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  1. No Access

    Chapter and Conference Paper

    Ensuring Fairness of Human- and AI-Generated Test Items

    Large language models (LLMs) have been a catalyst for the increased use of AI for automatic item generation on high-stakes assessments. Standard human review processes applied to human-generated content are al...

    William C. M. Belzak, Ben Naismith in Artificial Intelligence in Education. Post… (2023)

  2. No Access

    Chapter and Conference Paper

    Help Seekers vs. Help Accepters: Understanding Student Engagement with a Mentor Agent

    Help from virtual pedagogical agents has the potential to improve student learning. Yet students often do not seek help when they need it, do not use help effectively, or ignore the agent’s help altogether. Th...

    Elena G. van Stee, Taylor Heath, Ryan S. Baker in Artificial Intelligence in Education (2023)

  3. Chapter and Conference Paper

    User Perceptions of a Virtual Human Over Mobile Video Chat Interactions

    We believe that virtual humans, presented over video chat services, such as Skype, and delivered using smartphones, can be an effective way to deliver innovative applications where social interactions are impo...

    Sin-Hwa Kang, Thai Phan, Mark Bolas in Human-Computer Interaction. Novel User Exp… (2016)

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    Chapter and Conference Paper

    A Study of Automatic Speech Recognition in Noisy Classroom Environments for Automated Dialog Analysis

    The development of large-scale automatic classroom dialog analysis systems requires accurate speech-to-text translation. A variety of automatic speech recognition (ASR) engines were evaluated for this purpose....

    Nathaniel Blanchard, Michael Brady, Andrew M. Olney in Artificial Intelligence in Education (2015)

  5. No Access

    Chapter and Conference Paper

    Interactive Event: Enabling Vocabulary Acquisition while Providing Mobile Communication Support

    We have developed an adaptive communication support tool that also supports vocabulary acquisition. This tool is called VocabNomad; it is one of the few mobile assisted language learning tools that aims to sup...

    Carrie Demmans Epp, Stephen Tsourounis in Artificial Intelligence in Education (2013)

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    Chapter and Conference Paper

    Learner Differences and Hint Content

    Because feedback affects learning, it is central to many educational technologies. We analyze properties of hint feedback in an intelligent tutoring system for high school geometry. First, we examine whether f...

    Ilya M. Goldin, Ryan Carlson in Artificial Intelligence in Education (2013)

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    Chapter and Conference Paper

    Towards an Understanding of Affect and Knowledge from Student Interaction with an Intelligent Tutoring System

    Csikszentmihalyi’s Flow theory states that a balance between challenge and skill leads to high engagement, overwhelming challenge leads to anxiety or frustration, and insufficient challenge leads to boredom. I...

    Maria Ofelia Z. San Pedro, Ryan S. J. d. Baker in Artificial Intelligence in Education (2013)

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    Chapter and Conference Paper

    Peering Inside Peer Review with Bayesian Models

    Instructors and students would benefit more from computer-supported peer review, if instructors received information on how well students have understood the conceptual issues underlying the writing assignment...

    Ilya M. Goldin, Kevin D. Ashley in Artificial Intelligence in Education (2011)

  9. Chapter and Conference Paper

    Acoustic Correlates of Deceptive Speech – An Exploratory Study

    The current work sets out to enhance our knowledge of changes or lack of changes in the speech signal when people are being deceptive. In particular, the study attempted to investigate the appropriateness of u...

    David M. Howard, Christin Kirchhübel in Engineering Psychology and Cognitive Ergonomics (2011)

  10. Chapter and Conference Paper

    Display Requirements for an Interactive Rail Scheduling Display

    This work, a collaboration between Alstom Transport and the MIT Humans and Automation Laboratory (HAL), is focused on the development of an interactive in-cab scheduling interface for train operators. Currentl...

    Jacqueline M. Tappan, David J. Pitman in Engineering Psychology and Cognitive Ergon… (2011)

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    Chapter and Conference Paper

    Capacity-Building in Nonprofit Organizations: Is There a Blended Learning Paradigm for the Sector?

    Blended learning models are widely-used, successful training vehicles for e-learning and workplace training, in corporate as well as higher education environments. Increasingly, Web 2.0 applications, imbedded ...

    M. T. Cole, B. J. Garner in New Horizons in Web-Based Learning - ICWL 2010 Workshops (2011)

  12. Chapter and Conference Paper

    Cognitive Engineering of Automated Assembly Processes

    A novel approach to cognitive automation of assembly processes is introduced. An experimental assembly cell with two robots has been designed to proof the concept. The cell’s numerical control – termed a cogni...

    Marcel Ph. Mayer, Barbara Odenthal in Engineering Psychology and Cognitive Ergon… (2011)

  13. No Access

    Chapter and Conference Paper

    Dynamic Guidance for Task-Based Exploratory Learning

    This paper describes the implementation and evaluation of a new system to guide exploratory learning in arbitrary task-based domains. The system employs a knowledge representation borrowed from the field of au...

    James M. Thomas, R. Michael Young in Artificial Intelligence in Education (2011)

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    Chapter and Conference Paper

    Using Tutors to Improve Educational Games

    Educational games and tutors provide conflicting approaches to the assistance dilemma, yet there is little work that directly compares them. This study tested the effects of game-based and tutor-based assistan...

    Matthew W. Easterday, Vincent Aleven in Artificial Intelligence in Education (2011)

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    Chapter and Conference Paper

    Extending Learning Objects by Means of Social Networking

    Learning objects have been the promise of providing people with high quality learning resources. Initiatives such as MIT OpenCourseWare, MERLOT and others have shown the real possibilities of creating and shar...

    Julià Minguillón, M. Elena Rodríguez in Advances in Web-Based Learning – ICWL 2010 (2010)

  16. No Access

    Chapter and Conference Paper

    Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games

    Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new learning technologies need to b...

    Christina M. Steiner in Learning by Playing. Game-based Education … (2009)

  17. No Access

    Chapter and Conference Paper

    Blended Learning: A Case Study for Japanese Language Studies

    This article examines the link between e-learning and instructor-led teaching in a local university in Hong Kong. It employs a case study to examine the relation in a sample of undergraduate students studying ...

    Kenneth K. C. Lee, Melody P. M. Chong in Hybrid Learning and Education (2008)

  18. No Access

    Chapter and Conference Paper

    Exploitation in Affect Detection in Improvisational E-Drama

    We report progress on adding affect-detection to a program for virtual dramatic improvisation, monitored by a human director. To aid the director, we have partially implemented emotion detection. within users’...

    Li Zhang, John A. Barnden, Robert J. Hendley in Intelligent Virtual Agents (2006)

  19. No Access

    Chapter and Conference Paper

    Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama

    We report progress on adding affect-detection to an existing program for virtual dramatic improvisation, monitored by a human director. To partially automate the directors’ functions, we have partially impleme...

    Li Zhang, John A. Barnden, Robert J. Hendley in Technologies for E-Learning and Digital En… (2006)

  20. No Access

    Chapter and Conference Paper

    Haptic Interaction System for Co-evolution with Reactive Virtual Human

    Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...

    S. Z. Jeong, N. Hashimoto, M. Sato in Technologies for E-Learning and Digital Entertainment (2006)