Skip to main content

previous disabled Page of 2
and
  1. No Access

    Chapter and Conference Paper

    A Preliminary Study on Develo** and Training the Smart Site Safety System (SSSS) for Construction Industry in Hong Kong

    In late February 2023, the Hong Kong government committed to fully implementing the Smart Site Safety System (SSSS) on a specific amount of public works for the Construction Industry in Hong Kong. Though the g...

    Yan-Wai Chan, Simon K. S. Cheung in Technology in Education. Innovative Practi… (2024)

  2. No Access

    Chapter and Conference Paper

    Integration of AI Learning into Higher Education: A Case of Using Microsoft Learn for Educators

    The integration of AI Learning into modern higher education has become a prevailing trend. Maintaining a student-centered approach to AI teaching is vital, considering students’ interests and needs to enhance ...

    Shao-Fu Li, Kwan-Keung Ng, Lap-Kei Lee in Technology in Education. Innovative Practi… (2024)

  3. No Access

    Chapter and Conference Paper

    A Case Study Examines How a New Content Integration Impacts Learning Outcomes with AI Experience Inputs

    This study analyzes the process of integrating artificial intelligence (AI) content into a computer graphics (CG) course for architecture students at a Taiwanese university. The university places a high priori...

    Kwan-Keung Ng, Shao-Fu Li, Lap-Kei Lee in Blended Learning. Intelligent Computing in… (2024)

  4. No Access

    Chapter and Conference Paper

    A Study on the Design and Implementation of the Smart Site Safety System from the Stakeholders’ Perspectives

    This paper reports a case study of adopting a Smart Site Safety System (SSSS) for maintaining relevant safety standards on construction sites. It explores various perspectives from developers and constructors,...

    Yan-Wai Chan, Yiu-Fai Tsang in Blended Learning. Intelligent Computing in… (2024)

  5. No Access

    Chapter and Conference Paper

    A Case-Study on Revam** Course Structure and Assessments of Practical Course to Online Learning During an Ongoing Global Pandemic in a Taiwan University

    The ongoing global pandemic of coronavirus disease has an enormous impact in Taiwan, especially in the field of education. Teachers and students are forced to change their teaching and studying mechanisms—from...

    Pei-Ying Wu, Kwan-Keung Ng, Shao-Fu Li in The Post-pandemic Landscape of Education a… (2023)

  6. No Access

    Chapter and Conference Paper

    Beyond Perfection: Technology as an Enabler to Promote Higher Order Skills in Performing Arts Education

    This paper discusses the role of technology as enabler to develop higher-order skills, such as analysis, evaluation and creativity in performing arts education. Traditionally, performing arts training is studi...

    Ricky Yuk-Kwan Ng, Robert Wells, Louise Lee in Blended Learning: Engaging Students in the… (2022)

  7. No Access

    Chapter

    An Empirical Study on the TEAMS Online Teaching Experiences at a University in Taiwan

    COVID-19 pandemic in Taiwan since early 2020, most universities in Taiwan were required to shift from traditional face-to-face in-class teaching to online teaching to prevent virus infection among student...

    Pei-Ying Wu, Kwan-Keung Ng, Shao-Fu Li in Digital Communication and Learning (2022)

  8. No Access

    Chapter and Conference Paper

    A Study on the Application of AI Experiential Learning in the Architecture and Design Courses of a Taiwan University

    With the advent of the new digital era, artificial intelligence (AI) has been develo** rapidly in recent years and has become a new phenomenon in the industry and academia. A university in Taiwan’s Hsinchu C...

    Shao-Fu Li, Kwan-Keung Ng, Lap-Kei Lee in Blended Learning: Re-thinking and Re-defin… (2021)

  9. Chapter and Conference Paper

    Online Gamified Learning Platforms (OGLPs) for Participatory Learning

    Nowadays, students, especially whose majors are practical subjects such as tourism and hospitality in tertiary education, are not interested in ways of learning knowledge through classroom learning. Online Gam...

    Kenneth Shiu-Pong Ng, Ivan Ka-Wai Lai in Blended Learning. Education in a Smart Lea… (2020)

  10. No Access

    Chapter and Conference Paper

    Using Education Technologies to Accommodate Vocational and Professional Education Training (VPET) Students’ Attributes

    Hands-on practices in vocational and professional education and training’s (VPET) workshops and workplaces are the major learning and teaching activities. Interestingly, studies found that VPET’s students pre...

