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  1. No Access

    Chapter and Conference Paper

    Designing a Flexible Evaluation of Container Loading Using Physics Simulation

    In this work, an optimization method for 3D container loading problem with multiple constraints is proposed. The method consists of a genetic algorithm to generate an arrangement of cargoes and a fitness evalu...

    Shuhei Nishiyama, Chonho Lee, Tomohiro Mashita in Optimization and Learning (2020)

  2. Chapter and Conference Paper

    Human-Drone Interaction: Using Pointing Gesture to Define a Target Object

    This paper focuses on exploring the optimal gesture interface for Human-Drone Interaction in a firefighting scenario. For this purpose, we conducted a Preliminary Interview and User Study with seven subjects ...

    Anna C. S. Medeiros, Photchara Ratsamee in Human-Computer Interaction. Multimodal and… (2020)

  3. Chapter and Conference Paper

    3D Gesture Interface: Japan-Brazil Perceptions

    Gestures are used naturally in communication, and use with modern computer systems is becoming increasingly feasible and applicable for interaction. Analyzing how gesture interfaces are perceived in different ...

    Anna Carolina Soares Medeiros in Cross-Cultural Design. Methods, Tools and … (2019)

  4. No Access

    Article

    Feature detection in biological tissues using multi-band and narrow-band imaging

    In the past decade, augmented reality systems have been expected to support surgical operations by making it possible to view invisible objects that are inside or occluded by the skull, hands, or organs. Howev...

    Yuki Tamura, Tomohiro Mashita in International Journal of Computer Assisted… (2016)

  5. No Access

    Article

    A content search system considering the activity and context of a mobile user

    People routinely carry mobile devices in their daily lives and obtain a variety of information from the Internet in many different situations. In searching for information (content) with a mobile device, a use...

    Mayu Iwata, Hiroki Miyamoto, Takahiro Hara in Personal and Ubiquitous Computing (2013)

  6. Chapter and Conference Paper

    Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality

    We have been studying an in-situ 3D modeling and authoring system, AR Diorama. In the AR Diorama system, a user is able to reconstruct a 3D model of a real object of concern and describe behaviors of the model...

    Atsushi Umakatsu, Hiroyuki Yasuhara in Virtual and Mixed Reality - New Trends (2011)

  7. Chapter and Conference Paper

    Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin

    This paper introduces a Multi-Layered Subsurface Scattering (MLSSS) model to reproduce an existing human’s skin in a virtual space. The MLSSS model consists of a three dimensional layer structure with each lay...

    Tomohiro Mashita, Yasuhiro Mukaigawa in Virtual and Mixed Reality - New Trends (2011)

  8. No Access

    Chapter and Conference Paper

    Hierarchical 3D Data Rendering System Synchronizing with HTML

    We propose a new rendering system for large-scale, 3D geometic data that can be used with web-based content management systems (CMS). To achieve this, we employed a geometry hierarchical encoding method “QSpla...

    Yousuke Kimura, Tomohiro Mashita in Advances in Artificial Reality and Tele-Ex… (2006)

  9. No Access

    Chapter and Conference Paper

    Wide-Range Tracking Hands in Real-Time

    We propose a method for wide-range tracking of hands in real-time by a vision sensor. By using random sampling and importance sampling, our method can track hands and estimate hand positions in real-time. We u...

    Yoshio Iwai, Tomohiro Mashita in Articulated Motion and Deformable Objects (2002)