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  1. Article

    Open Access

    Simultaneous control of head pose and expressions in 3D facial keypoint-based GAN

    In this work, we present a novel method for simultaneously controlling the head pose and the facial expressions of a given input image using a 3D keypoint-based GAN. Existing methods for controlling head pose ...

    Tomoyuki Hatakeyama, Ryosuke Furuta, Yoichi Sato in Multimedia Tools and Applications (2024)

  2. No Access

    Article

    A real-time recognition gait framework for personal authentication via image-based neural network: accelerated by feature reduction in time and frequency domains

    In recent years, personal authentication based on attitude estimation—gait recognition authentication has become a popular research topic because of its long-range, non-invasive, non-contact, high-precision, a...

    Xuan Huang, Ran Dong, Bo Wu, Kiminori Sato in Journal of Real-Time Image Processing (2023)

  3. No Access

    Chapter and Conference Paper

    Prediction of Engagement from Facial Expressions: Effect of Dynamic Factors

    Estimating students’ engagement while studying is important to increase learning outcomes. However, it is difficult for teachers to pay attention to all students throughout a class, especially in online classe...

    Haruka Kato, Koki Takahashi, Yasuhiro Hatori in Advances in Intelligent Information Hiding… (2023)

  4. No Access

    Article

    EEG in classroom: EMD features to detect situational interest of students during learning

    Situational interest is widely explored in the psychology and education domains. It is proven to have positive effect on learning and academic achievement. Nonetheless, not much attention is given for assessin...

    Areej Babiker, Ibrahima Faye, Wajid Mumtaz in Multimedia Tools and Applications (2019)

  5. No Access

    Chapter and Conference Paper

    Detection of Mistaken Foldings Based on Region Change of Origami Paper

    This paper proposes an approach to detect mistaken foldings in computer-aided origami by using a single top-view camera. The position of the origami paper is continually tracked by matching the shape of the pa...

    Hiroshi Shimanuki, Toyohide Watanabe in Intelligent Interactive Multimedia Systems… (2019)

  6. No Access

    Chapter

    Wayfinding

    Wayfinding is a fundamental ability for daily living of people with disability. People with visual impairments have difficulty to find and follow an appropriate route, and wheelchair users need to find an acce...

    Daisuke Sato, Hironobu Takagi, Chieko Asakawa in Web Accessibility (2019)

  7. No Access

    Chapter and Conference Paper

    SEPHLA: Challenges and Opportunities Within Environment - Personal Health Archives

    It is well known that environment and human health have a close relationship. Many researchers have pointed out the high association between the condition of an environment (e.g. pollutant concentrations, weat...

    Tomohiro Sato, Minh-Son Dao, Kota Kuribayashi, Koji Zettsu in MultiMedia Modeling (2019)

  8. No Access

    Chapter and Conference Paper

    A Study on 2D Photo-Realistic Facial Animation Generation Using 3D Facial Feature Points and Deep Neural Networks

    This paper proposes a technique for generating a 2D photo-realistic facial animation from an input text. The technique is based on the map** from 3D facial feature points with deep neural networks (DNNs). Ou...

    Kazuki Sato, Takashi Nose, Akira Ito in Advances in Intelligent Information Hiding… (2018)

  9. Chapter and Conference Paper

    Layer-Wise Weight Decay for Deep Neural Networks

    In this paper, we propose layer-wise weight decay for efficient training of deep neural networks. Our method sets different values of the weight-decay coefficients layer by layer so that the ratio of the scale...

    Masato Ishii, Atsushi Sato in Image and Video Technology (2018)

  10. No Access

    Article

    Video summarization using textual descriptions for authoring video blogs

    Authoring video blogs requires a video editing process, which is cumbersome for ordinary users. Video summarization can automate this process by extracting important segments from original videos. Because blog...

    Mayu Otani, Yuta Nakashima, Tomokazu Sato in Multimedia Tools and Applications (2017)

  11. No Access

    Article

    Towards next-generation business intelligence: an integrated framework based on DME and KID fusion engine

    Advances in information technology prompt a tremendous usage growth of the Internet. Online activities, such as e-commerce, social interaction, etc., have drawn increasing attentions in regard to the provision...

    Runhe Huang, Atsushi Sato, Toshihiro Tamura in Multimedia Tools and Applications (2017)

  12. Chapter and Conference Paper

    Erratum to: ReMagicMirror: Action Learning Using Human Reenactment with the Mirror Metaphor

    Fabian Lorenzo Dayrit, Ryosuke Kimura, Yuta Nakashima in MultiMedia Modeling (2017)

  13. No Access

    Chapter and Conference Paper

    ReMagicMirror: Action Learning Using Human Reenactment with the Mirror Metaphor

    We propose ReMagicMirror, a system to help people learn actions (e.g., martial arts, dances). We first capture the motions of a teacher performing the action to learn, using two RGB-D cameras. Next, we fit a p...

    Fabian Lorenzo Dayrit, Ryosuke Kimura, Yuta Nakashima in MultiMedia Modeling (2017)

  14. No Access

    Chapter and Conference Paper

    Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation

    Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive vi...

    Tomohiro Fukuda, Hideki Nada, Haruo Adachi in Computer-Aided Architectural Design. Futur… (2017)

  15. No Access

    Article

    Increasing pose comprehension through augmented reality reenactment

    Standard video does not capture the 3D aspect of human motion, which is important for comprehension of motion that may be ambiguous. In this paper, we apply augmented reality (AR) techniques to give viewers in...

    Fabian Lorenzo Dayrit, Yuta Nakashima, Tomokazu Sato in Multimedia Tools and Applications (2017)

  16. No Access

    Article

    Addressing temporal inconsistency in indirect augmented reality

    Indirect augmented reality (IAR) employs a unique approach to achieve high-quality synthesis of the real world and the virtual world, unlike traditional augmented reality (AR), which superimposes virtual objec...

    Fumio Okura, Takayuki Akaguma, Tomokazu Sato in Multimedia Tools and Applications (2017)

  17. No Access

    Chapter and Conference Paper

    Doubly Encrypted Identity-Based Encryption for File Transfer Service

    File transfer service demands that what users have to do is as little as possible and that no one can see the contents of a file except for a sender and a receiver of the file. In identity-based cryptography (...

    Makoto Sato, Masami Mohri, Hiroshi Doi, Yoshiaki Shiraishi in Future Information Technology (2014)

  18. Chapter and Conference Paper

    Generation of a Super-Resolved Stereo Video Using Two Synchronized Videos with Different Magnifications

    In this paper, we address the problem of changing the optical zoom magnification of stereo video that uses a stereo camera system with 4K or 8K digital cameras. We proposes a solution for generating a zoomed s...

    Yusuke Hayashi, Norihiko Kawai, Tomokazu Sato, Miyuki Okumoto in Image and Video Technology (2014)

  19. No Access

    Chapter and Conference Paper

    Using Neural Networks for Forecasting of Commodity Time Series Trends

    Time series of commodity prices are investigated on two scales - across commodities for a portfolio of items available from the database@ of the International Monetary Fund on monthly averages scale, as well a...

    Akira Sato, Lukáš Pichl, Taisei Kaizoji in Databases in Networked Information Systems (2013)

  20. Chapter and Conference Paper

    Extracting Interval Distribution of Human Interactions

    Recently, activity support systems that enable dialogue with humans have been intensively studied owing to the development of various sensors and recognition technologies. In order to enable a smooth dialogue ...

    Ryohei Kimura, Noriko Takemura, Yoshio Iwai in Advances in Image and Video Technology (2012)

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