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Article
Open AccessIndividual and team profiling to support theory of mind in artificial social intelligence
We describe an approach aimed at hel** artificial intelligence develop theory of mind of their human teammates to support team interactions. We show how this can be supported through the provision of quantif...
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Chapter and Conference Paper
Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality
This paper examines how the principles of 4E cognition can be used to interpret, and potentially improve, immersive virtual reality (I-VR). A selection of relevant 4E + I-VR studies are reviewed to illustrate ...
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Chapter
Building Effective Mentoring Team Using Team Science Competencies
Mentoring in academic medicine is essential for faculty to achieve their professional and personal goals. Faculty in academic health centers are expected to be proficient in clinical, teaching, scholarship, an...
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Chapter and Conference Paper
Towards Artificial Social Intelligence: Inherent Features, Individual Differences, Mental Models, and Theory of Mind
We discuss the potential for near-future artificial social intelligences (ASIs) to exhibit functional artificial theory of mind in a video-game based teaming scenario. We also describe the impact of individual...
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Chapter and Conference Paper
Influence Dynamics Among Narratives
It is widely understood that diffusion of and simultaneous interactions between narratives—defined here as persistent point-of-view messaging—significantly contributes to the sha** of political discourse and...
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Chapter and Conference Paper
Deep Agent: Studying the Dynamics of Information Spread and Evolution in Social Networks
This paper explains the design of a social network analysis framework, developed under DARPA’s SocialSim program, with novel architecture that models human emotional, cognitive, and social factors. Our framewo...
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Chapter and Conference Paper
Determining the Effect of Training on Uncertainty Visualization Evaluations
Traditional studies in uncertainty visualization often require naive participants to complete complex, domain-specific tasks in order to examine how effectively a visualization conveys uncertainty to support d...
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Chapter
Training to Be a (Team) Scientist
In the early twenty-first century, many have lamented the lack of a sufficient scientific workforce capable of contributing to the modern knowledge-intensive economy. At the same time, others have noted the la...
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Article
Collaborative problem-solving education for the twenty-first-century workforce
The complex research, policy and industrial challenges of the twenty-first century require collaborative problem solving. Assessments suggest that, globally, many graduates lack necessary competencies. There i...
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Article
The impact of architecture on collective behaviour
Despite the obvious influence of space on interactions, constraints imposed by the built environment are seldom considered when examining collective behaviours of animals and humans. We propose an interdiscipl...
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Chapter
Innovation in Team Interaction: New Methods for Assessing Collaboration Between Brains and Bodies Using a Multi-level Framework
As research on teams becomes increasingly sophisticated, scientists face challenges related to understanding collaboration at multiple levels of analysis, beyond that of the individual or the group alone. Grou...
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Chapter
A Place for James J. Gibson
We first contextualize Gibson’s views within the broader space of theories about perception. We do this to illustrate how Gibson’s perspective, more so than many others, is most intimately connected with place...
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Chapter and Conference Paper
Applying Research in the Cognitive Sciences to the Design and Delivery of Instruction in Virtual Reality Learning Environments
Current approaches to the design and delivery of instruction in virtual reality learning environments (VRLEs) draw heavily from traditional instructional strategies and design practices. This is problematic gi...
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Article
Enhancing learning outcomes in computer-based training via self-generated elaboration
The present study investigated the utility of an instructional strategy known as the query method for enhancing learning outcomes in computer-based training. The query method involves an embedded guided, sentence...
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Article
Scientific genius: In different guises
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Chapter and Conference Paper
Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System
Incorporation of the arts into the current model of science, technology, engineering, and mathematics (STEAM) may have a profound impact on the future of education. In light of this, we examined a novel techno...
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Article
Scaffolding cognitive and metacognitive processes in low verbal ability learners: Use of diagrams in computer-based training environments
This study investigated how instructionalstrategies can support learners' knowledgeacquisition and metacomprehension of complexsystems in a computer-based trainingenvironment, and how individual characteristic...