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  1. No Access

    Chapter and Conference Paper

    3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology

    The use of 3D animations in medical education is becoming increasingly popular. Indeed, animations are an efficient way to present complex information, reducing time spent reading textbooks. Thus, in the educa...

    Diana Carvalho, Maria Cabral, Tânia Rocha in HCI International 2023 – Late Breaking Pap… (2023)

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    Chapter and Conference Paper

    Systematic Literature Review of the Use of Virtual Reality in the Inclusion of Children with Autism Spectrum Disorders (ASD)

    Virtual reality (VR) technologies have been evolving in recent decades, allowing simulating real-life situations in controlled and safe virtual environments, where they reveal increasingly realistic details. T...

    Rui Manuel Silva, Diana Carvalho, Paulo Martins in Innovative Technologies and Learning (2023)

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    Chapter and Conference Paper

    My Buddy: A 3D Game for Children Based on Voice Commands

    Mobile devices, as smartphones and tablets, have presented an exponential growth, being part of our everyday life, particularly considering children [1]. Their daily habits are undoubtedly influenced by technolog...

    Diana Carvalho, Tânia Rocha, João Barroso in Innovations in Bio-Inspired Computing and … (2022)

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    Chapter and Conference Paper

    Towards an Accessibility Evaluation of eLearning Tools in Emerging 3D Virtual Environments Like Metaverse: Taking Advantage of Acquired Knowledge in Moodle and Second Life

    Second Life (SL), a widely used Three-Dimensional Virtual World (3DVW), is being used as a tool for eLearning because of its interaction capabilities. On the other hand, accessibility is growing as a requireme...

    Armando Cruz, Diana Carvalho, Tânia Rocha in Technology and Innovation in Learning, Tea… (2022)

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    Chapter and Conference Paper

    Automated Evaluation Tools for Web and Mobile Accessibility: A Systematic Literature Review

    This research aims at investigating which web accessibility and usability tools, with the focus on the ones that warrant automation, are available to assess the quality of interfaces for people with disabiliti...

    João Dias, Diana Carvalho, Hugo Paredes in Innovations in Bio-Inspired Computing and … (2022)

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    Chapter and Conference Paper

    Multisensory Experience for People with Hearing Loss: A Preliminary Study Using Haptic Interfaces to Sense Music

    In this paper, we describe a preliminary study on a multisensory music experience for people with hearing loss. Our main goal is to provide a music event through visual and tactile stimuli, granting a multisen...

    Diana Carvalho, João Barroso, Tânia Rocha in HCI International 2022 – Late Breaking Pap… (2022)

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    Chapter and Conference Paper

    BCI: Technologies and Applications Review and Toolkit Proposal

    A typical example of a Brain-Computer Interface (BCI) is a system that allows a person to move a ball displayed on a computer screen to the left or to the right, simply by imagining the movement of the left or...

    Tânia Rocha, Diana Carvalho, Pedro Letra in Multimedia Communications, Services and Se… (2022)

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    Chapter and Conference Paper

    Develo** an Application for Teaching Mathematics to Children with Dyscalculia: A Pilot Case Study

    Dyscalculia is a specific neurological affliction that disrupts a person’s ability to understand and manipulate numbers. We intend to develop a serious game for children who attend primary school (up to 4th gr...

    Diana Carvalho, Tânia Rocha, Paulo Martins in Innovative Technologies and Learning (2021)

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    Chapter and Conference Paper

    Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces

    Some mobile applications present a level of complexity with respect to the functionalities of the graphical interface that are not easily understood by all users in a first approach. The use of instructional o...

    Paulo Noriega, Diana Carvalho, Igor Correia in Advances in Ergonomics in Design (2020)

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    Chapter and Conference Paper

    An Agent-Based Wireless Sensor Network for Water Quality Data Collection

    Future generation intelligent systems will harvest embedded intelligence as a means of delivering new and innovative services in diverse domains. Amongst the most challenging scenarios are those that consist o...

    M. S. Garcia, Diana Carvalho, Olga Zlydareva in Ubiquitous Computing and Ambient Intellige… (2012)