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Chapter and Conference Paper
Ensuring Fairness of Human- and AI-Generated Test Items
Large language models (LLMs) have been a catalyst for the increased use of AI for automatic item generation on high-stakes assessments. Standard human review processes applied to human-generated content are al...
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Chapter and Conference Paper
Help Seekers vs. Help Accepters: Understanding Student Engagement with a Mentor Agent
Help from virtual pedagogical agents has the potential to improve student learning. Yet students often do not seek help when they need it, do not use help effectively, or ignore the agent’s help altogether. Th...
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Chapter and Conference Paper
User Perceptions of a Virtual Human Over Mobile Video Chat Interactions
We believe that virtual humans, presented over video chat services, such as Skype, and delivered using smartphones, can be an effective way to deliver innovative applications where social interactions are impo...
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Chapter and Conference Paper
A Study of Automatic Speech Recognition in Noisy Classroom Environments for Automated Dialog Analysis
The development of large-scale automatic classroom dialog analysis systems requires accurate speech-to-text translation. A variety of automatic speech recognition (ASR) engines were evaluated for this purpose....
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Chapter and Conference Paper
Interactive Event: Enabling Vocabulary Acquisition while Providing Mobile Communication Support
We have developed an adaptive communication support tool that also supports vocabulary acquisition. This tool is called VocabNomad; it is one of the few mobile assisted language learning tools that aims to sup...
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Chapter and Conference Paper
Learner Differences and Hint Content
Because feedback affects learning, it is central to many educational technologies. We analyze properties of hint feedback in an intelligent tutoring system for high school geometry. First, we examine whether f...
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Chapter and Conference Paper
Towards an Understanding of Affect and Knowledge from Student Interaction with an Intelligent Tutoring System
Csikszentmihalyi’s Flow theory states that a balance between challenge and skill leads to high engagement, overwhelming challenge leads to anxiety or frustration, and insufficient challenge leads to boredom. I...
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Chapter and Conference Paper
Peering Inside Peer Review with Bayesian Models
Instructors and students would benefit more from computer-supported peer review, if instructors received information on how well students have understood the conceptual issues underlying the writing assignment...
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Chapter and Conference Paper
Acoustic Correlates of Deceptive Speech – An Exploratory Study
The current work sets out to enhance our knowledge of changes or lack of changes in the speech signal when people are being deceptive. In particular, the study attempted to investigate the appropriateness of u...
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Chapter and Conference Paper
Display Requirements for an Interactive Rail Scheduling Display
This work, a collaboration between Alstom Transport and the MIT Humans and Automation Laboratory (HAL), is focused on the development of an interactive in-cab scheduling interface for train operators. Currentl...
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Chapter and Conference Paper
Capacity-Building in Nonprofit Organizations: Is There a Blended Learning Paradigm for the Sector?
Blended learning models are widely-used, successful training vehicles for e-learning and workplace training, in corporate as well as higher education environments. Increasingly, Web 2.0 applications, imbedded ...
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Chapter and Conference Paper
Cognitive Engineering of Automated Assembly Processes
A novel approach to cognitive automation of assembly processes is introduced. An experimental assembly cell with two robots has been designed to proof the concept. The cell’s numerical control – termed a cogni...
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Chapter and Conference Paper
Dynamic Guidance for Task-Based Exploratory Learning
This paper describes the implementation and evaluation of a new system to guide exploratory learning in arbitrary task-based domains. The system employs a knowledge representation borrowed from the field of au...
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Chapter and Conference Paper
Using Tutors to Improve Educational Games
Educational games and tutors provide conflicting approaches to the assistance dilemma, yet there is little work that directly compares them. This study tested the effects of game-based and tutor-based assistan...
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Chapter and Conference Paper
Extending Learning Objects by Means of Social Networking
Learning objects have been the promise of providing people with high quality learning resources. Initiatives such as MIT OpenCourseWare, MERLOT and others have shown the real possibilities of creating and shar...
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Chapter and Conference Paper
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new learning technologies need to b...
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Chapter and Conference Paper
Blended Learning: A Case Study for Japanese Language Studies
This article examines the link between e-learning and instructor-led teaching in a local university in Hong Kong. It employs a case study to examine the relation in a sample of undergraduate students studying ...
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Chapter and Conference Paper
Exploitation in Affect Detection in Improvisational E-Drama
We report progress on adding affect-detection to a program for virtual dramatic improvisation, monitored by a human director. To aid the director, we have partially implemented emotion detection. within users’...
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Chapter and Conference Paper
Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama
We report progress on adding affect-detection to an existing program for virtual dramatic improvisation, monitored by a human director. To partially automate the directors’ functions, we have partially impleme...
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Chapter and Conference Paper
Haptic Interaction System for Co-evolution with Reactive Virtual Human
Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...