-
Article
Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces
Efficient parameterization of point-sampled surfaces is a fundamental problem in the field of digital geometry processing. In order to parameterize a given point-sampled surface for minimal distance distortion...
-
Chapter and Conference Paper
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
In this paper, we introduce a novel approach to denoise meshes taking the balanced flow equation as the theoretical foundation.The underlying model consists of an anisotropic diffusion term and a forcing term....
-
Article
Robust mesh smoothing
This paper proposes a vertex-estimation-based, feature-preserving smoothing technique for meshes. A robust mesh smoothing operator calledmean value coordinates flow is introduced to modify mean curvature flow and...
-
Article
Future trends in computer graphics: How much is enough?
Over the forty-year history of interactive computer graphics, there have been continuous advances, but at some stage this progression must terminate with images being sufficiently realistic for all practical p...
-
Chapter
Computational Geometry and Uncertainty
From the prehistory of computational geometry it has been apparent that geometric computation is fraught with problems. Although these problems have become less troublesome over the ensuing thirty years, they ...
-
Chapter and Conference Paper
Computational Geometry in Practice
At a practical level, there are many important issues in computational geometry which are seldom discussed in the literature. In this paper we illustrate some of these by concentrating on a fundamental operati...
-
Chapter and Conference Paper
Antialiasing in Practice
Aliasing, that is to say the artefacts which arise from under-sampling when rendering geometric objects. is a pervasive problem in computer graphics. The paper discusses aliasing first In the broadest terms by...
-
Chapter and Conference Paper
Geometric Computing Environments:
The current state of the art in computational geometry and software engineering suggests that it might be appropriate to consider develo** Geometric Computing Environments since computing environments have m...
-
Chapter
Interactive Surface Design
The design of curved surfaces has always presented difficulties to the engineer. Some types of curved shapes, such as cylinders, spheres, surfaces of revolution and singly-curved surfaces can be represented or...