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    Chapter and Conference Paper

    Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games

    Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new learning technologies need to b...

    Christina M. Steiner in Learning by Playing. Game-based Education … (2009)

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    Chapter and Conference Paper

    Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama

    We report progress on adding affect-detection to an existing program for virtual dramatic improvisation, monitored by a human director. To partially automate the directors’ functions, we have partially impleme...

    Li Zhang, John A. Barnden, Robert J. Hendley in Technologies for E-Learning and Digital En… (2006)

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    Chapter and Conference Paper

    Haptic Interaction System for Co-evolution with Reactive Virtual Human

    Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...

    S. Z. Jeong, N. Hashimoto, M. Sato in Technologies for E-Learning and Digital Entertainment (2006)

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    Chapter

    Ambient Intelligence Through Agile Agents

    The vision of ambient intelligence is one where the populas is supported in the conductance of their everyday lives through the pro-active, opportunistic support of non-intrusive computing devices offering int...

    Gregory M. P. O’Hare, M. J. O’Grady in Ambient Intelligence for Scientific Discov… (2005)