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  1. Article

    Open Access

    Individual and team profiling to support theory of mind in artificial social intelligence

    We describe an approach aimed at hel** artificial intelligence develop theory of mind of their human teammates to support team interactions. We show how this can be supported through the provision of quantif...

    Rhyse Bendell, Jessica Williams, Stephen M. Fiore, Florian Jentsch in Scientific Reports (2024)

  2. No Access

    Chapter and Conference Paper

    Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality

    This paper examines how the principles of 4E cognition can be used to interpret, and potentially improve, immersive virtual reality (I-VR). A selection of relevant 4E + I-VR studies are reviewed to illustrate ...

    Gregory McGowin, Stephen M. Fiore in Virtual, Augmented and Mixed Reality: Appl… (2022)

  3. No Access

    Chapter

    Building Effective Mentoring Team Using Team Science Competencies

    Mentoring in academic medicine is essential for faculty to achieve their professional and personal goals. Faculty in academic health centers are expected to be proficient in clinical, teaching, scholarship, an...

    Darshana T. Shah, Stephen M. Fiore in Mentoring In Health Professions Education (2021)

  4. No Access

    Chapter and Conference Paper

    Towards Artificial Social Intelligence: Inherent Features, Individual Differences, Mental Models, and Theory of Mind

    We discuss the potential for near-future artificial social intelligences (ASIs) to exhibit functional artificial theory of mind in a video-game based teaming scenario. We also describe the impact of individual...

    Rhyse Bendell, Jessica Williams in Advances in Neuroergonomics and Cognitive … (2021)

  5. No Access

    Chapter and Conference Paper

    Influence Dynamics Among Narratives

    It is widely understood that diffusion of and simultaneous interactions between narratives—defined here as persistent point-of-view messaging—significantly contributes to the sha** of political discourse and...

    Akshay Aravamudan, ** Zhang, Jihye Song in Social, Cultural, and Behavioral Modeling (2021)

  6. No Access

    Chapter and Conference Paper

    Deep Agent: Studying the Dynamics of Information Spread and Evolution in Social Networks

    This paper explains the design of a social network analysis framework, developed under DARPA’s SocialSim program, with novel architecture that models human emotional, cognitive, and social factors. Our framewo...

    Ivan Garibay, Toktam A. Oghaz in Proceedings of the 2019 International Conf… (2021)

  7. No Access

    Chapter and Conference Paper

    Determining the Effect of Training on Uncertainty Visualization Evaluations

    Traditional studies in uncertainty visualization often require naive participants to complete complex, domain-specific tasks in order to examine how effectively a visualization conveys uncertainty to support d...

    Stephen M. Fiore, Jihye Song in Advances in Usability, User Experience and… (2019)

  8. No Access

    Chapter

    Training to Be a (Team) Scientist

    In the early twenty-first century, many have lamented the lack of a sufficient scientific workforce capable of contributing to the modern knowledge-intensive economy. At the same time, others have noted the la...

    Stephen M. Fiore, Catherine Gabelica in Strategies for Team Science Success (2019)

  9. No Access

    Article

    Collaborative problem-solving education for the twenty-first-century workforce

    The complex research, policy and industrial challenges of the twenty-first century require collaborative problem solving. Assessments suggest that, globally, many graduates lack necessary competencies. There i...

    Stephen M. Fiore, Arthur Graesser, Samuel Greiff in Nature Human Behaviour (2018)

  10. No Access

    Article

    The impact of architecture on collective behaviour

    Despite the obvious influence of space on interactions, constraints imposed by the built environment are seldom considered when examining collective behaviours of animals and humans. We propose an interdiscipl...

    Noa Pinter-Wollman, Stephen M. Fiore, Guy Theraulaz in Nature Ecology & Evolution (2017)

  11. No Access

    Chapter

    Innovation in Team Interaction: New Methods for Assessing Collaboration Between Brains and Bodies Using a Multi-level Framework

    As research on teams becomes increasingly sophisticated, scientists face challenges related to understanding collaboration at multiple levels of analysis, beyond that of the individual or the group alone. Grou...

    Stephen M. Fiore, Katelynn A. Kapalo in Innovative Assessment of Collaboration (2017)

  12. No Access

    Chapter

    A Place for James J. Gibson

    We first contextualize Gibson’s views within the broader space of theories about perception. We do this to illustrate how Gibson’s perspective, more so than many others, is most intimately connected with place...

    Daniel S. McConnell, Stephen M. Fiore in Place, Space and Hermeneutics (2017)

  13. Chapter and Conference Paper

    Applying Research in the Cognitive Sciences to the Design and Delivery of Instruction in Virtual Reality Learning Environments

    Current approaches to the design and delivery of instruction in virtual reality learning environments (VRLEs) draw heavily from traditional instructional strategies and design practices. This is problematic gi...

    Martin S. Goodwin, Travis Wiltshire in Virtual, Augmented and Mixed Reality (2015)

  14. No Access

    Article

    Enhancing learning outcomes in computer-based training via self-generated elaboration

    The present study investigated the utility of an instructional strategy known as the query method for enhancing learning outcomes in computer-based training. The query method involves an embedded guided, sentence...

    Haydee M. Cuevas, Stephen M. Fiore in Instructional Science (2014)

  15. Article

    Scientific genius: In different guises

    Stephen M. Fiore in Nature (2013)

  16. Chapter and Conference Paper

    Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System

    Incorporation of the arts into the current model of science, technology, engineering, and mathematics (STEAM) may have a profound impact on the future of education. In light of this, we examined a novel techno...

    Joseph R. Keebler, Travis J. Wiltshire in Virtual, Augmented and Mixed Reality. Syst… (2013)

  17. No Access

    Article

    Scaffolding cognitive and metacognitive processes in low verbal ability learners: Use of diagrams in computer-based training environments

    This study investigated how instructionalstrategies can support learners' knowledgeacquisition and metacomprehension of complexsystems in a computer-based trainingenvironment, and how individual characteristic...

    Haydee M. Cuevas, Stephen M. Fiore, Randall L. Oser in Instructional Science (2002)