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    Article

    Controlling the contact levels of details for fast and precise haptic collision detection

    For accurate and stable haptic rendering, collision detection for interactive haptic applications has to be done by filling in or covering target objects as tightly as possible with bounding volumes (spheres, ...

    A. Ram Choi, Sung Min Kim, Mee Young Sung in Frontiers of Information Technology & Elec… (2017)

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    Chapter and Conference Paper

    Data Transmission for Haptic Collaboration in Virtual Environments

    In this paper, we mainly present the analysis on the haptic data transmission over real network conditions in a networked haptic collaboration environment. Since haptic data are produced at the rate of 1khz, t...

    Yonghee You, Mee Young Sung, Kyungkoo Jun in Technologies for E-Learning and Digital En… (2007)

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    Chapter and Conference Paper

    Image Streaming and Recognition for Vehicle Location Tracking Using Mobile Devices

    The image of a license plate is scanned by the camera attached to a mobile PDA device and the numbers on the plate are detected by the image processing parts in the proposed Mobile system. Then the numbers and...

    **-Suk Kang, Taikyeong T. Jeong, Sang Hyun Oh in Advances in Grid and Pervasive Computing (2007)

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    Chapter and Conference Paper

    A Cost Model for an Adaptive Cell-Based Index Structure

    In this paper, we describe a cost model for an adaptive cell-based index structure which aims at efficient management of immense amounts of spatio-temporal data. We first survey various methods to estimate the...

    Wonik Choi, **seok Chae, Nam-Joong Kim in Computer and Information Sciences – ISCIS … (2006)

  5. No Access

    Chapter and Conference Paper

    Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications

    This paper presents a barehanded interaction method for augmented reality games based on human hand gestures. Point features are tracked from input video frames and the motion of moving objects is computed. Th...

    Jong-Hyun Yoon, Jong-Seung Park, Mee Young Sung in Entertainment Computing - ICEC 2006 (2006)

  6. No Access

    Chapter and Conference Paper

    Vision-Based Real-Time Camera Matchmoving with a Known Marker

    A primary requirement for practical augmented reality systems is a method of accurate and reliable camera tracking. In this paper, we propose a fast and stable camera matchmoving method aimed for real-time aug...

    Bum-Jong Lee, Jong-Seung Park, Mee Young Sung in Entertainment Computing - ICEC 2006 (2006)

  7. No Access

    Chapter and Conference Paper

    A User-Friendly News Contents Adaptation for Mobile Terminals

    We present a system that transforms web contents in the internet effectively to the corresponding mobile contents adapted to a mobile terminal such as a PDA or a mobile phone. The primary goal of this research...

    Youn-Sik Hong, Ji-Hong Kim, Yong-Hyun Kim in Advances in Multimedia Modeling (2006)

  8. No Access

    Chapter and Conference Paper

    View-Dependent Simplification of Complex Urban Scenes Using Weighted Quadtrees

    This article describes a new contribution culling method for the view-dependent real-time rendering of complex huge urban scenes. As a preprocessing step, the view frustum culling technique is used to cull awa...

    Bum-Jong Lee, Jong-Seung Park in Advances in Artificial Reality and Tele-Ex… (2006)

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    Chapter and Conference Paper

    Parallel Processing for Reducing the Bottleneck in Realtime Graphics Rendering

    The rendering process of graphics rendering pipeline is usually completed by both the CPU and the GPU, and a bottleneck can be located either in the CPU or the GPU. This paper focuses on reducing the bottlenec...

    Mee Young Sung, Suk-Min Whang, Yonghee Yoo in Advances in Multimedia Information Process… (2006)

  10. No Access

    Chapter and Conference Paper

    Realtime Control for Motion Creation of 3D Avatars

    In this paper, we are proposing a new mechanism for controlling 3D (three dimensional) avatars to create user-designed peculiar motions of avatars in real-time using general interfaces, such as a mouse, a keyb...

    Dong Hoon Kim, Mee Young Sung in Advances in Multimedia Information Process… (2005)

  11. No Access

    Chapter and Conference Paper

    Reliable Mobile Ad Hoc P2P Data Sharing

    We developed a reliable mobile Peer-to-Peer (P2P) data sharing system and performed some experiments for verifying our routing scheme using our real testbed. Our method for guaranteeing reliable P2P data shari...

    Mee Young Sung, Jong Hyuk Lee, Jong-Seung Park, Seung Sik Choi in Networking - ICN 2005 (2005)

  12. No Access

    Chapter and Conference Paper

    A Java-Based Collaborative Authoring System for Multimedia Presentation

    In this paper, we propose a Java-based collaborative authoring system for multimedia presentation. Our system is composed of an Editing System, a Media Object Manager and a Collaboration Manager. The Editing S...

    Mee Young Sung, Do Hyung Lee in Advances in Multimedia Information Processing - PCM 2004 (2005)

  13. No Access

    Chapter and Conference Paper

    Virtual Object Placement in Video for Augmented Reality

    This article describes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To insert or modify 3D shapes t...

    Jong-Seung Park, Mee Young Sung in Advances in Multimedia Information Process… (2005)

  14. No Access

    Chapter and Conference Paper

    A Collaborative Multimedia Authoring System Based on the Conceptual Temporal Relations

    We developed a SMIL-based collaborative multimedia authoring tool supporting a mechanism for conceptually representing the temporal relations between different media. Among the many editors that make up our sy...

    Mee Young Sung in Advances in Multimedia Information Processing - PCM 2004 (2005)

  15. No Access

    Chapter and Conference Paper

    A Collaborative Multimedia Authoring System

    The existing authoring tools usually provide an authoring environment where the spatial information and temporal information are edited independently in two different Interfaces, which can inconvenience the us...

    Mee Young Sung, Do Hyung Lee in Grid and Cooperative Computing (2004)

  16. No Access

    Chapter and Conference Paper

    Mixed Usage of Wi-Fi and Bluetooth for Formulating an Efficient Mobile Conferencing Application

    This paper proposes a mobile conferencing system which allows the mixed usage of Wi-Fi and Bluetooth and the performance analysis of it. The performance analysis includes the analysis of interference due to th...

    Mee Young Sung, Jong Hyuk Lee, Yong Il Lee in Grid and Cooperative Computing - GCC 2004 (2004)

  17. No Access

    Chapter and Conference Paper

    Desirable Mobile Networking Method for Formulating an Efficient Mobile Conferencing Application

    This paper proposes a method for defining the best networking method of a mobile conferencing system in a given situation. We developed a mobile conferencing system which works for both types of mobile network...

    Mee Young Sung, Jong Hyuk Lee in Embedded and Ubiquitous Computing (2004)