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Chapter and Conference Paper
Calm Digital Artwork for Connectedness: A Case Study
Connectedness is increasingly recognized as an important aspect of life and wellbeing. The technology-driven solutions aimed at fostering connectedness can also introduce negative pressure or influence when to...
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Chapter and Conference Paper
Design and Implementation of Adaptive Cyanosis Baby Manikin for Medical Training Application
This paper explores the design principles for an adaptive cyanosis colour changing baby manikin by assembling all previous pieces of knowledge of cyanosis baby manikin. We attained the cyanosis colouration in ...
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Chapter and Conference Paper
Simulating Social Cycling Experience in Design Research
This paper shows an experimental simulation system that simulates the experience of social cycling in the process of design research. The system has been used in two iterative studies to evaluate different de...
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Chapter and Conference Paper
SocialBike: Quantified-Self Data as Social Cue in Physical Activity
Quantified-self application is widely used in sports and health management; the type and amount of data that can be fed back to the user are growing rapidly. However, only a few studies discussed the social at...
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Article
Open AccessStatistical Modeling of Heart Rate Variability to Unravel the Factors Affecting Autonomic Regulation in Preterm Infants
Analyzing heart rate variability (HRV) in preterm infants can help track maturational changes and subclinical signatures of disease. We conducted an observational study to characterize the effect of demographi...
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Chapter and Conference Paper
EVE: A Combined Physical-Digital Interface for Insomnia Sleep Diary
Insomnia is a medical condition with high prevalence and negative impact on quality of life. As a part of various therapies, sleep diaries are used as a tool for diagnosis and patient self-management. Traditio...
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Chapter and Conference Paper
Supporting Weight Loss Through Digitally-Augmented Social Expression
In this paper, we present the design, prototy** and implementation of i-Ribbon—a wearable device designed to support weight loss through digitally-augmented social expression. Starting with an Obesity Awaren...
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Chapter
Towards a Deeper Understanding of the Behavioural Implications of Bidirectional Activity-Based Ambient Displays in Ambient Assisted Living Environments
In this chapter, we investigate the extent to which the real-time bidirectional exchange of activity information can influence context-awareness, social presence, social connectedness, and importantly interper...
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Article
Open AccessDeLight: biofeedback through ambient light for stress intervention and relaxation assistance
Light is a common ambient medium to express additional information in a peripheral and calm way, but it is also an environmental stimulant to create atmosphere, evoke moods, and provide immersive experiences. ...
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Chapter and Conference Paper
The Affective Respiration Device
In this paper, we discuss the Affective Respiration Device, its rationale and elaborate a few lessons learned from our attempt to embed this technology in the flow of everyday life. The device captures the res...
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Chapter and Conference Paper
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning
Today’s children spend a lot of time playing digital games, but may be less interested in their schoolwork, especially for subjects they find difficult and are subsequently not willing to spend much time on it...
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Chapter and Conference Paper
Color Correction of Baby Images for Cyanosis Detection
An accurate assessment of the bluish discoloration of cyanosis in the newborn baby’s skin is essential for the doctors when making a comprehensive evaluation or a treatment decision. To date, midwives employ t...
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Chapter and Conference Paper
Presenting a Real-Time Activity-Based Bidirectional Framework for Improving Social Connectedness
New research on ambient displays within ambient assisted living (AAL) environments, demonstrates solid potential for the application of bidirectional activity-based context aware systems for promoting social c...
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Chapter and Conference Paper
Augmented Reality Games for Learning: A Literature Review
This study presents a literature review of previous studies of Augmented Reality (AR) games for learning. We classified learner groups, learning subjects, and learning environments mentioned in the literature....
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Chapter and Conference Paper
Breathe with Touch: A Tactile Interface for Breathing Assistance System
Breathing techniques have been widely used as an aid in stress-reduction and relaxation exercises. Most breathing assistance systems present breathing guidance in visual or auditory forms. In this study, we ex...
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Chapter and Conference Paper
Garment Design for an Ambulatory Pregnancy Monitoring System
Constant pregnancy monitoring is a promising alternative to reduce the number of stillbirths and preterm delivery due to false alarms. Tele-monitoring systems can provide regular, accurate and timely monitorin...
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Chapter and Conference Paper
Design and Evaluation of an Ambient Lighting Interface of HRV Biofeedback System in Home Setting
Chronic stress puts individuals at an increasing risk of numerous health problems. In this study, we present an ambient lighting interface of a biofeedback system that helps users to self-regulate their breath...
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Article
Configuring and controlling ubiquitous computing infrastructure with semantic connections: a tangible and an AR approach
In the transition from a device-oriented paradigm toward a more task-oriented paradigm with increased interoperability, people are struggling with inappropriate user interfaces, competing standards, technical ...
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Chapter and Conference Paper
Design for Relaxation during Milk Expression Using Biofeedback
Many women experience difficulty expressing milk using a breast pump. A negative influence upon their success is stress, hampering the milk ejection reflex. We explore biofeedback to enhance relaxation during ...
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Chapter
How to Introduce Mathematical Modelling in Industrial Design Education?
With competency based learning in a project driven environment, we are facing a different perspective of how students perceive mathematical modelling. In this chapter, a model is proposed where conventional ed...