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  1. No Access

    Chapter

    Elucidating Frames of Reference for HCI

    This essay briefly outlines the historical and intellectual development of the HCI field. It notes the shift from the early study of machine operators in industrial human factors to the study of blue and white...

    Liam J. Bannon in Conversations Around Semiotic Engineering (2017)

  2. No Access

    Chapter

    “20 Years a-Growing”: Revisiting From Human Factors to Human Actors

    Almost two decades ago, I published an article entitled “From Human Factors to Human Actors” (Bannon, 1991) in the book “Design at Work: Cooperative Design of Computer Systems” (Greenbaum and Kyng 1991). This ...

    Liam J. Bannon in Reframing Humans in Information Systems Development (2011)

  3. Chapter and Conference Paper

    Approaches to Software Engineering: A Human-Centred Perspective

    The field of software engineering has been evolving since its inception in 1968. Arguments as to the exact nature of the field, whether it should be conceived as a real engineering profession, the role of form...

    Liam J. Bannon in Human-Centred Software Engineering (2010)

  4. No Access

    Article

    Exploring User-Centred Design in Practice: Some Caveats

    This paper provides a nuanced perspective on the topic of user-centred design (UCD) in the human–computer interaction (HCI) field. After a brief outline of its emergence, we describe some of the central tenets...

    Patrizia Marti, Liam J. Bannon in Knowledge, Technology & Policy (2009)

  5. Chapter and Conference Paper

    Towards Human-Centred Design

    The field of HCI has evolved and expanded dramatically since its origin in the early 1980’s. The HCI community embraces a large community of researchers and practitioners around the world, from a variety of di...

    Liam J. Bannon in Human-Computer Interaction – INTERACT 2009 (2009)

  6. No Access

    Chapter

    A Computer Science Perspective on Technology-Enhanced Learning Research

    In this chapter we examine the role of computer science (CS) in the field of technology-enhanced learning (TEL). CS encompasses a number of distinct intellectual traditions, generating debates about the nature...

    Pierre Tchounikine, Anders I. Mørch, Liam J. Bannon in Technology-Enhanced Learning (2009)

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    Book and Conference Proceedings

    ECSCW 2007

    Proceedings of the 10th European Conference on Computer-Supported Cooperative Work, Limerick, Ireland, 24-28 September 2007

    Liam J. Bannon, Ina Wagner, Carl Gutwin, Richard H. R. Harper (2007)

  8. No Access

    Chapter

    A human-centred perspective on interaction design

    This chapter outlines a “human-centred” perspective on the design of novel interactive artefacts and environments. The approach builds on a variety of human and social science traditions that focus on understa...

    Liam J. Bannon in Future Interaction Design (2005)

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    Chapter

    Space, Place and the Design of Technologically-Enhanced Physical Environments

    Luigina Ciolfi, Liam J. Bannon in Spaces, Spatiality and Technology (2005)

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    Chapter and Conference Paper

    Issues in Computer Supported Collaborative Learning

    This paper provides an overview of the concept of computer supported collaborative learning (CSCL). While there is no clear shared conceptualisation of the field at the moment, some interesting issues concerni...

    Liam J. Bannon in Computer Supported Collaborative Learning (1995)

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    Article

    A pilgrim's progress: From cognitive science to cooperative design

    This paper provides a glimpse of some different theoretical frameworks and empirical methods in the author's search for theories and practices that might improve the utility and usability of computer artifacts...

    Liam J. Bannon in AI & SOCIETY (1989)