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  1. Article

    Open Access

    Semi-supervised 3D shape segmentation with multilevel consistency and part substitution

    The lack of fine-grained 3D shape segmentation data is the main obstacle to develo** learning-based 3D segmentation techniques. We propose an effective semi-supervised method for learning 3D segmentations fr...

    Chun-Yu Sun, Yu-Qi Yang, Hao-**ang Guo, Peng-Shuai Wang in Computational Visual Media (2023)

  2. No Access

    Article

    Superpixel-based color–depth restoration and dynamic environment modeling for Kinect-assisted image-based rendering systems

    Depth information is an important ingredient in many multiview applications including image-based rendering (IBR). With the advent of electronics, low-cost and high-speed depth cameras, such as the Microsoft K...

    Chong Wang, Shing-Chow Chan, Zhen-Yu Zhu, Li Zhang, Heung-Yeung Shum in The Visual Computer (2018)

  3. No Access

    Article

    From Eliza to **aoIce: challenges and opportunities with social chatbots

    Conversational systems have come a long way since their inception in the 1960s. After decades of research and development, we have seen progress from Eliza and Parry in the 1960s and 1970s, to task-completion ...

    Heung-yeung Shum, **ao-dong He, Di Li in Frontiers of Information Technology & Elec… (2018)

  4. No Access

    Article

    Real-Time Depth Image Acquisition and Restoration for Image Based Rendering and Processing Systems

    Depth information is an important ingredient in image-based rendering (IBR) systems. Traditional depth acquisition is mainly based on computer vision or depth sensing devices. With the advent of electronics, l...

    Chong Wang, Zhen-Yu Zhu, Shing-Chow Chan in Journal of Signal Processing Systems (2015)

  5. No Access

    Article

    Convex Optimization-Based Bit Allocation for Video Coding

    This paper presents a new convex optimization-based bit allocation framework for video coding. Motivated by the statistical analysis of the relationship between the rate and the corresponding distortion in typ...

    Qing Wu, King-To Ng, Shing-Chow Chan in Journal of Signal Processing Systems (2010)

  6. No Access

    Article

    Face Hallucination: Theory and Practice

    In this paper, we study face hallucination, or synthesizing a high-resolution face image from an input low-resolution image, with the help of a large collection of other high-resolution face images. Our theore...

    Ce Liu, Heung-Yeung Shum, William T. Freeman in International Journal of Computer Vision (2007)

  7. No Access

    Book

  8. No Access

    Book and Conference Proceedings

    Computer Vision – ACCV 2006

    7th Asian Conference on Computer Vision, Hyderabad, India, January 13-16, 2006. Proceedings, Part II

    P. J. Narayanan, Shree K. Nayar in Lecture Notes in Computer Science (2006)

  9. No Access

    Book and Conference Proceedings

    Computer Vision – ACCV 2006

    7th Asian Conference on Computer Vision, Hyderabad, India, January 13-16, 2006. Proceedings, Part I

    P. J. Narayanan, Shree K. Nayar in Lecture Notes in Computer Science (2006)

  10. Chapter and Conference Paper

    Background Cut

    In this paper, we introduce background cut, a high quality and real-time foreground layer extraction algorithm. From a single video sequence with a moving foreground object and stationary background, our algorith...

    Jian Sun, Weiwei Zhang, **aoou Tang, Heung-Yeung Shum in Computer Vision – ECCV 2006 (2006)

  11. No Access

    Article

    Shell radiance texture functions

    The appearance of an inhomogeneous translucent material depends substantially on its volumetric variations and their effects upon subsurface scattering. For efficient rendering that accounts for both surface m...

    Ying Song, Yanyun Chen, **n Tong, Stephen Lin, Jiaoying Shi in The Visual Computer (2005)

  12. No Access

    Article

    Capturing and rendering geometry details for BTF-mapped surfaces

    Bidirectional texture functions, or BTFs, accurately model reflectance variation at a fine (meso-) scale as a function of lighting and viewing direction. BTFs also capture view-dependent visibility variation, ...

    Jia** Wang, **n Tong, John Snyder, Yanyun Chen, Baining Guo in The Visual Computer (2005)

  13. No Access

    Article

    Combining shape and physical modelsfor online cursive handwriting synthesis

    This paper proposes a novel learning-based approach to synthesizing cursive handwriting of a user's personal handwriting style by combining shape and physical models. In the training process, some sample parag...

    Jue Wang, Chenyu Wu, Ying-Qing Xu in International Journal of Document Analysis… (2005)

  14. No Access

    Article

    Polygonal Shape Blending with Topological Evolutions

    This paper presents a new general approach to blend 2D shapes with different topologies. All possible topological evolutions are classified into three types by attaching three different topological cells. This...

    Li-Gang Liu, Bo Zhang, Bai-Ning Guo in Journal of Computer Science and Technology (2005)

  15. No Access

    Article

    A Geometric Analysis of Light Field Rendering

    Recently, many image-based modeling and rendering techniques have been successfully designed to render photo-realistic images without the need for explicit 3D geometry. However, these techniques (e.g., light f...

    Zhouchen Lin, Heung-Yeung Shum in International Journal of Computer Vision (2004)

  16. Chapter and Conference Paper

    Synthesizing Dynamic Texture with Closed-Loop Linear Dynamic System

    Dynamic texture can be defined as a temporally continuous and infinitely varying stream of images that exhibit certain temporal statistics. Linear dynamic system (LDS) represented by the state-space equation h...

    Lu Yuan, Fang Wen, Ce Liu, Heung-Yeung Shum in Computer Vision - ECCV 2004 (2004)

  17. Chapter and Conference Paper

    Estimating Intrinsic Images from Image Sequences with Biased Illumination

    We present a method for estimating intrinsic images from a fixed-viewpoint image sequence captured under changing illumination directions. Previous work on this problem reduces the influence of shadows on refl...

    Yasuyuki Matsushita, Stephen Lin, Sing Bing Kang in Computer Vision - ECCV 2004 (2004)

  18. Chapter and Conference Paper

    Bayesian Correction of Image Intensity with Spatial Consideration

    Under dimly lit condition, it is difficult to take a satisfactory image in long exposure time with a hand-held camera. Despite the use of a tripod, moving objects in the scene still generate ghosting and blurr...

    Jiaya Jia, Jian Sun, Chi-Keung Tang, Heung-Yeung Shum in Computer Vision - ECCV 2004 (2004)

  19. No Access

    Chapter

    An Introduction to Image-Based Rendering

    In this chapter, we review the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering (IBR) techniques render novel view...

    Heung Yeung Shum, Yin Li, Sing Bing Kang in Integrated Image and Graphics Technologies (2004)

  20. No Access

    Article

    Rendering by Manifold Hop**

    In this paper, we present a novel image-based rendering technique, which we call manifold hop**. Our technique provides users with perceptually continuous navigation by using only a small number of strategicall...

    Heung-Yeung Shum, Lifeng Wang, **-**ang Chai in International Journal of Computer Vision (2002)

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