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  1. No Access

    Chapter and Conference Paper

    Calm Digital Artwork for Connectedness: A Case Study

    Connectedness is increasingly recognized as an important aspect of life and wellbeing. The technology-driven solutions aimed at fostering connectedness can also introduce negative pressure or influence when to...

    Qiurui Wang, Luc Streithorst, Caihong He, Loe Feijs in Entertainment Computing – ICEC 2023 (2023)

  2. No Access

    Chapter and Conference Paper

    SocialBike: Quantified-Self Data as Social Cue in Physical Activity

    Quantified-self application is widely used in sports and health management; the type and amount of data that can be fed back to the user are growing rapidly. However, only a few studies discussed the social at...

    Nan Yang, Gerbrand van Hout, Loe Feijs, Wei Chen, Jun Hu in IoT Technologies for HealthCare (2020)

  3. No Access

    Chapter and Conference Paper

    EVE: A Combined Physical-Digital Interface for Insomnia Sleep Diary

    Insomnia is a medical condition with high prevalence and negative impact on quality of life. As a part of various therapies, sleep diaries are used as a tool for diagnosis and patient self-management. Traditio...

    Linkai Tao, Myrte Elise Thoolen, Bram de Vogel in Intelligent Systems and Applications (2019)

  4. Chapter

    Towards a Deeper Understanding of the Behavioural Implications of Bidirectional Activity-Based Ambient Displays in Ambient Assisted Living Environments

    In this chapter, we investigate the extent to which the real-time bidirectional exchange of activity information can influence context-awareness, social presence, social connectedness, and importantly interper...

    Kadian Davis-Owusu, Evans Owusu, Lucio Marcenaro in Enhanced Living Environments (2019)

  5. No Access

    Chapter and Conference Paper

    The Affective Respiration Device

    In this paper, we discuss the Affective Respiration Device, its rationale and elaborate a few lessons learned from our attempt to embed this technology in the flow of everyday life. The device captures the res...

    Idowu Ayoola, Jelle Stienstra, Loe Feijs in Smart Homes and Health Telematics, Designi… (2018)

  6. No Access

    Chapter and Conference Paper

    See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning

    Today’s children spend a lot of time playing digital games, but may be less interested in their schoolwork, especially for subjects they find difficult and are subsequently not willing to spend much time on it...

    **gya Li, Erik van der Spek, Jun Hu, Loe Feijs in Serious Games (2018)

  7. No Access

    Chapter and Conference Paper

    Color Correction of Baby Images for Cyanosis Detection

    An accurate assessment of the bluish discoloration of cyanosis in the newborn baby’s skin is essential for the doctors when making a comprehensive evaluation or a treatment decision. To date, midwives employ t...

    Nur Fatihah Binti Azmi, Frank Delbressine in Medical Image Understanding and Analysis (2018)

  8. No Access

    Chapter and Conference Paper

    Presenting a Real-Time Activity-Based Bidirectional Framework for Improving Social Connectedness

    New research on ambient displays within ambient assisted living (AAL) environments, demonstrates solid potential for the application of bidirectional activity-based context aware systems for promoting social c...

    Kadian Davis, Evans Owusu, Geert van den Boomen in Advances in Computational Intelligence (2017)

  9. No Access

    Chapter and Conference Paper

    Garment Design for an Ambulatory Pregnancy Monitoring System

    Constant pregnancy monitoring is a promising alternative to reduce the number of stillbirths and preterm delivery due to false alarms. Tele-monitoring systems can provide regular, accurate and timely monitorin...

    Monica Perusquía-Hernández, Wei Chen in Ambient Assisted Living and Daily Activiti… (2014)

  10. No Access

    Chapter and Conference Paper

    Design and Evaluation of an Ambient Lighting Interface of HRV Biofeedback System in Home Setting

    Chronic stress puts individuals at an increasing risk of numerous health problems. In this study, we present an ambient lighting interface of a biofeedback system that helps users to self-regulate their breath...

