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    Chapter and Conference Paper

    Pixel Convolutional Networks for Skeleton-Based Human Action Recognition

    Human action recognition is an important field in computer vision. Skeleton-based models of human obtain more attention in related researches because of strong robustness to external interference factors. In ...

    Zhichao Chang, Jiangyun Wang, Liang Han in Methods and Applications for Modeling and … (2018)

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    Chapter and Conference Paper

    A Simulation Model Validation Method Based on Design of Experiments

    When simulation factors are numerous while real-world observed data are sparse, the issue of validating the simulation models is problematic. An extreme case is focused that limited real-world observations are...

    Dezhi Dong, Jiangyun Wang, ** Zhang in AsiaSim 2012 (2012)

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    Chapter and Conference Paper

    Clock Synchronization Method for Distributed Real-Time Simulation Based on Multilayer Network Architecture

    In order to achieve synchronous propulsion of real-time distributed simulation based on multi-layer network, this paper designed a clock synchronization method for this multi-layer architecture. The realizatio...

    **nbo Wang, Jiangyun Wang in AsiaSim 2012 (2012)

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    Chapter and Conference Paper

    Research on Run-Time Atmosphere Environment Database Based on Berkeley DB

    Synthetic Natural Environment is an important support for modern simulation systems. Atmosphere data is one special kind of SNE. To fulfill the performance requirements of atmosphere environment data storage a...

    **zhan Zhang, Guanghong Gong, Jiangyun Wang in System Simulation and Scientific Computing (2012)

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    Chapter and Conference Paper

    A Simulation Model Validation Method Based on Functional Data Analysis

    Contrapose the disaccord between simulation data and real data in the process of simulation model validation, a simulation model validation method based on functional data analysis is proposed. This method is ...

    Congmin Li, Jiangyun Wang, Liang Han, Dezhi Dong in AsiaSim 2012 (2012)

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    Chapter and Conference Paper

    Quantization Based Real-Time Simulation of Continuous System in Distributed Environment

    Continuous system must be discretized for computer simulation. There is a kind of methods such as QSS method that discretizes the continuous system based on the discretization of the state space except the cla...

    Wei Zhang, Jiangyun Wang in AsiaSim 2012 (2012)