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  1. Article

    Open Access

    ‘Immediate access … everywhere you go’: a Grounded Theory Study of How Smartphone Betting Can Facilitate Harmful Sports Betting Behaviours Amongst Young Adults

    This study explored how the use of smartphones can influence sports betting by young adults, compared to using computers and land-based betting facilities. Interviews with 33 Australians aged 18–29 years, who ...

    Nerilee Hing, Hannah Thorne in International Journal of Mental Health and… (2024)

  2. Article

    Open Access

    ‘Getting addicted to it and losing a lot of money… it’s just like a hole.’ A grounded theory model of how social determinants shape adolescents’ choices to not gamble

    Gambling abstinence when underage lowers the risk of harmful gambling in later life. However, little research has examined why many young people refrain from gambling, even though this knowledge can inform protec...

    Nerilee Hing, Hannah Thorne, Lisa Lole, Kerry Sproston, Nicole Hodge in BMC Public Health (2024)

  3. Article

    Open Access

    Self-Regulatory Strategies Reduce Gambling Spend and Harm in a Randomised Controlled Trial of Electronic Gaming Machine Players

    Research provides insights into the self-regulatory strategies (SRSs) gamblers use, but evidence supporting their efficacy is weak. Study 1 aimed to identify a set of SRSs that best predict less harmful gambli...

    Nerilee Hing, Matthew Browne in International Journal of Mental Health and… (2024)

  4. Article

    Open Access

    Revising the core knowledge confusions scale: a measure of logical error associated with cognitive and personality traits

    The Core Knowledge Confusions scale (CKC) was designed to predict paranormal and spiritual beliefs, alternative health beliefs and the degree to which people assign meaning to events. It measures the likelihoo...

    Brenton M. Williams, Matthew Browne, Matthew Rockloff, George Stuart in Current Psychology (2024)

  5. Article

    Open Access

    Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups

    New gambling products have been developed over time as technology permits. For example, early mechanical slot machines were later replaced by electronic gaming machines (EGMs), which enabled a faster speed of ...

    Philip Newall, Matthew Rockloff, Hannah Thorne in Journal of Gambling Studies (2024)

  6. Article

    Open Access

    Associations Between Heavy Episodic Drinking, Drinking While Gambling, and Risky Gambling

    Introduction: Understanding how patterns of drinking are associated with risky gambling in Australia is needed to inform an effective approach to minimise harm. Methods: This cross-sectional questionnaire stud...

    Koen Smit, Heng Jiang, Matthew Rockloff, Robin Room in Journal of Gambling Studies (2023)

  7. Article

    Open Access

    ‘It Doesn’t Give Off the Gambling Vibes … It Just Feels Like a Part of the Game’: Adolescents’ Experiences and Perceptions of Simulated Gambling While Growing Up

    This study explores the lived experience of simulated gambling as young people grow up. Qualitative research with 89 Australians aged 12–17 years explored their chronological experiences of simulated gambling ...

    Nerilee Hing, Lisa Lole, Hannah Thorne in International Journal of Mental Health and… (2023)

  8. Article

    Open Access

    Adoption, Adaptation or Exposure? Novel Digital Gambling Activities and Links with Gambling Problems

    Gambling problems are much more common amongst people who use novel gambling products, including skin gambling, esports betting and fantasy sports betting. The exposure and adaptation effects suggest that, lik...

    Nerilee Hing, Matthew Rockloff, Matthew Browne in Current Addiction Reports (2023)

  9. Article

    Open Access

    Designing Improved Safer Gambling Messages for Race and Sports Betting: What can be Learned from Other Gambling Formats and the Broader Public Health Literature?

    Safer gambling messages are one potential input to a public health approach toward reducing gambling-related harm, and yet there is no strong evidence supporting current messages such as “gamble responsibly” o...

