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Chapter and Conference Paper
I-Shoe: Smart Insole for Gait Monitoring
Gait analysis is a crucial method for evaluating and treating individuals with walking-related conditions. The process is typically utilized in hospitals or specialized gait labs, often involving tools operate...
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Chapter and Conference Paper
Design and Implementation of a Virtual Reality Tennis Serve Practice System for Creative Tennis Serve Practice
We propose a Virtual Reality Tennis Serve Practice (VRTSP) system that utilizes 3D skeletal estimation from videos. VRTSP system employs a 3D skeletal estimation model with video shot from a single viewpoint a...
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Chapter and Conference Paper
A Cost-Effective Immersive Telexistence Platform for Generic Telemanipulation Tasks
Robots are expected to become an essential part in tackling the global corona virus pandemic. However, acquiring robotic technology in economically-challenged nations is very difficult for a variety of factors...
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Article
Open AccessHapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality
Haptic feedback plays a large role in enhancing immersion and presence in VR. However, previous research and commercial products have limitations in terms of variety and locations of delivered feedbacks. To ad...
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Chapter and Conference Paper
A Robotic Haptic Feedback Device for Immersive Virtual Reality Applications
The use of virtual reality technology has become popular in modern theme parks across the world. Attractions using virtual reality technologies offer highly immersive experiences as if people are really stayi...
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Chapter and Conference Paper
VRowser: A Virtual Reality Parallel Web Browser
In this paper, we propose VRowser, which is a virtual reality (VR) web browser that utilizes various visualization and interaction methods to support webpage content comparisons, allocation, grou**, and retr...
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Chapter and Conference Paper
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience
Despite the popularity of Augmented and Virtual Reality within gaming, the full potential of such technologies is yet to be fully taken advantage of. Thus, we introduce WAR Bots, a cyber-physical game which inten...