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Reference Work Entry In depth
Gamification in Crowdsourcing Applications
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Article
Open AccessIncidental language and culture learning through mobile technologies: a multi-case study
Incidental learning is a human learning paradigm that takes its form as a response to unplanned initiatives, potentially occurring at any time and at any place. It is emerging as very promising in the case of ...
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Article
Open AccessA quixotic view of spatial bias in modelling the distribution of species and their diversity
Ecological processes are often spatially and temporally structured, potentially leading to autocorrelation either in environmental variables or species distribution data. Because of that, spatially-biased in-s...
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Article
Open AccessUnsupervised hyperspectral image segmentation of films: a hierarchical clustering-based approach
Hyperspectral imaging (HSI) has been drastically applied in recent years to cultural heritage (CH) analysis, conservation, and also digital restoration. However, the efficient processing of the large datasets ...
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Article
Open AccessAccessible wayfinding and navigation: a systematic map** study
Urban environments, university campuses, and public and private buildings often present architectural barriers that prevent people with disabilities and special needs to move freely and independently. This pap...
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Article
Open AccessOn exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus
In a world that is getting increasingly digital and interconnected, and where more and more physical objects are integrated into the information network (Internet of Things, IoT), Data Visualization can facili...
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Article
Open AccessAn alternative approach to dimension reduction for pareto distributed data: a case study
Deep learning models are tools for data analysis suitable for approximating (non-linear) relationships among variables for the best prediction of an outcome. While these models can be used to answer many importan...
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Article
Intelligent and Good Machines? The Role of Domain and Context Codification
There is a core problem with the modern Artificial Intelligence (AI) technologies, based on the current new wave of Artificial Neural Networks (ANNs). Whether they have been used in healthcare or for exploring...
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Article
Editorial: Smart Objects and Technologies
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Article
Privacy Perception when Using Smartphone Applications
Our smartphone is full of applications and data that analytically organize, facilitate and describe our lives. We install applications for the most varied reasons, to inform us, to have fun and for work, but, ...
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Article
Open AccessDesigning human-centric software artifacts with future users: a case study
The quality and quantity of participation supplied by human beings during the different phases of the design and development of a software artifact are central to studies in human-centered computing. With this...
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Article
Open AccessOn combining Big Data and machine learning to support eco-driving behaviours
A conscious use of the battery is one of the key elements to consider while driving an electric vehicle. Hence, supporting the drivers, with information about it, can be strategic in letting them drive in a be...
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Article
Gamifying cultural experiences across the urban environment
New media and devices are offering huge possibilities for the enhancement and the enrichment of heritage experiences, improving the users’ involvement. In particular, tourists equipped with their mobile device...
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Article
Open AccessCollaborative design of software applications: the role of users
Drawing on a 1-year application design, implementation and evaluation experience, this paper examines how engaging users in the early design phases of a software application is tightly bound to the success of ...
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Article
Integrating Personalized and Accessible Itineraries in MaaS Ecosystems Through Microservices
Mobility is a crucial sector for the livability of urban spaces, both in terms of accessibility for people with disabilities, and in terms of enjoyability by people with different interests. The deep transform...
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Chapter and Conference Paper
Discovering the City: Crowdsourcing and Personalized Urban Paths Across Cultural Heritage
Travel planners and mobile applications related to cultural heritage can play an interesting role in the development of smart cities, when they are integrated each other, engaging the user in touristic and ent...
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Chapter and Conference Paper
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing
The wide diffusion of mobile devices and of digital technologies are dramatically changing the usage scenarios in different contexts. One of them is cultural heritage, where new media are offering huge possibi...
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Article
On the interpretation of the effects of the Infliximab treatment on Crohn’s disease patients from Facebook posts: a human vs. machine comparison
This paper completes an analysis started a few years ago which has exploited Facebook as a tool suitable for collecting and analyzing Crohn’s disease patients’ reactions to the Infliximab treatment. We here fi...
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Article
On personalizing Web content through reinforcement learning
Nowadays, a large use of personalization techniques is used to adapt Web content to users’ habits, mainly with the aim of offering appropriate products and services. This paper presents a system that uses pers...
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Chapter and Conference Paper
A Microservice Architecture Use Case for Persons with Disabilities
Applications supporting the independent living of people with disabilities are usually built in a monolithic fashion for a specific purpose. On the other hand, a crucial sector for the livability of urban spac...