    Kwan-Keung Ng, Ricky Yuk-Kwan Ng in Technology in Education. Innovations for O… (2020)

  11. No Access

    Chapter and Conference Paper

    Online Gamified Learning Platforms (OGLPs) for Experiential Learning

    Traditional classroom learning approaches make students feel boring and lack of learning motivations in the learning process, especially for some practical courses like tourism and hospitality. Online Gamifie...

    Kenneth Ng, Ivan Ka-Wai Lai, Kwan-Keung Ng in Technology in Education: Pedagogical Innov… (2019)

  12. No Access

    Chapter and Conference Paper

    An Exploratory Study on the Part-Time Teaching Staff Engagement on Canvas for Teaching and Learning in Higher Education

    The use of Virtual Learning Environments (VLEs) is an essential component of the teaching and learning strategy in higher education. This research paper aims to fill a gap in the literature by exploring the l...

    Kwan-Keung Ng, Davey Yeung, Hector V. Rivera in Technology in Education: Pedagogical Innov… (2019)

  13. No Access

    Chapter and Conference Paper

    An Empirical Study on the Usefulness, Effectiveness and Practicability of Vocational and Professional Education and Training’s (VPET) Open Educational Resources (OER) in the Hotel Industry

    Open educational resources (OER) is increasingly popular amongst all levels of educational institutions. However, it is noticed that adaptability of OERs for in-service training in specific industry is a major...

    Ricky Yuk-kwan Ng, Kwan-Keung Ng, Brian Liu in Blended Learning: Educational Innovation f… (2019)

  14. No Access

    Chapter and Conference Paper

    The Acceptance of Using Open-Source Learning Platform (Moodle) for Learning in Hong Kong’s Higher Education

    Using online learning platforms for teaching and learning is common in this generation and development is driving innovation. The advances of information technology have significantly changed ways of teaching ...

    Ching-Hong Luk, Kwan-Keung Ng, Wai-Ming Lam in Technology in Education. Innovative Soluti… (2018)

  15. No Access

    Chapter and Conference Paper

    The Influence of Culture on the Use of Information Technology in Learning in Hong Kong’s Higher Education

    Nowadays, information technology (IT) is widely used in learning in various ways, such as searching information from the internet, open-source learning methods like Moodle, Blackboard, and instant message appl...

    Kwan-Keung Ng, Ching-Hong Luk, Wai-Ming Lam in Blended Learning. Enhancing Learning Success (2018)

  16. No Access

    Chapter and Conference Paper

    The Acceptance of “Flash Class” – Mobile Mini-lessons Through WeChat

    The aim of this study is to identify the factors that influence the acceptance of “Flash Class” - mobile mini-lessons through WeChat. The empirical results were obtained in a sample of 187 university students ...

    Ting Yang, Hao Zhong, Qingmin Mok in Technology in Education. Innovative Soluti… (2018)

  17. No Access

    Chapter and Conference Paper

    Wine Appreciation Apps: Tools for Mobile Learning and Ubiquitous Learning

    Although Wine Appreciation Apps (WAA) are aimed for wine enthusiasts to understand how to appreciate and enjoy wines, these apps are very useful for university students, who are studying wine courses, to obtai...

    Kenneth Shiu-Pong Ng, Ivan Ka-Wai Lai in Technology in Education. Innovative Soluti… (2018)

  18. No Access

    Chapter and Conference Paper

    The Acceptance of Using Social Mobile Application for Learning in Hong Kong’s Higher Education

    This research paper serves as an extended research of our previous research study in another conference ISET 2016 and the paper title is called “The Impact of Social Mobile Application on Students’ Learning I...

    Kwan Keung Ng, Ching Hong Luk, Wai Ming Lam in New Ecology for Education — Communication … (2017)

  19. No Access

    Chapter and Conference Paper

    A Blended-Experiential Learning Model: An Action Research Case Study

    This research proposed a blended-experiential learning model for the higher education. Participatory action research method was selected in order to validate the proposed model. Eight students were invited to...

    Ivan Ka-wai Lai, Kwan-keung Ng in Blended Learning. New Challenges and Innov… (2017)

  20. No Access

    Chapter and Conference Paper

    Identifying the Needs of Flexible and Technology Enhanced Learning in Vocational and Professional Education and Training’s (VPET) Workplaces

    The appropriate technology enhanced pedagogical approaches ultilising mobile and flexible technologies would generate better learning and teaching experiences in workplaces. However, there is a lack of in-dept...

    Ricky Yuk-Kwan Ng, Rechell Yee-Shun Lam in New Ecology for Education — Communication … (2017)

previous disabled Page of 2