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  1. No Access

    Article

    B-spline surface fitting to mesh vertices

    通过拟合离散数据构造 B 样条曲面的方法在 CAD 领域中广泛应用。 本文提出一种使用层次化结构的多张 B 样条曲面拟合网格模型的方法。 对于较难使用一张 B 样条曲面进行拟合的网格模型,我们将其拆分为多张子网格,子网格组成层次化树状结构。然后对于每张子网格, 使用一张 B 样条曲面进行拟合。 本文算法对于一些经典的网格模型输入有较好的拟合结果。

    Yang Lu, Junhai Yong, Kanle Shi, He** Gu, ** Zheng in Science China Information Sciences (2016)

  2. No Access

    Article

    Feature-aware natural texture synthesis

    This article presents a framework for natural texture synthesis and processing. This framework is motivated by the observation that given examples captured in natural scene, texture synthesis addresses a criti...

    Fuzhang Wu, Weiming Dong, Yan Kong, **ng Mei, Dong-Ming Yan in The Visual Computer (2016)

  3. No Access

    Article

    SimLocator: robust locator of similar objects in images

    Similar objects commonly appear in natural images, and locating and cutting out these objects can be tedious when using classical interactive image segmentation methods. In this paper, we propose SimLocator, a ro...

    Yan Kong, Weiming Dong, **ng Mei, **aopeng Zhang, Jean-Claude Paul in The Visual Computer (2013)

  4. No Access

    Article

    An octree-based proxy for collision detection in large-scale particle systems

    Particle systems are important building block for simulating vivid and detail-rich effects in virtual world. One of the most difficult aspects of particle systems has been detecting collisions between particle...

    WenShan Fan, Bin Wang, Jean-Claude Paul, JiaGuang Sun in Science China Information Sciences (2013)

  5. Article

    Open Access

    3DMolNavi: A web-based retrieval and navigation tool for flexible molecular shape comparison

    Many molecules of interest are flexible and undergo significant shape deformation as part of their function, but most existing methods of molecular shape comparison treat them as rigid shapes, which may lead t...

    Yu-Shen Liu, Meng Wang, Jean-Claude Paul, Karthik Ramani in BMC Bioinformatics (2012)

  6. No Access

    Chapter and Conference Paper

    Recovering Geometric Detail by Octree Normal Maps

    This paper presents a new approach for constructing normal maps that capture high-frequency geometric detail from dense models of arbitrary topology and are applied to the simplified version of the same models...

    Wenshan Fan, Bin Wang, Bin Chan, Jean-Claude Paul in Transactions on Edutainment VII (2012)

  7. No Access

    Article

    Fast Multi-Operator Image Resizing and Evaluation

    Current multi-operator image resizing methods succeed in generating impressive results by using image similarity measure to guide the resizing process. An optimal operation path is found in the resizing space....

    Wei-Ming Dong, Guan-Bo Bao, **ao-Peng Zhang in Journal of Computer Science and Technology (2012)

  8. No Access

    Article

    G n filling orbicular N-sided holes using periodic B-spline surfaces

    The orbicular N-sided hole filling problem is usually introduced by filleting an end-point of a part with large radius. The existing methods based on quadrilateral partition or constrained-optimization can rarely...

    KanLe Shi, JunHai Yong, JiaGuang Sun in Science China Information Sciences (2011)

  9. No Access

    Article

    Filling n-sided regions with G 1 triangular Coons B-spline patches

    Filling n-sided regions is an essential operation in shape and surface modeling. Positional and tangential continuities are highly required in designing and manufacturing. We propose a method for filling n-sided ...

    Kan-Le Shi, Jun-Hai Yong, Jia-Guang Sun, Jean-Claude Paul, He-** Gu in The Visual Computer (2010)

  10. No Access

    Chapter and Conference Paper

    Spectrally-Based Single Image Relighting

    This paper presents a new spectrally-based single image relighting approach. We first compute the spectral radiance of each stimulus on the monitor when displaying the image and then approximate this radiance ...

    **aoxiong **ng, Weiming Dong, **aopeng Zhang in Entertainment for Education. Digital Techn… (2010)

  11. No Access

    Article

    Robust tile-based texture synthesis using artificial immune system

    One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that sample patches employed as primary patterns of the tile set may not be well stitche...

    Weiming Dong, Ning Zhou, Jean-Claude Paul in Neural Computing and Applications (2009)

  12. No Access

    Article

    Perspective-aware texture analysis and synthesis

    This paper presents a novel texture synthesis scheme for anisotropic 2D textures based on perspective feature analysis and energy optimization. Given an example texture, the synthesis process starts with analy...

    Weiming Dong, Ning Zhou, Jean-Claude Paul in The Visual Computer (2008)

  13. No Access

    Chapter and Conference Paper

    Tile-Based Interactive Texture Design

    In this paper, we present a novel interactive texture design scheme based on the tile optimization and image composition. Given a small example texture, the design process starts with applying an optimized sam...

    Weiming Dong, Ning Zhou, Jean-Claude Paul in Technologies for E-Learning and Digital En… (2008)

  14. No Access

    Chapter and Conference Paper

    Iterative Methods for Visualization of Implicit Surfaces On GPU

    The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubi...

    Rodrigo de Toledo, Bruno Levy, Jean-Claude Paul in Advances in Visual Computing (2007)

  15. No Access

    Article

    Visual Simulation of Multiple Unmixable Fluids

    We present a novel grid-based method for simulating multiple unmixable fluids moving and interacting. Unlike previous methods that can only represent the interface between two fluids (usually between liquid an...

    Wen Zheng, Jun-Hai Yong, Jean-Claude Paul in Journal of Computer Science and Technology (2007)

  16. No Access

    Chapter and Conference Paper

    Constrained Delaunay Triangulation Using Delaunay Visibility

    An algorithm for constructing constrained Delaunay triangulation (CDT) of a planar straight-line graph (PSLG) is presented. Although the uniform grid method can reduce the time cost of visibility determination...

    Yi-Jun Yang, Hui Zhang, Jun-Hai Yong, Wei Zeng in Advances in Visual Computing (2006)

  17. No Access

    Chapter and Conference Paper

    Adaptive Geometry Compression Based on 4-Point Interpolatory Subdivision Schemes

    We propose an adaptive geometry compression method based on 4-point interpolatory subdivision schemes. It can work on digital curves of arbitrary dimensions. With the geometry compression method, a digital cur...

    Hui Zhang, Jun-Hai Yong, Jean-Claude Paul in Advances in Machine Vision, Image Processi… (2006)

  18. No Access

    Chapter and Conference Paper

    Optimal Parameterizations of Bézier Surfaces

    The presentation of Bézier surfaces affects the results of rendering and tessellating applications greatly. To achieve optimal parameterization, we present two reparameterization algorithms using linear Möbius...

    Yi-Jun Yang, Jun-Hai Yong, Hui Zhang, Jean-Claude Paul in Advances in Visual Computing (2006)

  19. No Access

    Chapter and Conference Paper

    An Architecture for Collaborative Geomodeling

    This paper presents an architecture for distributed synchronous collaborative visualization and modeling applied to the geosciences. Our goal is to facilitate the creation of heterogeneous collaboration sessio...

    Luciano P. Reis, Alberto B. Raposo in Groupware: Design, Implementation, and Use (2005)