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Chapter
Development of a European Curriculum for Family and Community Nurses
World Health Organization (WHO) reports emphasize the need to implement new healthcare models centred on Primary Health Care and in this context both WHO and EU recommendations identify the Family and Communit...
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Chapter and Conference Paper
As Wave Impels a Wave Active Experience of Cultural Heritage and Artistic Content
This paper presents the interactive installation “Come un’Onda premuta da un’Onda” (“As Wave impels a Wave”, a citation from Ovidio’s “Metamorphoses” as a metaphor of time). The installation, presented in its ...
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Article
Browsing a dance video collection: dance analysis and interface design
In this article we present a system for content-based browsing of a dance video database. A set of features describing dance is proposed, to quantify local gestures of the dancer as well as global stage usage....
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Chapter and Conference Paper
Validation of an Algorithm for Segmentation of Full-Body Movement Sequences by Perception: A Pilot Experiment
This paper presents a pilot experiment for the perceptual validation by human subjects of a motion segmentation algorithm, i.e., an algorithm for automatically segmenting a motion sequence (e.g., a dance fragm...
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Chapter and Conference Paper
Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis
This paper describes preliminary results of a research performed in the framework of the Enactive project (EU IST NoE Enactive). The aim of this research is to improve believability of a virtual character usin...
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Chapter and Conference Paper
Finger Tracking Methods Using EyesWeb
This paper compares different algorithms for tracking the position of fingers in a two-dimensional environment. Four algorithms have been implemented in EyesWeb, developed by DIST-InfoMus laboratory. The three...
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Article
Expressive interfaces
Analysis of expressiveness in human gesture can lead to new paradigms for the design of improved human-machine interfaces, thus enhancing users’ participation and experience in mixed reality applications and c...
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Chapter and Conference Paper
Ghost in the Cave – An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emotional expressions. Two teams use...
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Chapter and Conference Paper
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a main concrete result of our res...
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Chapter and Conference Paper
Multimodal Analysis of Expressive Gesture in Music and Dance Performances
This paper presents ongoing research on the modelling of expressive gesture in multimodal interaction and on the development of multimodal interactive systems explicitly taking into account the role of non-ver...