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Chapter and Conference Paper
BeaCON - A Research Framework Towards an Optimal Navigation
In an optimally integrated HMS (Human Machine System), human must understand the machine as well as the machine must understand the human user. Same principle applies for car NS (Navigation System) which is a ...
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Chapter and Conference Paper
The Human(s) in the Loop—Bringing AI and HCI Together
This document presents the motivation, objectives and target audience, theme, submissions, structure as well as the expected outcome.
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Chapter and Conference Paper
ICT Based Interventions for Anganwadi Healthcare Workers in Mumbai
Anganwadi workers [1] form the core of healthcare system for a large section of rural and semi-urban population in India. They provide care for newborn babies and play an important role in immunization programs,...
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Chapter and Conference Paper
UCProMo—Towards a User-Centred Process Model
The field of Software Engineering has a long tradition of develo** sophisticated process models and methods and tools for its support. At the same time in the field of Human-Computer Interaction process mode...
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Chapter and Conference Paper
Design and Rapid Evaluation of Interactive Systems in Theory and Practice
In this half-day tutorial Jochen Denzinger, partner at the design studio ma ma Interactive System Design, and Tom Gross, full professor and chair of the Human-Computer Interaction at the University of Bamberg,...
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Chapter and Conference Paper
Engage! Empower! Encourage!—Supporting Mundane Group Decisions on Tabletops
This paper presents an interaction model to support groups making decisions, aiming to Engage the group in the interaction, Empower all users to put forth their opinion, and Encourage the group to discuss the opt...
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Chapter and Conference Paper
Social Computing—Bridging the Gap between the Social and the Technical
Develo** cooperative systems and social media requires taking complex decisions concerning the social interaction to be supported as well as the technical foundation. In this paper we build on the long and s...
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Chapter and Conference Paper
LiLoLe—A Framework for Lifelong Learning from Sensor Data Streams for Predictive User Modelling
Adaptation in context-aware ubiquitous environments and adaptive systems is becoming more and more complex. Adaptations need to take into account information from a plethora of heterogeneous sensors, while the...
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Chapter and Conference Paper
Human-Computer Interaction Education and Diversity
Human-Computer Interaction has evolved into an established field of teaching and research. Its multidisciplinary and cross-continental roots combined with its broad scope and multiplicity of paradigms, methods...
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Chapter and Conference Paper
Supporting Social Protocols in Tabletop Interaction through Visual Cues
Multi-touch tabletops provide new means for co-located people to work together on a task by directly manipulating objects and tools on a single display in unison. Despite their benefits they also entail new ch...
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Chapter and Conference Paper
Predicting Selective Availability for Instant Messaging
Instant messaging (IM) systems allow users to spontaneously communicate over distance, yet they bear the risk for disruption of the recipient. In order to reduce disruption, novel approaches for detecting and ...
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Chapter and Conference Paper
Technical ICTD - A User Centered Lifecycle
Technical Information and Communication Technology for Development (ICTD) lacks appropriate research methods along the entire development lifecycle spanning design, development, deployment, and evaluation. Man...
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Chapter
Erratum to: Usability
Erratum to: J. Hammond et al. (Eds.) Usability DOI: 10.1007/978-0-387-35610-5