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  1. No Access

    Chapter and Conference Paper

    Affordances on Route Selection in an Emergency Situation: A Study with Children

    Understanding the influence of affordances during the processes of route selection could be a key factor to improve egress in emergency situations. Previous studies [1], showed that in a T-type corridor, the brig...

    Paulo Noriega, Inês Sousa Santos, Vitória Gameiro in Advances in Ergonomics in Design (2019)

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    Chapter and Conference Paper

    Emotions Appraisal with Face Reading in a Touristic Virtual Environment Prototype

    User engagement is an essential condition for assessing the quality of an interactive experience. Nowadays, the tourism industry has been using experiences based on interactive proposals to involving users. H...

    Yanick Trindade, Francisco Rebelo, Paulo Noriega in Advances in Ergonomics in Design (2019)

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    Chapter and Conference Paper

    Evaluation of 3D Crosswalks Design

    In Portugal there are a large number of pedestrian’s road injuries, exceeding the average value of the European rate. One important measure for avoiding pedestrians traffic crashes is the presence of crosswalk...

    Francisco Rebelo, Diogo Cerqueira, Inês Freixinho in Advances in Ergonomics in Design (2019)

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    Chapter and Conference Paper

    A Framework to Use Virtual Reality for Behavior Change to Promote Safety and Health at Work

    Virtual reality (VR) was created to give and enhance good user experiences, when the participants interact with virtual environments. These experiences have been successfully used in entertainment contexts, g...

    Francisco Rebelo, Paulo Noriega, José Veronesi in Advances in Ergonomics in Design (2019)

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    Chapter and Conference Paper

    Different Wheelchairs Designs Influence Emotional Reactions from Users and Non-users?

    The emotional reactions caused during the interaction with a product interfered in the evaluation by the user. For the assistive technologies, like the wheelchairs, there is a range of emotional reactions asso...

    Luciana Carneiro, Francisco Rebelo, Paulo Noriega in Advances in Ergonomics in Design (2019)

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    Chapter and Conference Paper

    Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance

    This paper presents an evaluation of the architect’s acceptance of new proposal toll, that will be integrated in a BIM environment, to be used to optimize in the space organization in function of the energetic...

    Francisco Rebelo, Daniela Santos, Paulo Noriega in Advances in Ergonomics in Design (2020)

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    Chapter and Conference Paper

    Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses

    This study aims to evaluate the behavioral compliance with dynamic safety warnings, in different levels of cognitive load in warehouses. Participated in the study forty subjects between the ages of 17 and 47. ...

    Ana Almeida, Francisco Rebelo, Paulo Noriega in Advances in Ergonomics in Design (2020)

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    Chapter and Conference Paper

    How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures

    Previous studies have shown a relationship between virtual environments and subjectively evaluated emotions. The present study intends to understand if an emotion evaluated subjectively is related to an object...

    Tiago Oliveira, Paulo Noriega, José Carvalhais in Advances in Ergonomics in Design (2020)

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    Chapter and Conference Paper

    Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces

    Some mobile applications present a level of complexity with respect to the functionalities of the graphical interface that are not easily understood by all users in a first approach. The use of instructional o...

    Paulo Noriega, Diana Carvalho, Igor Correia in Advances in Ergonomics in Design (2020)

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    Chapter and Conference Paper

    Color and Emotion: A Literature Review to Apply in Virtual Reality Environments

    Within ergonomic design research, virtual reality (VR) is increasingly taking up more space, but studies relating color to emotions within virtual reality environments are still scarce. In this sense, we condu...

    Marília Pôrto, Paulo Noriega, Francisco Rebelo in Advances in Ergonomics in Design (2020)

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    Chapter and Conference Paper

    Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?

    In human behavior studies in critical situations, such as emergency situations, it’s necessary for the participant to feel that is in danger and that behaves the same way as in the real world. For this behavio...

    Inês Galrão, Francisco Rebelo, Paulo Noriega in Advances in Ergonomics in Design (2020)

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    Chapter and Conference Paper

    Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision

    Disorientation is an usual issue in many situations, namely during emergency into complex buildings. It may cause a lack of crucial time mainly during early evacuation stages, increasing the chance of harming....

    Elisângela Vilar, Paulo Noriega, Francisco Rebelo in Advances in Ergonomics in Design (2020)

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    Chapter and Conference Paper

    Emotion Through Narrative: Validation for User Engagement in Game Context

    In the development of a gaming experience guided by the perennial search for user engagement, one of the relevant conditions to ensure and validate, it’s its narrative and context. If we associate this the dis...

    Yanick Trindade, Francisco Rebelo, Paulo Noriega in Advances in Ergonomics in Design (2020)

  14. No Access

    Chapter and Conference Paper

    Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective

    Galvanize the citizen to be engaged with a smart city project projects are not an easy task, normally they feel that their voice cannot make the difference and leaves the project. Gamification can change this,...

    Francisco Rebelo, Paulo Noriega, Tiago Oliveira in Advances in Ergonomics in Design (2020)

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    Chapter and Conference Paper

    Hospital Lobby and User’s Perceptions Architectural Kansei Method

    The improvement of hospital spaces should be an increasing concern nowadays. Specially because they have a huge impact on user’s perceptions and that gives the responsibility to architects to deal with the fee...

    Bárbara Formiga, Francisco Rebelo, Jorge da Cruz Pinto in Advances in Ergonomics in Design (2021)

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    Chapter and Conference Paper

    Teaching Emotions with Gaming: A Solution of a Complex Concept

    Emotion is an important aspect to understand the human experience concept, but is also a complicated and subjective concept to teach. It can easily become abstract for students, particularly, the Three Levels ...

    Filipa Vinagre, Francisco Rebelo, Paulo Noriega in Advances in Ergonomics in Design (2021)

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    Chapter and Conference Paper

    Can a Stealth Game Be Used to Learn Interaction Design Concepts?

    Serious Games (SG) are a powerful and versatile tool for teaching and learning. However, traditional SG offer weak mechanics and are unattractive for the user. The purpose of this article is to develop and ana...

    Carlos Paixão, Elisângela Vilar, Paulo Noriega in Advances in Ergonomics in Design (2021)

  18. No Access

    Chapter and Conference Paper

    Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information

    We evaluated a way in which the horizontal information painted on the road for the exit to a locality is being implemented, where the name is written inverting the automatic processes of reading. For example, ...

    Paulo Noriega, Elisângela Vilar, André Figueiredo in Advances in Ergonomics in Design (2021)

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    Chapter and Conference Paper

    Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms

    The methodology for creating digital games is usually associated with knowledge of game designer who guides strategies to engage players. Therefore, there is a need to structure this process in a model that al...

    Yanick Trindade, Francisco Rebelo, Paulo Noriega in Advances in Ergonomics in Design (2021)

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    Chapter and Conference Paper

    Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study

    The research in ergonomics and human factors is changing dramatically, due to the constant challenges of the technology and organizations. In line with those challenges, new research Centers in ergonomics appe...

    Francisco Rebelo, Paulo Noriega, Elisângela Vilar in Advances in Ergonomics in Design (2021)