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  1. No Access

    Chapter and Conference Paper

    A Comic-Style Chat System with Japanese Expression Techniques for More Expressive Communication

    This paper proposes a comic-style chat interface that incorporates expression techniques of Japanese manga. Characters used in graphical chat systems can express a variety of visual information. The format of ...

    Junko Itou, Kazuho Matsumura, Jun Munemori in Collaboration Technologies and Social Comp… (2019)

  2. No Access

    Chapter and Conference Paper

    Development of a Stroll Support System Using Route Display on a Map and Photograph Sharing Service

    This paper proposes a stroll support system that uses a photo sharing service and route display with panoramic images to guide tourists to places of interest within a limited timeframe available for sightseein...

    Junko Itou, Takaya Mori, Jun Munemori in Collaboration Technologies and Social Comp… (2018)

  3. No Access

    Chapter and Conference Paper

    Tag Chat: A Tag-Based Past Topics Recollection Support System

    In this article, we propose a chat system that uses tags to help users resume past conversations. In online chat, it is often difficult to continue conversations regarding issues that were discussed in the pas...

    Junko Itou, Rina Tanaka, Jun Munemori in Collaboration Technologies and Social Comp… (2017)

  4. Chapter and Conference Paper

    Chat Support System to Recall Past Conversational Topics Using Tags

    In this article, we propose a chat system that helps users remember and resume past conversations by using tags. In computer-mediated communication such as online chat, it is often difficult in communication t...

    Junko Itou, Rina Tanaka, Jun Munemori in HCI International 2017 – Posters' Extended… (2017)

  5. Chapter and Conference Paper

    Development of Sightseeing Support System with Emphasis on Scenery and Detours in Strolls

    This paper proposes a sightseeing support system that uses pictures and location information to guide tourists to of interest when they take a stroll during the free time available in sightseeing tours. This s...

    Junko Itou, Takaya Mori, Jun Munemori in Human-Computer Interaction. Interaction Contexts (2017)

  6. Chapter and Conference Paper

    Travel-Information Sharing System Using Tweets with Location Information

    In this article, we propose a travel-information sharing system. Internet-based travel-advisory services have been widely used, and these sites allow users to search and garner information regarding tourist de...

    Junko Itou, Keiichiro Nakamura, Jun Munemori in Human Interface and the Management of Info… (2015)

  7. Chapter and Conference Paper

    Development and Application of Manga-Style Chat System Aiming to Communicate Nonverbal Expression

    In this research, we propose a chat system that makes it easy to convey nonverbal information by adopting the Japanese Manga style. Characters in the chat systems play roles as agents of users to express the u...

    Junko Itou, Yuichi Moto**, Jun Munemori in Human Interface and the Management of Info… (2014)

  8. Chapter and Conference Paper

    Development of Communication Support System at Mealtimes Using Tabletop Interface

    In this research, we aim to develop a system to support communication during meal times. It is reported that the communication skills of young people have declined because of decrease of opportunity to speak f...

    Junko Itou, Shizuka Takao, Jun Munemori in Human-Computer Interaction. Users and Cont… (2013)

  9. No Access

    Chapter and Conference Paper

    Situation Exchange System Using Nonverbal Information for Remote Communication

    In this article, we propose a system to communicate situation information of users and to exchange a message with nonverbal information for remote communication. People want to know a condition and a situation...

    Junko Itou, Yoko Mori, Jun Munemori in Knowledge-Based and Intelligent Informatio… (2011)

  10. Chapter and Conference Paper

    Analysis on Relationship between Smiley and Emotional Word Included in Chat Text

    In this research, we analyze the relationships between smileys and emotional words in chat text aiming to apply these relationships to an embodied character chat system. Smileys add various meanings, especiall...

