-
Chapter and Conference Paper
Designing a Flexible Evaluation of Container Loading Using Physics Simulation
In this work, an optimization method for 3D container loading problem with multiple constraints is proposed. The method consists of a genetic algorithm to generate an arrangement of cargoes and a fitness evalu...
-
Chapter and Conference Paper
Human-Drone Interaction: Using Pointing Gesture to Define a Target Object
This paper focuses on exploring the optimal gesture interface for Human-Drone Interaction in a firefighting scenario. For this purpose, we conducted a Preliminary Interview and User Study with seven subjects ...
-
Chapter and Conference Paper
3D Gesture Interface: Japan-Brazil Perceptions
Gestures are used naturally in communication, and use with modern computer systems is becoming increasingly feasible and applicable for interaction. Analyzing how gesture interfaces are perceived in different ...
-
Article
Feature detection in biological tissues using multi-band and narrow-band imaging
In the past decade, augmented reality systems have been expected to support surgical operations by making it possible to view invisible objects that are inside or occluded by the skull, hands, or organs. Howev...
-
Article
A content search system considering the activity and context of a mobile user
People routinely carry mobile devices in their daily lives and obtain a variety of information from the Internet in many different situations. In searching for information (content) with a mobile device, a use...
-
Chapter and Conference Paper
Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality
We have been studying an in-situ 3D modeling and authoring system, AR Diorama. In the AR Diorama system, a user is able to reconstruct a 3D model of a real object of concern and describe behaviors of the model...
-
Chapter and Conference Paper
Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin
This paper introduces a Multi-Layered Subsurface Scattering (MLSSS) model to reproduce an existing human’s skin in a virtual space. The MLSSS model consists of a three dimensional layer structure with each lay...
-
Chapter and Conference Paper
Hierarchical 3D Data Rendering System Synchronizing with HTML
We propose a new rendering system for large-scale, 3D geometic data that can be used with web-based content management systems (CMS). To achieve this, we employed a geometry hierarchical encoding method “QSpla...
-
Chapter and Conference Paper
Wide-Range Tracking Hands in Real-Time
We propose a method for wide-range tracking of hands in real-time by a vision sensor. By using random sampling and importance sampling, our method can track hands and estimate hand positions in real-time. We u...