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Chapter and Conference Paper
Affordances on Route Selection in an Emergency Situation: A Study with Children
Understanding the influence of affordances during the processes of route selection could be a key factor to improve egress in emergency situations. Previous studies [1], showed that in a T-type corridor, the brig...
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Chapter and Conference Paper
Emotions Appraisal with Face Reading in a Touristic Virtual Environment Prototype
User engagement is an essential condition for assessing the quality of an interactive experience. Nowadays, the tourism industry has been using experiences based on interactive proposals to involving users. H...
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Chapter and Conference Paper
Evaluation of 3D Crosswalks Design
In Portugal there are a large number of pedestrian’s road injuries, exceeding the average value of the European rate. One important measure for avoiding pedestrians traffic crashes is the presence of crosswalk...
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Chapter and Conference Paper
A Framework to Use Virtual Reality for Behavior Change to Promote Safety and Health at Work
Virtual reality (VR) was created to give and enhance good user experiences, when the participants interact with virtual environments. These experiences have been successfully used in entertainment contexts, g...
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Chapter and Conference Paper
Different Wheelchairs Designs Influence Emotional Reactions from Users and Non-users?
The emotional reactions caused during the interaction with a product interfered in the evaluation by the user. For the assistive technologies, like the wheelchairs, there is a range of emotional reactions asso...
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Chapter and Conference Paper
Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance
This paper presents an evaluation of the architect’s acceptance of new proposal toll, that will be integrated in a BIM environment, to be used to optimize in the space organization in function of the energetic...
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Chapter and Conference Paper
Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses
This study aims to evaluate the behavioral compliance with dynamic safety warnings, in different levels of cognitive load in warehouses. Participated in the study forty subjects between the ages of 17 and 47. ...
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Chapter and Conference Paper
How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures
Previous studies have shown a relationship between virtual environments and subjectively evaluated emotions. The present study intends to understand if an emotion evaluated subjectively is related to an object...
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Chapter and Conference Paper
Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces
Some mobile applications present a level of complexity with respect to the functionalities of the graphical interface that are not easily understood by all users in a first approach. The use of instructional o...
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Chapter and Conference Paper
Color and Emotion: A Literature Review to Apply in Virtual Reality Environments
Within ergonomic design research, virtual reality (VR) is increasingly taking up more space, but studies relating color to emotions within virtual reality environments are still scarce. In this sense, we condu...
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Chapter and Conference Paper
Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?
In human behavior studies in critical situations, such as emergency situations, it’s necessary for the participant to feel that is in danger and that behaves the same way as in the real world. For this behavio...
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Chapter and Conference Paper
Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision
Disorientation is an usual issue in many situations, namely during emergency into complex buildings. It may cause a lack of crucial time mainly during early evacuation stages, increasing the chance of harming....
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Chapter and Conference Paper
Emotion Through Narrative: Validation for User Engagement in Game Context
In the development of a gaming experience guided by the perennial search for user engagement, one of the relevant conditions to ensure and validate, it’s its narrative and context. If we associate this the dis...
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Chapter and Conference Paper
Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective
Galvanize the citizen to be engaged with a smart city project projects are not an easy task, normally they feel that their voice cannot make the difference and leaves the project. Gamification can change this,...
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Chapter and Conference Paper
Hospital Lobby and User’s Perceptions Architectural Kansei Method
The improvement of hospital spaces should be an increasing concern nowadays. Specially because they have a huge impact on user’s perceptions and that gives the responsibility to architects to deal with the fee...
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Chapter and Conference Paper
Teaching Emotions with Gaming: A Solution of a Complex Concept
Emotion is an important aspect to understand the human experience concept, but is also a complicated and subjective concept to teach. It can easily become abstract for students, particularly, the Three Levels ...
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Chapter and Conference Paper
Can a Stealth Game Be Used to Learn Interaction Design Concepts?
Serious Games (SG) are a powerful and versatile tool for teaching and learning. However, traditional SG offer weak mechanics and are unattractive for the user. The purpose of this article is to develop and ana...
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Chapter and Conference Paper
Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information
We evaluated a way in which the horizontal information painted on the road for the exit to a locality is being implemented, where the name is written inverting the automatic processes of reading. For example, ...
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Chapter and Conference Paper
Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms
The methodology for creating digital games is usually associated with knowledge of game designer who guides strategies to engage players. Therefore, there is a need to structure this process in a model that al...
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Chapter and Conference Paper
Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study
The research in ergonomics and human factors is changing dramatically, due to the constant challenges of the technology and organizations. In line with those challenges, new research Centers in ergonomics appe...