been assessed indirectly and/or in a post hoc manner. What’s needed instead is real-time assessment and support of learning based on the dynamic needs of players. We need to ...
Book
Chapter
We recently hosted an assessment symposium at Florida State University which served as the basis for this book and focused on how to integrate assessment and instruction to improve student learning and educati...
Chapter
In this chapter we describe three themes drawn from the chapters in our book. We first point out how our authors describe ways for assessment to capitalize on advances in technology. Then we discuss how assess...
Chapter
The first challenge of accomplishing the goals of any successful instructional system depends on accurately identifying characteristics of a particular learner or group of learners – such as the type and level...
Chapter
In this chapter, we describe our research and development efforts relating to eliciting, representing, and analyzing how individuals and small groups conceptualize complex problems. The methods described herei...
Chapter
This chapter describes a new idea for the design and development of assessments for mental models using “flexible belief networks” (FBNs). The idea involves joining and extending two assessment approaches—evid...
Chapter
This chapter serves three purposes. First, we briefly review knowledge representations to stress the implications of different knowledge types on instruction and assessment. Second, we describe a novel cogniti...
Book and Conference Proceedings
4th International Conference, ITS’ 98 San Antonio, Texas, USA, August 16–19, 1998 Proceedings
Chapter and Conference Paper
Intelligent tutoring systems contain a lot of knowledge; they have to know what to teach, as well as when and how to teach it, tailored for each learner. The general goal of my talk is to discuss two programs ...
Chapter and Conference Paper
This paper is a prospective report of an ongoing design project involving a computer-based tutoring system called Stat Lady (Shute & Gluck, 1994). Previous studies have shown considerable improvement on curriculu...
Chapter and Conference Paper
There are two main purposes of this paper. First, we describe a novel cognitive tool that was designed to aid in knowledge elicitation and organization for instructional purposes — specifically to be used for ...