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Chapter and Conference Paper
Detecting Stress in VR \(360^{\circ }\) Immersive Experiences for Older Adults Through Eye Tracking and Psychophysiological Signals
This paper presents the architecture and a preliminary prototype of a system for detecting stress during immersive virtual reality (VR) simulations. The VR4AGE system is designed for professionals that wish to...
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Chapter and Conference Paper
Clustering of Drivers’ State Before Takeover Situations Based on Physiological Features Using Unsupervised Machine Learning
Conditionally automated cars share the driving task with the driver. When the control switches from one to another, accidents can occur, especially when the car emits a takeover request (TOR) to warn the drive...
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Chapter and Conference Paper
WeCheat: Algorithm for e-Learning Smart Cheating Detection Using Mean-Shift Clustering
During the COVID-19 pandemic, most people around the world started using internet and online technologies for multiple purposes. A very common digital transformation is online learning or e-learning. Despite i...
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Chapter and Conference Paper
Inclusion Design and Functionalities of a Personalized Virtual Coach for Wellbeing to Facilitate a Universal Access for Older Adults
The current research proposes a technological system “NESTORE” designed for and with older adults in four different countries in order to improve and sustain their wellbeing. The system personalized activities...
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Chapter and Conference Paper
Natural Language Understanding (NLU) on the Edge
Today, chatbots have evolved to include artificial intelligence and machine learning, such as Natural Language Understanding (NLU). NLU models are trained and run on remote servers because the resource require...
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Chapter and Conference Paper
A Study on the Acceptance Towards Blockchain-Based Access to Biobanks’ Services Using UTAUT2 with ITM and Perceived Risk
The blockchain technology offers reliability, decentralization, security and credibility. Blockchain solutions can be based on smart contracts and on the use of utility tokens which may represent a utility of ...
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Chapter and Conference Paper
Virtual Reality to Improve Human Computer Interaction for Art
The integration of technology, namely virtual reality, with arts is implemented in this paper. An observational study is performed by replicating an actual museum by a Swiss-Lebanese artist and having user exp...
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Chapter and Conference Paper
Predicting Takeover Quality in Conditionally Automated Vehicles Using Machine Learning and Genetic Algorithms
Takeover requests in conditionally automated vehicles are a critical point in time that can lead to accidents, and as such should be transmitted with care. Currently, several studies have shown the impact of u...
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Chapter and Conference Paper
Seniors’ Perception of Smart Speakers: Challenges and Opportunities Elicited in the Silver&Home Living Lab
As the European population is getting older, there is an increasing need in maintaining older adults living independently at home. Vocal assistants may offer various services that can be beneficial for senior ...
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Chapter and Conference Paper
Cyber-Therapy: The Use of Artificial Intelligence in Psychological Practice
Cyber Therapy is a research project based on the relationship between Computer Science and Psychology. We are working on post-traumatic stress disorder (PTSD) due to severe traffic accidents using a virtual re...
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Chapter and Conference Paper
Early Detection of Foodborne Illnesses in Social Media
Alert Center is a platform aiming at detecting outbreaks caused by food toxin infections and food intoxications in Switzerland. It does this by analyzing tweets and sending alerts to the Federal Food Safety an...
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Chapter and Conference Paper
Enriching the User Experience of a Connected Car with Quantified Self
This paper presents the R’SENS project, the design for a system leveraging the Internet of Things to connect the dots between the user, her car and her environment through the integration of tools belonging to...
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Chapter and Conference Paper
Reduce Stress Through Empathic Machine to Improve HCI
Daily life problems, can lead to distress, which has a harmful effect on health. Individuals are using machines for longer period. Machines should now have the ability to understand and show empathy which reli...
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Chapter and Conference Paper
Comparing the Ergonomics of Gestural Interfaces While Running on a Treadmill
Interactions with treadmills are based on pressing buttons or through a touchscreen. However, these interactions require the user to touch the frontal dashboard of the treadmill while running. Indeed, for each...
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Chapter and Conference Paper
Codesign of Public Spaces for Intercultural Communication, Diversity and Inclusion
The consistent phenomenon of immigration from countries with different cultures, that characterized the last decade, has changed the use of public spaces in European cities. The need to develop innovative solu...
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Chapter and Conference Paper
Digitalization of the Last Mile of a Humanitarian Supply Chain
The digitalization of humanitarian supply chains allows overcoming one of the greatest difficulties faced by NGOs and governments in managing health equipment in crisis situations: the visibility of stocks and...
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Chapter and Conference Paper
An Embodied and Ubiquitous E-coach for Accompanying Older Adults Towards a Better Lifestyle
The population of people age 65 or over is increasing especially in Europe [3]. Granting to this target population a longer and healthier life is paramount for the European Community. In the context of the H2020 ...
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Chapter and Conference Paper
Personage VR – A Virtual Reality Story-Telling Tool to Raise Awareness About Ageism
The PersonAge VR project has the two-folded goal of using Virtual Reality (VR) and interactive storytelling to divulge the research and knowledge in the field of ageism and, in the process, to raise awareness ...
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Chapter and Conference Paper
Designing an e-Coach to Tailor Training Plans for Road Cyclists
Athletes seek to constantly improve their performances pushing their limits and overwork is often the direct consequence of this behavior. This is not a common problem for professionals, who usually are follo...
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Chapter and Conference Paper
Training Pedestrian Safety Skills in Youth with Intellectual Disabilities Using Fully Immersive Virtual Reality - A Feasibility Study
The possibility to move independently outdoor has a huge impact on the quality of life. However, it requires complex skills, difficult to acquire for youth with intellectual disabilities (ID). They need an eng...