    Bin Yu, Jun Hu, Loe Feijs in Ubiquitous Computing and Ambient Intellige… (2014)

  11. No Access

    Chapter and Conference Paper

    Using Semantic Transformers to Enable Interoperability between Media Devices in a Ubiquitous Computing Environment

    One of the aims of ubiquitous computing is to enable “serendipitous interoperability”; i.e., to make devices that were not necessarily designed to work together interoperate with one another. It also promises ...

    Gerrit Niezen, Bram van der Vlist, Jun Hu in Grid and Pervasive Computing Workshops (2012)

  12. No Access

    Chapter

    Tangible Interfaces to Digital Connections, Centralized versus Decentralized

    In the era of distributed digital media, technology is moving to the background and interoperability between devices increases. The handles for users to explore, make and break connections between devices seem...

    Matthijs Kwak, Gerrit Niezen, Bram van der Vlist, Jun Hu in Transactions on Edutainment V (2011)

  13. No Access

    Chapter and Conference Paper

    Towards the Design and Evaluation of ROILA: A Speech Recognition Friendly Artificial Language

    In our research we argue for the benefits that an artificially designed language that we call ROILA could provide to improve the accuracy of speech recognition given that it is constructed on speech recognitio...

    Omar Mubin, Christoph Bartneck, Loe Feijs in Advances in Natural Language Processing (2010)

  14. Chapter and Conference Paper

    Designing an Artificial Robotic Interaction Language

    The project described hereunder focuses on the design and implementation of a “Artificial Robotic Interaction Language", where the research goal is to find a balance between the effort necessary from the user ...

    Omar Mubin, Christoph Bartneck, Loe Feijs in Human-Computer Interaction – INTERACT 2009 (2009)

  15. Chapter and Conference Paper

    A Distributed Multi-agent Architecture in Simulation Based Medical Training

    In the United States as many as 98,000 people die each year from medical errors that occur in hospitals, according to a book with the title To Err is Human. It was found that in America 75 percent of the failures...

    Jun Hu in Learning by Playing. Game-based Education System Design and Development (2009)

  16. No Access

    Chapter

    A Distributed Multi-agent Architecture in Simulation Based Medical Training

    This paper addresses the issues of distributed interactions in a simulation based medial training environment, where a team of doctors, nurses and assistants are trained for handling difficult delivery situati...

    Jun Hu, Loe Feijs in Transactions on Edutainment III (2009)

  17. No Access

    Chapter and Conference Paper

    Teaching Machine Learning to Design Students

    Machine learning is a key technology to design and create intelligent systems, products, and related services. Like many other design departments, we are faced with the challenge to teach machine learning to d...

    Bram van der Vlist, Rick van de Westelaken in Technologies for E-Learning and Digital En… (2008)

  18. No Access

    Chapter and Conference Paper

    UML in Action: Integrating Formal Methods in Industrial Design Education

    When designing product behavior, the designer often needs to communicate to experts in computer software and protocols. In present-day software engineering, formal specification methods such as the Universal M...

    Jun Hu, Philip Ross, Loe Feijs, Yuechen Qian in Technologies for E-Learning and Digital En… (2007)

  19. No Access

    Chapter and Conference Paper

    IPML: Extending SMIL for Distributed Multimedia Presentations

    This paper addresses issues of distributing multimedia presentations in an ambient intelligent environment, exams the existing technologies and proposes IPML, a markup language that extends SMIL for distribute...

    Jun Hu, Loe Feijs in Interactive Technologies and Sociotechnical Systems (2006)

  20. No Access

    Chapter and Conference Paper

    Size Variation and Flow Experience of Physical Game Support Objects

    This paper is about designing and evaluating an innovative type of computer game. Game support objects are used to enrich the gaming experience [7]. The added objects are active but are simpler than real robot...

    Loe Feijs, Peter Peters, Berry Eggen in Entertainment Computing – ICEC 2004 (2004)

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