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  1. Article

    Open Access

    A serious gaming approach for optimization of energy allocation in CubeSats

    Energy consumption remains an open challenge in aerial systems such as CubeSats and therefore optimization of its allocation is a top priority for maximizing operational capacity. Our research review reveals a...

    Faris A. Almalki, Marios C. Angelides in Multimedia Tools and Applications (2024)

  2. Article

    Open Access

    An enhanced design of a 5G MIMO antenna for fixed wireless aerial access

    A recent market prediction is that 5G Fixed Wireless Access (FWA) will more than double over the next five years and trials at the same period in London suggest promising results. However, the shift to 5G FWA ...

    Faris A. Almalki, Marios C. Angelides in Cluster Computing (2022)

  3. Article

    Open Access

    Coupling multifunction drones with AI in the fight against the coronavirus pandemic

    When COVID-19 was declared as a pandemic by the World Health Organization on 11 March 2020, national governments and health authorities across the world begun considering different preventive measures to fight...

    Faris A. Almalki, Abdullah A. Alotaibi, Marios C. Angelides in Computing (2022)

  4. No Access

    Chapter

    Internet of X-Enabled Intelligent Unmanned Aerial Vehicles Security for Hyper-connected Societies

    In this innovative digital era, it is widely accepted that the Internet of Things (IoT) is the fuel for the fourth industrial revolution, as they contribute effectively to linking trillions of objects and sens...

    Faris A. Almalki, Saeed H. Alsamhi in Security and Privacy in Cyberspace (2022)

  5. Article

    Open Access

    Deployment of an aerial platform system for rapid restoration of communications links after a disaster: a machine learning approach

    Having reliable telecommunication systems in the immediate aftermath of a catastrophic event makes a huge difference in the combined effort by local authorities, local fire and police departments, and rescue t...

    Faris A. Almalki, Marios C. Angelides in Computing (2020)

  6. Article

    Open Access

    Reflective agents for personalisation in collaborative games

    The collaborative aspect of games has been shown to potentially increase player performance and engagement over time. However, collaborating players need to perform well for the team as a whole to benefit and ...

    Damon Daylamani-Zad, Harry Agius, Marios C. Angelides in Artificial Intelligence Review (2020)

  7. Article

    Open Access

    Wearable data analysis, visualisation and recommendations on the go using android middleware

    Wearable technology comes with the promise of improving one’s lifestyles thru data mining of their physiological condition. The potential to generate a change in daily or routine habits thru these devices leav...

    Marios C. Angelides, Lissette Andrea Cabello Wilson in Multimedia Tools and Applications (2018)

  8. Article

    Collaboration and Gaming

    Marios C. Angelides, Harry Agius in Multimedia Tools and Applications (2013)

  9. No Access

    Article

    A game approach to optimization of bandwidth allocation using MPEG-7 and MPEG-21

    Resource allocation aims at optimizing the usage of shared resources and maximizing the end-user experience by determining the optimum sharing of resources and choosing whom to serve, how and when. Approaches ...

    Marios C. Angelides, Anastasis A. Sofokleous in Multimedia Tools and Applications (2013)

  10. No Access

    Article

    Experimenting with tagging and context for collaborative MPEG-7 metadata

    Whether unstructured or structured, tagging of multimedia resources is a laborious and time-consuming process when carried out in the context of a single individual. However, effort can be greatly reduced and ...

    Harry Agius, Marios C. Angelides, Damon Daylamani Zad in Multimedia Tools and Applications (2013)

  11. No Access

    Article

    Personalise your massively multiplayer online game (MMOG) with Artemis

    Better mobile computing, broadband and devices have contributed to the fast growth and popularity of massively multiplayer online games (MMOGs). Players are now expecting a more personalised gaming experience ...

    Damon Daylamani Zad, Marios C. Angelides, Harry Agius in Multimedia Systems (2012)

  12. Article

    Editorial: Semantic Media Adaptation and Personalization

    Marios C. Angelides, Phivos Mylonas, Manolis Wallace in Multimedia Tools and Applications (2009)

  13. No Access

    Article

    From MPEG-7 user interaction tools to hanging basket models: bridging the gap

    The content–user gap is the difference between the limited range of content-relevant preferences that may be expressed using the MPEG-7 user interaction tools and the much wider range of metadata that may be r...

    Harry Agius, Marios C. Angelides in Multimedia Tools and Applications (2009)

  14. No Access

    Chapter

    Dealing Bandwidth to Mobile Clients Using Games

    This chapter exploits a gaming approach to bandwidth sharing in a network of non-cooperative clients whose aim is to satisfy their selfish objectives and be served in the shortest time and who share limited kn...

    Anastasis A. Sofokleous, Marios C. Angelides in Handbook of Multimedia for Digital Enterta… (2009)

  15. No Access

    Article

    DCAF: An MPEG-21 Dynamic Content Adaptation Framework

    Universal Multimedia Access aims at providing a gratifying end user-experience by either adapting the content, be it static or dynamic, to suit the usage environment or adapting the usage environment, be it cl...

    Anastasis A. Sofokleous, Marios C. Angelides in Multimedia Tools and Applications (2008)

  16. No Access

    Reference Work Entry In depth

    Multimedia Content Personalisation on Mobile Devices using MPEG-7 and MPEG-21

    Anastasis A. Sofokleous, Marios C. Angelides in Encyclopedia of Multimedia (2008)

  17. No Access

    Reference Work Entry In depth

    Multimedia Content Modeling and Personalization

    Marios C. Angelides in Encyclopedia of Multimedia (2008)

  18. No Access

    Article

    Editorial: Semantic media adaptation and personalisation

    Marios C. Angelides, Phivos Mylonas, Manolis Wallace in Multimedia Systems (2007)

  19. No Access

    Article

    Closing the content-user gap in MPEG-7: the hanging basket model

    MPEG-7 is the leading standard for multimedia metadata creation, providing a vast array of description tools. Nevertheless, there exists a disparity between the content models and user models that may be creat...

    Harry Agius, Marios C. Angelides in Multimedia Systems (2007)

  20. No Access

    Article

    An MPEG-7 scheme for semantic content modelling and filtering of digital video

    Part 5 of the MPEG-7 standard specifies Multimedia Description Schemes (MDS); that is, the format multimedia content models should conform to in order to ensure interoperability across multiple platforms and a...

    Marios C. Angelides, Harry Agius in Multimedia Systems (2006)

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