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  1. Article

    Open Access

    Evaluation of voice commands for mode change in virtual reality implant planning procedure

    In dental implantology, the optimal placement of dental implants is important to meet functional and aesthetic requirements. Planning dental implants in virtual three-dimensional (3D) environment is possible u...

    Hanna-Riikka Rantamaa, Jari Kangas in International Journal of Computer Assisted… (2022)

  2. Article

    Open Access

    Evaluation of virtual handles for dental implant manipulation in virtual reality implant planning procedure

    Many surgical complications can be prevented by careful operation planning and preoperative evaluation of the anatomical features. Virtual dental implant planning in three-dimensional stereoscopic virtual real...

    Hanna-Riikka Rantamaa, Jari Kangas in International Journal of Computer Assisted… (2022)

  3. Article

    Open Access

    What students want? Experiences, challenges, and engagement during Emergency Remote Learning amidst COVID-19 crisis

    COVID-19 pandemic has affected the entire world in many ways. It has sparked a prominent pedagogical shift for university level students, as it has changed the way students learn, attend classes, or communicat...

    Rucha Tulaskar, Markku Turunen in Education and Information Technologies (2022)

  4. No Access

    Chapter and Conference Paper

    Design for AI-Enhanced Operator Information Ergonomics in a Time-Critical Environment

    Maintaining situational awareness in time-critical operation control is an omni-dimensional optimisation problem. For excellent situational awareness, complete information with sufficient time to process it is...

    Jussi Okkonen, Jaakko Hakulinen in Advances in Neuroergonomics and Cognitive … (2021)

  5. No Access

    Reference Work Entry In depth

    Building Rural Renaissance and Suburban Development with Interactive Technology Solutions in India

    Sumita Sharma, Juhani Linna in Encyclopedia of Education and Information … (2020)

  6. No Access

    Article

    Exploratory analysis of Sony AIBO users

    It is important to understand how the cultural background, the age and the gender influence the expectations towards social robots. Although past works studied the user adaptation for some months, the users wi...

    Csaba Kertész, Markku Turunen in AI & SOCIETY (2019)

  7. No Access

    Living Reference Work Entry In depth

    Building Rural Renaissance and Suburban Development with Interactive Technology Solutions in India

    Sumita Sharma, Juhani Linna in Encyclopedia of Education and Information …

  8. Chapter and Conference Paper

    CityCompass VR - A Collaborative Virtual Language Learning Environment

    CityCompass VR is a collaborative virtual language learning environment that utilizes interactive omnidirectional video (iODV) content. In the application, two remotely located users navigate through cityscape...

    Pekka Kallioniemi, Kimmo Ronkainen in Human-Computer Interaction – INTERACT 2019 (2019)

  9. No Access

    Article

    Common sounds in bedrooms (CSIBE) corpora for sound event recognition of domestic robots

    Although sound event recognition attracted much attention in the scientific community, applications in the robotics domain have not been in the focus. A new database was published in this paper and classifiers...

    Csaba Kertész, Markku Turunen in Intelligent Service Robotics (2018)

  10. No Access

    Chapter and Conference Paper

    Assessing Information Ergonomics in Work by Logging and Heart Rate Variability

    Maintaining performance in ubiquitous work environment is increasingly dependent on the quality of physical, cognitive and organizational ergonomics of work. Since digital work environment is the reign of most...

    Jussi Okkonen, Tomi Heimonen, Reijo Savolainen in Advances in Usability and User Experience (2018)

  11. No Access

    Chapter and Conference Paper

    Omnidirectional Video in Museums – Authentic, Immersive and Entertaining

    Omnidirectional video (ODV) provides possibilities for capture and presentation of cultural content for museums and other exhibitions. 360° video capture can record authentic environments and activities, and e...

    Jaakko Hakulinen, Tuuli Keskinen in Advances in Computer Entertainment Technol… (2018)

  12. No Access

    Chapter and Conference Paper

    What Can We Learn from the Long-Term Users of a Social Robot?

    Despite the recent technological advances, long-term experiments with robots have challenges to keep the users interested after the initial excitement disappears. This paper explores the user expectations by ...

    Csaba Kertész, Markku Turunen in Social Robotics (2017)

  13. Chapter and Conference Paper

    Guidelines for Designing Interactive Omnidirectional Video Applications

    Interactive omnidirectional videos (iODV) can offer informative, entertaining, and immersive experiences, especially when combined with novel platforms such as head-mounted displays. However, omnidirectional v...

    Santeri Saarinen, Ville Mäkelä in Human-Computer Interaction – INTERACT 2017 (2017)

  14. Chapter and Conference Paper

    ICT Based Interventions for Anganwadi Healthcare Workers in Mumbai

    Anganwadi workers [1] form the core of healthcare system for a large section of rural and semi-urban population in India. They provide care for newborn babies and play an important role in immunization programs,...

    Biju Thankachan, Sumita Sharma in Human-Computer Interaction – INTERACT 2017 (2017)

  15. Chapter and Conference Paper

    Parental Perspectives Towards Education Technology in Low-Income Urban Households

    Government and NGO schools catering to children from low-income urban environments are increasingly introducing technology in the Indian classroom. However, one of the challenges is convincing low-literate pa...

    Sumita Sharma, Juhani Linna, Biju Thankachan in Human-Computer Interaction – INTERACT 2017 (2017)

  16. Chapter and Conference Paper

    User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays

    Omnidirectional video (ODV) is a medium that offers the viewer a 360-degree panoramic video view of the recorded setting. In recent years, various novel platforms for presenting such content have emerged. Man...

    Pekka Kallioniemi, Ville Mäkelä in Human-Computer Interaction – INTERACT 2017 (2017)

  17. Chapter and Conference Paper

    Interaction and Humans in Internet of Things

    Internet of Things is mainly about connected devices embedded in our everyday environment. Typically, ‘interaction’ in the context of IoT means interfaces which allow people to either monitor or configure IoT ...

    Markku Turunen, Daniel Sonntag in Human-Computer Interaction – INTERACT 2015 (2015)

  18. No Access

    Chapter and Conference Paper

    Applying Finite State Process Algebra to Formally Specify a Computational Model of Security Requirements in the Key2phone-Mobile Access Solution

    Key2phone is a mobile access solution which turns mobile phone into a key for electronic locks, doors and gates. In this paper, we elicit and analyse the essential and necessary safety and secu...

    Sunil Chaudhary, Linfeng Li, Eleni Berki in Formal Methods for Industrial Critical Sys… (2015)

  19. Chapter and Conference Paper

    Designing Gesture-Based Control for Factory Automation

    We report the development and evaluation of a gesture-based interaction prototype for controlling the loading station of a factory automation system. In this context, gesture-based interaction has the potentia...

    Tomi Heimonen, Jaakko Hakulinen in Human-Computer Interaction – INTERACT 2013 (2013)

  20. Chapter and Conference Paper

    Mobile Phones and Voice-Based Educational Services in Rural India: Project RuralVoice

    Voice-based services offer major business opportunities in develo** areas such as India and Africa. In these areas mobile phones have become very popular, and their usage is increasing all the time. In this ...

    Mikko Ruohonen, Markku Turunen in Open and Social Technologies for Networked… (2013)

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