    Junko Itou, Tomoyasu Ogaki, Jun Munemori in Human Interface and the Management of Info… (2011)

  11. Chapter and Conference Paper

    Research on the Relationships between Visual Entertainment Factor and Chat Communication

    In this article, we analyze the effects of visual entertainment factors included in visual cues on chat communication aiming to enliven exchanging chat messages. Visual cues such as smileys, avatars and pictog...

    Tomoyasu Ogaki, Junko Itou, Jun Munemori in Human Interface and the Management of Info… (2011)

  12. No Access

    Chapter and Conference Paper

    Development of a Distributed Pictograph Chat System: Pictograph Chat Communicator IV

    We have developed a pictograph chat communicator for distant places, named Pictograph Chat Communicator IV. The system has an awareness function, an example sentence indication function, a pictograph quotation...

    Jun Munemori, Tadashi Nishide, Tomoki Fujita in Knowledge-Based and Intelligent Informatio… (2011)

  13. No Access

    Chapter and Conference Paper

    Pictograph Chat Communicator III: A Chat System That Embodies Cross-Cultural Communication

    The Pictograph Chat Communicator III is a modified version of the conventional system, where pictograph selection and the taxonomy of pictographs were taken a closer look. We added new pictographs (subjects, v...

    Jun Munemori, Taro Fukuda in Knowledge-Based and Intelligent Informatio… (2010)

  14. No Access

    Chapter and Conference Paper

    Repetition of Dialogue Atmosphere Using Characters Based on Face-to-Face Dialogue

    In this article, we analyze the relationships between nonverbal expressions and atmospheres during face-to-face dialogue by persons aiming to apply to an information character. Information characters provide i...

    Junko Itou, Jun Munemori in Knowledge-Based and Intelligent Informatio… (2010)

  15. No Access

    Chapter and Conference Paper

    The Pictograph Chat Communicator II

    In Japan and other countries, pictographs have widely spread to add nuance to mails in mobile phones. We have developed a pictograph chat system, which enables communication using nothing but pictographs. We h...

    Jun Munemori, Taro Fukuda in Knowledge-Based Intelligent Information an… (2008)

  16. No Access

    Chapter and Conference Paper

    Analysis of Relationships between Smiley and Atmosphere during Chat with Emotional Characters

    In this research, we analyze the relationships among smiley, user’s mental states represented by smiley, nonverbal expressions of emotional characters, and atmospheres during embodied character chat system. Th...

    Junko Itou, Jun Munemori in Knowledge-Based Intelligent Information and Engineering Systems (2008)

  17. No Access

    Chapter and Conference Paper

    Impression Evaluation of Presentation Contents Using Embodied Characters’ Dialogue with Atmosphere

    In this article, we discuss the evaluation of an impression displayed by presentation contents which are constructed by a dialogue between embodied characters. There are many types of presentation style to pro...

    Junko Itou, Jun Munemori in Knowledge-Based Intelligent Information and Engineering Systems (2007)

  18. No Access

    Chapter and Conference Paper

    Verification of the Applicability to Contents Assessment System of the Chat System Using Sense of Touch

    We have developed an input method that uses sense of touch to input face marks. Using this method, we can input face marks if we grip the mouse. The feature of this system is that we can input two or more kind...

    Hajime Yoshida, Junko Itou, Jun Munemori in Knowledge-Based Intelligent Information an… (2007)

  19. No Access

    Chapter and Conference Paper

    Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information

    The electronic treasure hunt developed this time uses location information and operates avatar. The participant competes for the point looking for the treasure arranged virtually. The feature of this game is t...

    Jun Munemori, Shunsuke Miyai, Junko Itou in Entertainment Computing - ICEC 2006 (2006)

  20. No Access

    Chapter and Conference Paper

    A Prototype of a Chat System Using Message Driven and Interactive Actions Character

    In this article, we present a chat system in which embodied characters behave as agents of users and automatically act on messages of the users and the other character’s action. We display and exchange nonverb...

    Junko Itou, Kenji Hoshio, Jun Munemori in Knowledge-Based Intelligent Information an… (2006)

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