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Article
Open AccessEvaluation of voice commands for mode change in virtual reality implant planning procedure
In dental implantology, the optimal placement of dental implants is important to meet functional and aesthetic requirements. Planning dental implants in virtual three-dimensional (3D) environment is possible u...
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Article
Open AccessEvaluation of virtual handles for dental implant manipulation in virtual reality implant planning procedure
Many surgical complications can be prevented by careful operation planning and preoperative evaluation of the anatomical features. Virtual dental implant planning in three-dimensional stereoscopic virtual real...
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Article
Open AccessWhat students want? Experiences, challenges, and engagement during Emergency Remote Learning amidst COVID-19 crisis
COVID-19 pandemic has affected the entire world in many ways. It has sparked a prominent pedagogical shift for university level students, as it has changed the way students learn, attend classes, or communicat...
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Chapter and Conference Paper
Design for AI-Enhanced Operator Information Ergonomics in a Time-Critical Environment
Maintaining situational awareness in time-critical operation control is an omni-dimensional optimisation problem. For excellent situational awareness, complete information with sufficient time to process it is...
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Reference Work Entry In depth
Building Rural Renaissance and Suburban Development with Interactive Technology Solutions in India
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Article
Exploratory analysis of Sony AIBO users
It is important to understand how the cultural background, the age and the gender influence the expectations towards social robots. Although past works studied the user adaptation for some months, the users wi...
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Living Reference Work Entry In depth
Building Rural Renaissance and Suburban Development with Interactive Technology Solutions in India
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Chapter and Conference Paper
CityCompass VR - A Collaborative Virtual Language Learning Environment
CityCompass VR is a collaborative virtual language learning environment that utilizes interactive omnidirectional video (iODV) content. In the application, two remotely located users navigate through cityscape...
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Article
Common sounds in bedrooms (CSIBE) corpora for sound event recognition of domestic robots
Although sound event recognition attracted much attention in the scientific community, applications in the robotics domain have not been in the focus. A new database was published in this paper and classifiers...
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Chapter and Conference Paper
Assessing Information Ergonomics in Work by Logging and Heart Rate Variability
Maintaining performance in ubiquitous work environment is increasingly dependent on the quality of physical, cognitive and organizational ergonomics of work. Since digital work environment is the reign of most...
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Chapter and Conference Paper
Omnidirectional Video in Museums – Authentic, Immersive and Entertaining
Omnidirectional video (ODV) provides possibilities for capture and presentation of cultural content for museums and other exhibitions. 360° video capture can record authentic environments and activities, and e...
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Chapter and Conference Paper
What Can We Learn from the Long-Term Users of a Social Robot?
Despite the recent technological advances, long-term experiments with robots have challenges to keep the users interested after the initial excitement disappears. This paper explores the user expectations by ...
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Chapter and Conference Paper
Guidelines for Designing Interactive Omnidirectional Video Applications
Interactive omnidirectional videos (iODV) can offer informative, entertaining, and immersive experiences, especially when combined with novel platforms such as head-mounted displays. However, omnidirectional v...
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Chapter and Conference Paper
ICT Based Interventions for Anganwadi Healthcare Workers in Mumbai
Anganwadi workers [1] form the core of healthcare system for a large section of rural and semi-urban population in India. They provide care for newborn babies and play an important role in immunization programs,...
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Chapter and Conference Paper
Parental Perspectives Towards Education Technology in Low-Income Urban Households
Government and NGO schools catering to children from low-income urban environments are increasingly introducing technology in the Indian classroom. However, one of the challenges is convincing low-literate pa...
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Chapter and Conference Paper
User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays
Omnidirectional video (ODV) is a medium that offers the viewer a 360-degree panoramic video view of the recorded setting. In recent years, various novel platforms for presenting such content have emerged. Man...
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Chapter and Conference Paper
Interaction and Humans in Internet of Things
Internet of Things is mainly about connected devices embedded in our everyday environment. Typically, ‘interaction’ in the context of IoT means interfaces which allow people to either monitor or configure IoT ...
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Chapter and Conference Paper
Applying Finite State Process Algebra to Formally Specify a Computational Model of Security Requirements in the Key2phone-Mobile Access Solution
Key2phone is a mobile access solution which turns mobile phone into a key for electronic locks, doors and gates. In this paper, we elicit and analyse the essential and necessary safety and secu...
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Chapter and Conference Paper
Designing Gesture-Based Control for Factory Automation
We report the development and evaluation of a gesture-based interaction prototype for controlling the loading station of a factory automation system. In this context, gesture-based interaction has the potentia...
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Chapter and Conference Paper
Mobile Phones and Voice-Based Educational Services in Rural India: Project RuralVoice
Voice-based services offer major business opportunities in develo** areas such as India and Africa. In these areas mobile phones have become very popular, and their usage is increasing all the time. In this ...