    Philip W. S. Newall, Matthew Rockloff, Nerilee Hing in Journal of Gambling Studies (2023)

  10. Article

    Correction to: Self-Generated Motives of Social Casino Gamers

    Hyoun S. Kim, Sophia Coelho, Michael J. A. Wohl in Journal of Gambling Studies (2023)

  11. Article

    Open Access

    Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm

    This study aimed to examine gambling motivations for esports betting and skin gambling and their association with gambling frequency, problems, and harm. Data were collected via a cross-sectional online survey...

    Nancy Greer, Nerilee Hing, Matthew Rockloff, Matthew Browne in Journal of Gambling Studies (2023)

  12. Article

    Open Access

    Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling

    Esports betting and skin gambling involve betting on the outcomes of video game competitions and/or using virtual currencies for betting. The present study evaluated a conceptual model linking video game invol...

    Nancy Greer, Matthew Rockloff, Nerilee Hing, Matthew Browne in Journal of Gambling Studies (2023)

  13. No Access

    Article

    Self-Generated Motives of Social Casino Gamers

    Social casino games have achieved widespread popularity, and are accessed by more than 85 million people each day. Yet, why people play social casino games is largely unknown. To address this gap, an inductive...

    Hyoun S. Kim, Sophie Coelho, Michael J.A. Wohl in Journal of Gambling Studies (2023)

  14. Article

    Open Access

    Legacy Gambling Harms: What Happens Once the Gambling Stops?

    Legacy gambling harm refers to adverse consequences that extend past the period where people are actively gambling at harmful levels. These harms can affect the gambler, people close to them and the wider comm...

    Matthew Rockloff, Tess Armstrong, Nerilee Hing, Matthew Browne in Current Addiction Reports (2022)

  15. No Access

    Article

    Stressful Life Events Precede Gambling Problems, and Continued Gambling Problems Exacerbate Stressful Life Events; A Life Course Calendar Study

    Do stressful life events cause gambling problems, or do gambling problems cause stressful life events? This study used a retrospective design to examine the temporal order of these associations. Specifically, ...

    Alex M. T. Russell, Matthew Browne, Nerilee Hing in Journal of Gambling Studies (2022)

  16. Article

    Open Access

    Parental Gambling and the Health and Wellbeing of Children Derived From Two Nationally Representative Cohorts of Australian Children

    Gambling-related harms can impact the lives of children living with someone experiencing a gambling problem. These harms have been associated with impacts across a number of domains. However, previous studies ...

    Catherine Tulloch, Nerilee Hing, Matthew Browne in Applied Research in Quality of Life (2022)

  17. Article

    Open Access

    How structural changes in online gambling are sha** the contemporary experiences and behaviours of online gamblers: an interview study

    Over the last decade, the provision of online gambling has intensified with increased access, enhanced betting markets, a broader product range, and prolific marketing. However, little research has explored ho...

    Nerilee Hing, Michele Smith, Matthew Rockloff, Hannah Thorne in BMC Public Health (2022)

  18. No Access

    Article

    Protective Action and Risky Beliefs: The Relationship Between Religion and Gambling Fallacies

    A number of studies have explored the relationship between religious beliefs and gambling (including gambling fallacies and gambling harm) but report seemingly contradictory findings. While some studies have f...

    Brenton M. Williams, Matthew Browne, Matthew Rockloff in Journal of Gambling Studies (2022)

  19. No Access

    Article

    The Relationship Between Family Gambling Problems, Other Family Stressors, and Health Indicators in a Large Population-Representative Sample of Australian Adults

    Harms due to excessive gambling can be experienced by gamblers and those close to them. Family gambling problems (FGPs) are currently under-researched, particularly in population-representative samples. This s...

    Catherine Tulloch, Matthew Browne, Nerilee Hing in Journal of Gambling Studies (2021)

  20. No Access

    Article

    Mobile EGM Games: Evidence That Simulated Games Encourage Real-Money Gambling

    Electronic gaming machines (EGMs) and other gambling-themed simulators are a popular sub-genre of video-games or “apps” played on mobile devices (King et al. in Comput Hum Behav 31(Supplement C):305–313, 2014). Q...

    Matthew Rockloff, Matthew Browne, Nancy Greer in Journal of Gambling Studies (2020)

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