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Article
An experimental analysis of DCT-based approaches for fine-grained multiresolution video
In the future, video-streaming systems will have to support adaptation over an extremely large range of display requirements (e.g., 90×60 to 1920×1080). This paper presents the architectural trade-offs of band...
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Article
Infopipes: An abstraction for multimedia streaming
To simplify the task of building distributed streaming applications, we propose a new abstraction for information flow – Infopipes. Infopipes make information flow primary, not an auxiliary mechanism that is ...
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Chapter and Conference Paper
The Minimal Buffering Requirements of Congestion Controlled Interactive Multimedia Applications
This paper uses analysis and experiments to study the minimal buffering requirements of congestion controlled multimedia applications. Applications in the Internet must use congestion control protocols, which ...
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Chapter and Conference Paper
The Case for Streaming Multimedia with TCP
In this paper, we revisit and challenge the dogma that TCP is an undesirable choice for streaming multimedia, video in particular. For some time, the common view held that neither TCP nor UDP, the Internet’s m...
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Chapter and Conference Paper
Thread Transparency in Information Flow Middleware
Applications that process continuous information flows are challenging to write because the application programmer must deal with flow-specific concurrency and timing requirements, necessitating the explicit m...
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Article
InfoFilter: Supporting quality of service for fresh information delivery
With the explosive growth of the Internet and World Wide Web comes a dramatic increase in the number of users that compete for the shared resources of distributed system environments. Most implementations of a...
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Chapter
Quality of Service Semantics for Multimedia Database Systems
Quality of service (QoS) support has been a hot research topic in multimedia databases, and multimedia systems in general, for the past several years. However, there remains little consensus on how QoS support...
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Article
A quality-of-service specification for multimedia presentations
The bandwidth limitations of multimedia systems force trade-offs between presentation-data fidelity and real-time performance. For example, digital video is commonly encoded with lossy compression to reduce ba...
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Chapter and Conference Paper
A distributed real-time MPEG video audio player
This paper presents the design, implementation and experimental analysis of a distributed, real-time MPEG video and audio player. The player is designed for use across the Internet, a shared environment with v...
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Chapter and Conference Paper
Storage system architectures for continuous media data
Data storage systems are being called on to manage continuous media data types, such as digital audio and video. There is a demand by applications for “constrained-latency storage access” (CLSA) to such data: ...