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Chapter and Conference Paper
3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology
The use of 3D animations in medical education is becoming increasingly popular. Indeed, animations are an efficient way to present complex information, reducing time spent reading textbooks. Thus, in the educa...
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Chapter and Conference Paper
Systematic Literature Review of the Use of Virtual Reality in the Inclusion of Children with Autism Spectrum Disorders (ASD)
Virtual reality (VR) technologies have been evolving in recent decades, allowing simulating real-life situations in controlled and safe virtual environments, where they reveal increasingly realistic details. T...
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Chapter and Conference Paper
My Buddy: A 3D Game for Children Based on Voice Commands
Mobile devices, as smartphones and tablets, have presented an exponential growth, being part of our everyday life, particularly considering children [1]. Their daily habits are undoubtedly influenced by technolog...
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Chapter and Conference Paper
Towards an Accessibility Evaluation of eLearning Tools in Emerging 3D Virtual Environments Like Metaverse: Taking Advantage of Acquired Knowledge in Moodle and Second Life
Second Life (SL), a widely used Three-Dimensional Virtual World (3DVW), is being used as a tool for eLearning because of its interaction capabilities. On the other hand, accessibility is growing as a requireme...
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Chapter and Conference Paper
Automated Evaluation Tools for Web and Mobile Accessibility: A Systematic Literature Review
This research aims at investigating which web accessibility and usability tools, with the focus on the ones that warrant automation, are available to assess the quality of interfaces for people with disabiliti...
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Chapter and Conference Paper
Multisensory Experience for People with Hearing Loss: A Preliminary Study Using Haptic Interfaces to Sense Music
In this paper, we describe a preliminary study on a multisensory music experience for people with hearing loss. Our main goal is to provide a music event through visual and tactile stimuli, granting a multisen...
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Chapter and Conference Paper
BCI: Technologies and Applications Review and Toolkit Proposal
A typical example of a Brain-Computer Interface (BCI) is a system that allows a person to move a ball displayed on a computer screen to the left or to the right, simply by imagining the movement of the left or...
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Chapter and Conference Paper
Develo** an Application for Teaching Mathematics to Children with Dyscalculia: A Pilot Case Study
Dyscalculia is a specific neurological affliction that disrupts a person’s ability to understand and manipulate numbers. We intend to develop a serious game for children who attend primary school (up to 4th gr...
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Chapter and Conference Paper
Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces
Some mobile applications present a level of complexity with respect to the functionalities of the graphical interface that are not easily understood by all users in a first approach. The use of instructional o...
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Chapter and Conference Paper
An Agent-Based Wireless Sensor Network for Water Quality Data Collection
Future generation intelligent systems will harvest embedded intelligence as a means of delivering new and innovative services in diverse domains. Amongst the most challenging scenarios are those that consist o...