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    Chapter and Conference Paper

    The Gilmorehill Mystery: A Location-Based Game for Campus Exploration

    The University of Glasgow accommodates a large number of new students every year. Arriving at a new campus can seem daunting at first, as it is always a challenge to navigate a university’s many buildings and ...

    Kieran Swedlund, Matthew Barr in Entertainment Computing – ICEC 2021 (2021)

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    Chapter

    Gaming for Graduates

    In this chapter, the key messages from the preceding chapters are summarised, the limitations of the work considered, and recommendations for future work made. The study presented here has shown that playing s...

    Matthew Barr in Graduate Skills and Game-Based Learning (2019)

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    Chapter

    Video Games and Learning

    Many commercial video games require players to collaborate and communicate with one another in order to progress. Players must also exercise a range of skills and competencies, including adaptability and resou...

    Matthew Barr in Graduate Skills and Game-Based Learning (2019)

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    Chapter

    Playing Games at University

    It has been argued that video games might be used to develop in students the desirable skills and competencies sometimes referred to as graduate attributes. However, in order to assess this claim, empirical re...

    Matthew Barr in Graduate Skills and Game-Based Learning (2019)

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    Chapter

    Reflections on Game-Based Learning

    The previous chapter presented interviews with participants in a study designed to explore whether playing selected video games might help develop in students a range of useful skills and competencies, also kn...

    Matthew Barr in Graduate Skills and Game-Based Learning (2019)

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    Chapter

    The Games Industry Perspective

    When considering the use of video games in education, it is common to focus on the students and educators involved. Less well documented is how those responsible for producing video games view the educational ...

    Matthew Barr in Graduate Skills and Game-Based Learning (2019)

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    Chapter

    Graduate Attributes and Games

    Graduate attributes are the skills and competencies that students are said to develop in higher education, over and above those related directly to their degree subject. They are typically aligned with the not...

    Matthew Barr in Graduate Skills and Game-Based Learning (2019)

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    Chapter

    The Student Perspective

    This chapter explores the attitudes and experiences of students involved in a game-based learning intervention designed to measure the effects of playing selected video games on the attainment of certain skill...

    Matthew Barr in Graduate Skills and Game-Based Learning (2019)

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    Chapter

    The Educator Perspective

    This book has largely focused on a particular application of game-based learning in higher education, concerning the use of commercial video games to develop graduate skills or attributes. However, games are u...

    Matthew Barr in Graduate Skills and Game-Based Learning (2019)

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    Book

    Graduate Skills and Game-Based Learning

    Using Video Games for Employability in Higher Education

    Matthew Barr in Digital Education and Learning (2019)

  11. Article

    Open Access

    Improved field emission stability from single-walled carbon nanotubes chemically attached to silicon

    Here, we demonstrate the simple fabrication of a single-walled carbon nanotube (SWCNT) field emission electrode which shows excellent field emission characteristics and remarkable field emission stability with...

    Cameron J Shearer, Adam Fahy, Matthew Barr, Paul C Dastoor in Nanoscale Research Letters (2012)