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Chapter
Governing Risk and Older Age During COVID-19: Contextualizing Ageism and COVID-19 Outbreaks in Australian Aged Care Facilities During 2020
The infectious spread of the novel coronavirus (COVID-19) has generated numerous media and political responses that bring together health, risk, and age. Within these responses, older people have been cast as ...
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Article
Could Social Robots Make Us Kinder or Crueller to Humans and Animals?
The Montréal Declaration for Responsible Development of Artificial Intelligence states that emerging technologies ought not “encourage cruel behaviour towards robots that take on the appearance of human beings or...
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Chapter
Exergames and Neuropsychological Functions in Older Adults: An Experimental Approach
Digital games that combine physical exercise and cognitive activities, known in the literature as exergames, can improve players’ health and functional capacity. As exergames are becoming popular tools to enha...
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Chapter
Why and How Think-Alouds with Older Adults Fail: Recommendations from a Study and Expert Interviews
We compared three common usability testing methods—Concurrent Think-Aloud, Retrospective Think-Aloud and Co-discovery—with frail older adults. We found that Co-discovery is the most effective method for this g...
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Chapter
Ageing and Emerging Digital Technologies
How can we design and evaluate digital technologies to meet the needs, desires, and aspirations of a growing number of older adults (aged 65+)? This overarching question guided this multidisciplinary collectio...
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Chapter
Usability Is Ageless: Conducting Usability Tests with Older Adults
This chapter discusses the role of usability testing in evaluating technologies with older adults (aged 65+). We draw on our experience of designing and evaluating usability tests and on a critical engagement ...