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Chapter and Conference Paper
Pixel Convolutional Networks for Skeleton-Based Human Action Recognition
Human action recognition is an important field in computer vision. Skeleton-based models of human obtain more attention in related researches because of strong robustness to external interference factors. In ...
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Chapter and Conference Paper
A Simulation Model Validation Method Based on Design of Experiments
When simulation factors are numerous while real-world observed data are sparse, the issue of validating the simulation models is problematic. An extreme case is focused that limited real-world observations are...
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Chapter and Conference Paper
Clock Synchronization Method for Distributed Real-Time Simulation Based on Multilayer Network Architecture
In order to achieve synchronous propulsion of real-time distributed simulation based on multi-layer network, this paper designed a clock synchronization method for this multi-layer architecture. The realizatio...
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Chapter and Conference Paper
Research on Run-Time Atmosphere Environment Database Based on Berkeley DB
Synthetic Natural Environment is an important support for modern simulation systems. Atmosphere data is one special kind of SNE. To fulfill the performance requirements of atmosphere environment data storage a...
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Chapter and Conference Paper
A Simulation Model Validation Method Based on Functional Data Analysis
Contrapose the disaccord between simulation data and real data in the process of simulation model validation, a simulation model validation method based on functional data analysis is proposed. This method is ...
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Chapter and Conference Paper
Quantization Based Real-Time Simulation of Continuous System in Distributed Environment
Continuous system must be discretized for computer simulation. There is a kind of methods such as QSS method that discretizes the continuous system based on the discretization of the state space except the cla...