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Open Access‘Immediate access … everywhere you go’: a Grounded Theory Study of How Smartphone Betting Can Facilitate Harmful Sports Betting Behaviours Amongst Young Adults
This study explored how the use of smartphones can influence sports betting by young adults, compared to using computers and land-based betting facilities. Interviews with 33 Australians aged 18–29 years, who ...
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Open Access‘Getting addicted to it and losing a lot of money… it’s just like a hole.’ A grounded theory model of how social determinants shape adolescents’ choices to not gamble
Gambling abstinence when underage lowers the risk of harmful gambling in later life. However, little research has examined why many young people refrain from gambling, even though this knowledge can inform protec...
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Open AccessSelf-Regulatory Strategies Reduce Gambling Spend and Harm in a Randomised Controlled Trial of Electronic Gaming Machine Players
Research provides insights into the self-regulatory strategies (SRSs) gamblers use, but evidence supporting their efficacy is weak. Study 1 aimed to identify a set of SRSs that best predict less harmful gambli...
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Open AccessRevising the core knowledge confusions scale: a measure of logical error associated with cognitive and personality traits
The Core Knowledge Confusions scale (CKC) was designed to predict paranormal and spiritual beliefs, alternative health beliefs and the degree to which people assign meaning to events. It measures the likelihoo...
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Open AccessSkill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups
New gambling products have been developed over time as technology permits. For example, early mechanical slot machines were later replaced by electronic gaming machines (EGMs), which enabled a faster speed of ...
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Open AccessAssociations Between Heavy Episodic Drinking, Drinking While Gambling, and Risky Gambling
Introduction: Understanding how patterns of drinking are associated with risky gambling in Australia is needed to inform an effective approach to minimise harm. Methods: This cross-sectional questionnaire stud...
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Open Access‘It Doesn’t Give Off the Gambling Vibes … It Just Feels Like a Part of the Game’: Adolescents’ Experiences and Perceptions of Simulated Gambling While Growing Up
This study explores the lived experience of simulated gambling as young people grow up. Qualitative research with 89 Australians aged 12–17 years explored their chronological experiences of simulated gambling ...
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Open AccessAdoption, Adaptation or Exposure? Novel Digital Gambling Activities and Links with Gambling Problems
Gambling problems are much more common amongst people who use novel gambling products, including skin gambling, esports betting and fantasy sports betting. The exposure and adaptation effects suggest that, lik...
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Open AccessDesigning Improved Safer Gambling Messages for Race and Sports Betting: What can be Learned from Other Gambling Formats and the Broader Public Health Literature?
Safer gambling messages are one potential input to a public health approach toward reducing gambling-related harm, and yet there is no strong evidence supporting current messages such as “gamble responsibly” o...
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Correction to: Self-Generated Motives of Social Casino Gamers
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Open AccessMotivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm
This study aimed to examine gambling motivations for esports betting and skin gambling and their association with gambling frequency, problems, and harm. Data were collected via a cross-sectional online survey...
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Open AccessSkin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling
Esports betting and skin gambling involve betting on the outcomes of video game competitions and/or using virtual currencies for betting. The present study evaluated a conceptual model linking video game invol...
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Self-Generated Motives of Social Casino Gamers
Social casino games have achieved widespread popularity, and are accessed by more than 85 million people each day. Yet, why people play social casino games is largely unknown. To address this gap, an inductive...
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Open AccessLegacy Gambling Harms: What Happens Once the Gambling Stops?
Legacy gambling harm refers to adverse consequences that extend past the period where people are actively gambling at harmful levels. These harms can affect the gambler, people close to them and the wider comm...
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Stressful Life Events Precede Gambling Problems, and Continued Gambling Problems Exacerbate Stressful Life Events; A Life Course Calendar Study
Do stressful life events cause gambling problems, or do gambling problems cause stressful life events? This study used a retrospective design to examine the temporal order of these associations. Specifically, ...
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Open AccessParental Gambling and the Health and Wellbeing of Children Derived From Two Nationally Representative Cohorts of Australian Children
Gambling-related harms can impact the lives of children living with someone experiencing a gambling problem. These harms have been associated with impacts across a number of domains. However, previous studies ...
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Open AccessHow structural changes in online gambling are sha** the contemporary experiences and behaviours of online gamblers: an interview study
Over the last decade, the provision of online gambling has intensified with increased access, enhanced betting markets, a broader product range, and prolific marketing. However, little research has explored ho...
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Protective Action and Risky Beliefs: The Relationship Between Religion and Gambling Fallacies
A number of studies have explored the relationship between religious beliefs and gambling (including gambling fallacies and gambling harm) but report seemingly contradictory findings. While some studies have f...
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The Relationship Between Family Gambling Problems, Other Family Stressors, and Health Indicators in a Large Population-Representative Sample of Australian Adults
Harms due to excessive gambling can be experienced by gamblers and those close to them. Family gambling problems (FGPs) are currently under-researched, particularly in population-representative samples. This s...
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Mobile EGM Games: Evidence That Simulated Games Encourage Real-Money Gambling
Electronic gaming machines (EGMs) and other gambling-themed simulators are a popular sub-genre of video-games or “apps” played on mobile devices (King et al. in Comput Hum Behav 31(Supplement C):305–313, 2014). Q...