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    Chapter and Conference Paper

    Fuzzy Sliding Mode Control Based on RBF Neural Network for AUV Path Tracking

    Aiming at the path tracking problem of AUV (autonomous underwater vehicle) in the process of docking, a fuzzy sliding mode control algorithm based on RBF (radial basis function) neural network is proposed. Fir...

    **ang Wang, Yonglin Zhang, Zhouzhou Xue in Intelligent Robotics and Applications (2019)

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    Chapter and Conference Paper

    On Evaluating Query Performance Predictors

    Query performance prediction (QPP) is to estimate the query difficulty without knowing the relevance assessment information. The quality of predictor is evaluated by the correlation coefficient between the pre...

    Yu Huang, Tiejian Luo, **ang Wang, Kai Hui in Pervasive Computing and the Networked World (2014)

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    Chapter and Conference Paper

    Evaluating Query Performance Predictors Based on Brownian Distance Correlation

    Modern information retrieval system suffers from radical variance performance even though its mean performance is well. In order to solve this problem, the Query Performance Predictor, predicting the performan...

    **ang Wang, Tiejian Luo, Yu Huang in Pervasive Computing and the Networked World (2014)

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    Chapter and Conference Paper

    A New Indexing Technique for Supporting By-attribute Membership Query of Multidimensional Data

    Multidimensional Data indexing and lookup has been widely used in online data-intensive applications involving in data with multiple attributes. However, there remains a long way to go for the high performance...

    Zhu Wang, Tiejian Luo, Guandong Xu, **ang Wang in Web-Age Information Management (2013)

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    Chapter and Conference Paper

    A Fast Indexing Algorithm Optimization with User Behavior Pattern

    Internet users’ access pattern for objects has been observed to follow Zipf’s law. The preference for network resource is showing strong influence on real-time lookup performance in large-scale distributed sys...

    Zhu Wang, Tiejian Luo, Yanxiang Xu in Pervasive Computing and the Networked World (2013)

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    Chapter and Conference Paper

    Real-Time Visualization for Large Scale Terrain Based on Linear Quadtree

    To solve the problem of low frame rate and high memory space cost in large scale terrain visualization, a real-time rendering algorithm based on linear quadtree is proposed in this paper. It consists of three ...

    Qin Li, **ang Wang, Yongjia Zhao, Shuling Dai in AsiaSim 2012 (2012)