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Chapter and Conference Paper
A Preliminary Study on Develo** and Training the Smart Site Safety System (SSSS) for Construction Industry in Hong Kong
In late February 2023, the Hong Kong government committed to fully implementing the Smart Site Safety System (SSSS) on a specific amount of public works for the Construction Industry in Hong Kong. Though the g...
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Chapter and Conference Paper
Integration of AI Learning into Higher Education: A Case of Using Microsoft Learn for Educators
The integration of AI Learning into modern higher education has become a prevailing trend. Maintaining a student-centered approach to AI teaching is vital, considering students’ interests and needs to enhance ...
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Chapter and Conference Paper
A Case Study Examines How a New Content Integration Impacts Learning Outcomes with AI Experience Inputs
This study analyzes the process of integrating artificial intelligence (AI) content into a computer graphics (CG) course for architecture students at a Taiwanese university. The university places a high priori...
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Chapter and Conference Paper
A Study on the Design and Implementation of the Smart Site Safety System from the Stakeholders’ Perspectives
This paper reports a case study of adopting a Smart Site Safety System (SSSS) for maintaining relevant safety standards on construction sites. It explores various perspectives from developers and constructors,...
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Chapter and Conference Paper
A Case-Study on Revam** Course Structure and Assessments of Practical Course to Online Learning During an Ongoing Global Pandemic in a Taiwan University
The ongoing global pandemic of coronavirus disease has an enormous impact in Taiwan, especially in the field of education. Teachers and students are forced to change their teaching and studying mechanisms—from...
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Chapter and Conference Paper
Beyond Perfection: Technology as an Enabler to Promote Higher Order Skills in Performing Arts Education
This paper discusses the role of technology as enabler to develop higher-order skills, such as analysis, evaluation and creativity in performing arts education. Traditionally, performing arts training is studi...
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Chapter
An Empirical Study on the TEAMS Online Teaching Experiences at a University in Taiwan
COVID-19 pandemic in Taiwan since early 2020, most universities in Taiwan were required to shift from traditional face-to-face in-class teaching to online teaching to prevent virus infection among student...
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Chapter and Conference Paper
A Study on the Application of AI Experiential Learning in the Architecture and Design Courses of a Taiwan University
With the advent of the new digital era, artificial intelligence (AI) has been develo** rapidly in recent years and has become a new phenomenon in the industry and academia. A university in Taiwan’s Hsinchu C...
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Chapter and Conference Paper
Online Gamified Learning Platforms (OGLPs) for Participatory Learning
Nowadays, students, especially whose majors are practical subjects such as tourism and hospitality in tertiary education, are not interested in ways of learning knowledge through classroom learning. Online Gam...
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Chapter and Conference Paper
Using Education Technologies to Accommodate Vocational and Professional Education Training (VPET) Students’ Attributes
Hands-on practices in vocational and professional education and training’s (VPET) workshops and workplaces are the major learning and teaching activities. Interestingly, studies found that VPET’s students pre...
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Chapter and Conference Paper
Online Gamified Learning Platforms (OGLPs) for Experiential Learning
Traditional classroom learning approaches make students feel boring and lack of learning motivations in the learning process, especially for some practical courses like tourism and hospitality. Online Gamifie...
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Chapter and Conference Paper
An Exploratory Study on the Part-Time Teaching Staff Engagement on Canvas for Teaching and Learning in Higher Education
The use of Virtual Learning Environments (VLEs) is an essential component of the teaching and learning strategy in higher education. This research paper aims to fill a gap in the literature by exploring the l...
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Chapter and Conference Paper
An Empirical Study on the Usefulness, Effectiveness and Practicability of Vocational and Professional Education and Training’s (VPET) Open Educational Resources (OER) in the Hotel Industry
Open educational resources (OER) is increasingly popular amongst all levels of educational institutions. However, it is noticed that adaptability of OERs for in-service training in specific industry is a major...
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Chapter and Conference Paper
The Acceptance of Using Open-Source Learning Platform (Moodle) for Learning in Hong Kong’s Higher Education
Using online learning platforms for teaching and learning is common in this generation and development is driving innovation. The advances of information technology have significantly changed ways of teaching ...
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Chapter and Conference Paper
The Influence of Culture on the Use of Information Technology in Learning in Hong Kong’s Higher Education
Nowadays, information technology (IT) is widely used in learning in various ways, such as searching information from the internet, open-source learning methods like Moodle, Blackboard, and instant message appl...
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Chapter and Conference Paper
The Acceptance of “Flash Class” – Mobile Mini-lessons Through WeChat
The aim of this study is to identify the factors that influence the acceptance of “Flash Class” - mobile mini-lessons through WeChat. The empirical results were obtained in a sample of 187 university students ...
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Chapter and Conference Paper
Wine Appreciation Apps: Tools for Mobile Learning and Ubiquitous Learning
Although Wine Appreciation Apps (WAA) are aimed for wine enthusiasts to understand how to appreciate and enjoy wines, these apps are very useful for university students, who are studying wine courses, to obtai...
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Chapter and Conference Paper
The Acceptance of Using Social Mobile Application for Learning in Hong Kong’s Higher Education
This research paper serves as an extended research of our previous research study in another conference ISET 2016 and the paper title is called “The Impact of Social Mobile Application on Students’ Learning I...
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Chapter and Conference Paper
A Blended-Experiential Learning Model: An Action Research Case Study
This research proposed a blended-experiential learning model for the higher education. Participatory action research method was selected in order to validate the proposed model. Eight students were invited to...
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Chapter and Conference Paper
Identifying the Needs of Flexible and Technology Enhanced Learning in Vocational and Professional Education and Training’s (VPET) Workplaces
The appropriate technology enhanced pedagogical approaches ultilising mobile and flexible technologies would generate better learning and teaching experiences in workplaces. However, there is a lack of in-dept...